Showing posts with label Goblinoid Games. Show all posts
Showing posts with label Goblinoid Games. Show all posts

Monday, September 10, 2012

Affairs: See “State of”

It’s safe to say that August 2012 won’t go down as a banner month of posting here at the Society. Somehow, the entire last few weeks of unofficial summer here in the Northern Hemisphere slipped by without much activity around these parts. Such is the nature of blogging, especially when you’ve been doing it for four years now.

This dearth of regular postings does not reflect a lack of activity on my part, however. Quite frankly, I’m busier than ever writing, designing, planning, scheduling, corresponding, and brainstorming on new projects. If the OSR is in fact dead as the naysayers would have you believe, somebody neglected to inform my inbox of that fact! I’d appreciate it if you all kept it on the QT as well since I’m having a lot of fun keeping busy with the work.

So, like a neglectful boyfriend, I find myself needing to explain why I haven’t written you all lately. Hopefully, I haven’t damaged our blogger-reader relationship irrevocably, even if I’ve been catting around with other slutty projects on the side.

As long-time readers and fans of The Dungeon Alphabet undoubtedly know, Goodman Games and I are deep in cahoots. The lion’s share of work that’s been occupying my time has been for Joseph Goodman and the Dungeon Crawl Classics RPG. My adventure “The Undulating Corruption” debuted in this year’s Free RPG Day release from Goodman, but it’s not the first adventure I wrote for the game. That honor belongs to Emirikol Was Framed! which should be on the shelves of your finer FLGS either this month or next depending on when the printer gets finished with it. I’ve seen the layout of the adventure, including Doug Kovacs’ excellent maps and player handouts, and I’m mighty pleased how it’s all turned out.

When I took the job of writing Emirikol, I knew I was putting myself in the crosshairs. When you’re dealing with one of the iconic images of the hobby, you’ve got to accept that people are going to have their own expectations firmly in place before they even get a look at the damned thing. Early speculation pegged it as a parody module, but it’s absolutely not. It’s a solid, pulp sword & sorcery adventure, one where Conan or Fafhrd and the Gray Mouser would be at home. My hope is that once people get a chance to read it (or better yet, play it), Emirikol will be judged on its own merits. Time will have to tell.

In addition to Emirikol, I’ve completed two more adventures for DCC. One is The Sea Queen Escapes!, a nautical-themed adventure with a deliciously evil twist for the judge to spring on his players. The second is a more traditional “stop the evil brotherhood” dungeon crawl. I’m not sure if I can make any formal announcement regarding its content or title, but regular readers can probably speculate on its subject matter if you recall what I’ve play-tested at conventions this year.

These two are not the end of my scribbling for DCC RPG either. Contracts have been signed for at least two more adventures by yours truly and they’ll take us safely into the heart of 2013. I’m also doing work for a third-party DCC RPG release entitled Tales From the Fallen Empire to be published by Chapter 13 Press. Suffice to say, if you enjoy my work and DCC RPG, you’ll be a happy camper for the foreseeable future.

The DCC RPG stuff is in addition to two more books I’ve written for Goodman (well, one and half, really). Next month sees the release of the expanded version of The Dungeon Alphabet, available in both the regular and limited-edition covers. The third printing is 33% larger than the original and features new art in addition to eight more entries covering other classic dungeon tropes we couldn’t squeeze into the original. I think “T is also for Treasure Chests” is worth the price alone, especially when you see Holloway’s accompanying illustration, but there’s plenty more to inspire in there as well.

The second book in the schedule is The Adventurers’ Almanac, a title in the same vein as The Dungeon Alphabet. It’s not a “this is how you do it” text, but one written to inspire the referee and get the creative juices flowing. I had a lot of fun writing this one. A system-neutral supplement, The Adventurer’s Almanac provides an entire year’s worth of adventure seeds, monsters, interesting NPCs, magic items, weird events, strange celebrations, and other juicy morsels to season your campaign world. It’s also a big book, much larger than The Dungeon Alphabet, so you’re bound to find something in there to suit your purposes. The release date is not yet set on the book, but hopefully it’ll be available the first or second quarter of 2013.

As part of the grand plan to make DCC RPG your game of choice in 2013, I’m going on the convention trail throughout the fall and winter of this year and a lot of the next. I’ll be running play-tests, demo sessions, and regular games at various locales along the East Coast (or as we here call it, the “Right Coast”). The process of hammering out dates and appearances is still ongoing, but there’s a better chance than usual I might be in your neck of the woods in the months ahead if you rub shoulders with the Atlantic Ocean. More on these appearances as things get finalized.

Putting my Goodman Games projects aside for now, I still find I’ve got irons in the fire, on the anvil, or quenching in the bucket. As mentioned previously, I wrote an urban fantasy game for Goblinoid Games and the play-test period of that is at an end. No official word from Dan Proctor on it yet, but if you’re a fan of Hellblazer, Clive Barker, or classic film-noir, I encourage you to check this one out once it’s available.

I’ve not forgotten poor old Stonehell Dungeon either. I recently squeaked past the halfway point on the manuscript (thirteen quadrants are finished and there’s thirteen to go) and I’m desperately trying to ride the downhill inertia to completion. For those of you playing along at home, this means that Stonehell 2 is three quadrants larger than its predecessor. Even when the manuscript is finished, there’s still a lot to be done (cartography, editing, layout, and proofs) before it gets the green light for sale. I remain hopeful that it gets completed this year, but it’ll be close.

I decided that I won’t be doing a Kickstarter for the book, although that has been suggested. It’ll be in the same style as the original to keep the aesthetics identical and the cost down. If you own the first book, you know exactly what to expect. Perhaps, somewhere down the line, I’ll go back and combine the two books into a prestige version, but that’s so far over the horizon at this point you can barely even see it from space.

Finally, I’m writing my own role-playing game and expect to have the first draft of the rules and setting completed in the next two months. After that, I intend to spend a year in play-testing to make sure the wheels don’t fall off before offering it up for public consumption. It is not a retro-clone and it isn’t even a traditional fantasy game. Despite this, I’m designing it with old school sensibilities in mind. My goal is to keep it simple and flexible, and to leave as much agency in the referee’s hands as possible when running it. I hope to have a formal announcement as well as a design & promotion blog ready in October.

There’s more things going on, but I’ve already taxed your time and interest enough with this post. Besides, I’ve got work to do. I’m eagerly anticipating the fall months as they’re not only my most favorite time of the year, but also my most productive. Hopefully, you’ll reap the benefits of that intellectual harvest in the year ahead.

Monday, May 21, 2012

New Goblinoid Games Playtesting Underway

Regular readers will remember that I hinted at (well, OK, blatantly plugged) the fact that I've written a new game for Goblinoid Games using the Pacesetter System. As of today, the playtest document is now open to Labyrinth Lord Society members. If you want to get in on the action, you'll need to sign certain documents writ in the burning blood of Orcus and become a Labyrinth Lord Society member.

The following except is from the email that went around to Society members this morning. If it piques your interest, why not go to the LLS page and sign up!

I'm looking for playtesters for a new Pacesetter System game developed by Michael Curtis. The genre is urban fantasy, particularly of the dark urban magic variety.

Playtesters will receive credit in the book and free PDFs of the final release.

In order to be a playtester you need to have a currently active gaming group willing to play, and be willing to commit to playing three sessions before September 1st. I would also ask that the GM submit a playtest report, briefly describing your experience running the game and any comments by the players. Ideally you will already have played similar games like TIMEMASTER, ROTWORLD, SANDMAN, etc., but this is not mandatory.

I'm really excited about this game! I think Michael Curtis has done a great job with it.

Dan Proctor

Goblinoid Games

Sunday, May 6, 2012

Oh, That’s Right: I Have a Blog

Forgive the dearth of posts here for the last two weeks. As you might imagine, things are very hectic around these parts as I settle into a new life and new job. Despite the distractions, I’m still busy at work on various gaming-related projects and even managed to finish up a short one today. With a few moments to spare before I consider heading off to the Land of Nod (not the blog or fanzine, but the metaphorical place of dreams), I thought I’d bring you all up to speed on things.

I’ve finally managed to unpack and get settled into the new apartment. Unfortunately, without much time between accepting the position and my first day of work, I didn’t have a lot of lead time to find a place to live. The result is that I’m living in a much smaller space than I had hoped. It’s not a studio or what they laughing call an “efficiency apartment” (read: “motel room without the conveniences of an actual motel”), but it is a bit cramped, especially for the archivist and gamer whose library is one of the reasons people usually only help me move once.

The upside is that the place does have its charm. It was originally a large barn built in the 1880s that’s since been renovated and diced up into apartments. I have lots of old exposed wood beams and floors, as well as a pair of stained glass windows that look into the bedroom and what I’m calling the “reading and writing nook.” I can see the Wallkill River and its cataracts from my window and aside from the Mysterious Thing with Heavy Feet that Lives Overhead, my fellow residents are friendly, yet discreet. Being on the second floor, my place also comes delightfully equipped with a Superhero Emergency Escape Hatch, which is a fire exit leading to a shaft containing a ladder running down to the ground floor, located directly off of my bedroom. I’m contemplating starting a life of crime just so I can utilize it when the S.W.A.T. team starts breaking down the front door. When time allows, I’ll post some pictures of my new headquarters and you’re all invited to drop by for a delve into Stonehell the next time you’re in the neighborhood.

Speaking of Stonehell, work continues on the sequel and my determination to finish it and get it out by year’s end remains unabated. My work schedule and the whole process of relocating and unpacking have cut into the time I’d like to be writing the manuscript, but I’ve taken to getting up an hour early to get some design work accomplished before I start my day. I’m currently working on a quadrant on the 7th level called “The Welchers’ Halls” for reasons that will become apparent once you see what lies to the south of this section.

Those of you who contributed to the “Help Mike Relocate to the Wilderness Where He Belongs” Fund will all receive a special mention when the book comes out, as promised. I’m really dumbfounded by the contributions some of you made and am in awe that you were willing to part with your hard-earned cash to help out some guy who writes about monsters, magic, and other dubious pursuits, one many of you have never even met. Those funds were a real life-saver this week when I was hit with some unexpected bills above and beyond the astronomical cost of renting a Penske truck and filling that beast with gas. The alternator went on my car and I got hit with another $100+ bill for another repair. Without that extra money, I’d be scared spitless regarding how I would survive until my first paycheck clears. So although I’ve already thanked you all in email, let me do so again: “Thank you, thank you, thank you very much!”

With such limited space to live in, I had to leave the majority of my gaming collection in storage back on Long Island, but I’m trying to view that as a feature, not a bug. Aside from the B/X books, Stonehell I, and the Labyrinth Lord rulebook, I just have my 1st edition (2nd printing) Call of Cthulhu boxed set and my complete run of Wraith: The Oblivion (which got loaded onto the truck when I wasn’t looking). Call of Cthulhu is really , well “calling” to me right now, and I’m very tempted to make that the next campaign I run once I find my place here and a new gaming group. If I were to do so, I’d take the “Out of the Box” approach, using just the materials provided in the boxed set and pretending nothing else was ever written for the game. That idea really has my head whirling with possibilities.

The other reason that Call of Cthulhu is enticing me is that I’m now living in the real Wildwyck County. The series I’m writing for Fight On! is based on the landscape, history, and my own experiences in Ulster County as an undergraduate. Now that I’m an actual resident of Wildwyck, I’m hoping to tap into the rich history and atmosphere that pervades the country just outside my front door and make that series even better. I’m planning on watching the full moon rise tonight and brainstorm.

I made the initial efforts to locate a gaming group this week, joining a local Meetup group based in the area, but I’m not sure how that’s going to pan out just yet. So again, if you’re one of my readers and want the dubious honor of having me at your table, feel free to contact me at the email listed to the right. Unfortunately, my internet connection is less than efficient, meaning I won’t have the option of participating in FLAILSNAILS games for the foreseeable future, making me even more determined to find a local face-to-face group as understanding and tolerant of my penchant for weirdness as my last one.

Before I go, I want to remind you all once again that even though my postings may be reduced, my participation in the hobby is not. Some of you lucky bastards have already gotten their hands on Goodman Games’ new Dungeon Crawl Classics RPG and you’ll notice my name in that book’s credits. I did some of the spells for it and there’s one I’m most proud off. A No-Prize goes to the first one to guess which spell that is. Goblinoid Games will be releasing another game I designed using the Action Table System to Labyrinth Lord Society members in the near future and I hope you card-carrying members download it, give it a whirl, and let me know what you think. I charted a course into Bat Country when writing it and I hope that comes through in the final product.

In still other design news, I’m one of the contributing authors to The Secret Fire’s next supplement, Fragment I: The Way of Tree, Shadow & Flame. One of my co-designers on that book is an up-and-coming young lad who I think has a lot of potential, and I’m sure you’ll be hearing the name” Eddie Greenwood” again in the future.

Lastly, a reminder that I’ll be down in Texas for NTRPGCon to run a few DCC games (“Emirikol Must Die!,” a convention variant of my forthcoming Emirikol Was Framed! adventure from Goodman Games, as well as a converted (and possibly perverted) version of my first OSR release, “The Fane of St. Toad.” One of those sessions may have a secret special guest, but I’m not telling who or when. There’s also talk of Tim Kask and I doing a workshop on “Gonzo Gaming” with other guests, but that’s still being hashed out as far as I know. After getting to know and play with Tim at Gary Con, doing a seminar with him would be a great pleasure. One that would only be eclipsed if Dan Proctor and I win this year’s Three Castles Award for Realms of Crawling Chaos.

Oh, one more thing: this year’s Goodman Games’ Free RPG Day release features two adventures and another special treat. Those adventures were written by the most excellent Harley Stroh and I. My home group had a blast playtesting my contribution, even if things didn’t turn out so well for one of the PCs.

OK, I’m done. Off to howl at the moon a bit before bed. Thank you all again for the well-wishes, support (both verbal, financial, and professional), and camaraderie you’ve provided me since I first dipped my toe into both the OSR and the industry. I couldn’t have done it without you.

Tuesday, March 27, 2012

Gary Con Recap Part I

Like the target at a snipers’ competition, Gary Con is an event viewed through many lenses. As a gamer, I experienced the con through the fun and camaraderie I had at the tables, but as a designer, it was interpreted by who I met and spoke to in the publishing industry. And lastly, as someone with a background in history and archiving, Gary Con was a place filled with those whose roots extend back to the long-ago days when this was all new and wondrous. No matter which lens I viewed the weekend, however, it was an outstanding experience.

Unfortunately, the four-day weekend began on a down-note when I received a phone alert that my first flight of the day was suffering from an hour-and-a-half delay. This alert came ten minutes before I was set to depart for the airport and threw all my travel plans askew. Forty-five minutes of trying to contact the airline on the phone without success eventually drove me to abandon my efforts and drive to the airport anyway. The clerk there managed to get me on another flight, but from another airport, making a $100 cab ride necessary to make my flight. Further complications at O’Hare delayed me again and I finally arrived in Milwaukee four hours behind schedule. Luckily, the Lodge at Lake Geneva was kind enough to dispatch a shuttle to convey me from General Mitchell to the hotel. A very big thanks to Larry the Night Security man at the Lodge for coming to my rescue!

After finally arriving five hours later than I intended, I discovered I had missed the meet-n-greet entirely, as well as the majority of games. Dropping off my bags in my room, I wandered down to the hotel bar looking for something to eat (and was again foiled since the restaurant had long-ago closed). I did spot someone in a tied-dyed shirt playing the Battlestar Galactica board game and soon found myself talking with Allan “Grodog” Grohe and Mark CMG of Creative Mountain Games. Alas, last call followed all too soon and a Diaspora of gamers was sent into the desert of the Lodge’s hallways. A brief snack from a vending machine and a long discussion with fellow gamer David(?) from Stone Mountain, GA closed an overlong travel day.

Friday arrived in much better shape. Determined to remain on New York time, and anticipating a diet of completely fattening meals during the weekend, I was up at 6 AM to take a walk around the Lodge’s grounds. Back at the hotel, I finally managed to acquire breakfast and to meet Tim Snyder of The Savage Afterworld at the concession table. Soon thereafter, the Vendors’ Hall opened and I stepped inside to discover Dan Proctor behind the Goblinoid Games’ table, which was situated next to Black Blade Publishing’s wares. I spent a good hour inside there talking with Dan and Alan, as well as meeting John Adams of Brave Halfling (who had his game boxes for sale nearby), Jeffrey Talanian (of Astonishing Swordsmen & Sorcerers of Hyperborea), and Jon Hershberger of Black Blade. Across from the Goblinoid Games table was the Artists’ Nook. There sat Jeff Easley, who was kind enough to sign one of his illos in my copy of the Dungeon Alphabet, and Jim Wampler, creator of “Marvin the Mage.” I can’t say enough nice things about Jim, both as an artist and a person. He’s an old-school Gamma World fan to boot and did me a solid during the course of the con. Stop reading this right now and go to Mudpuppy Comics and check out a free issue of Marvin. I’ll be here waiting.

With time to kill before my first game, I wandered the rooms, snapping pictures. There, I ran into Frank Mentzer, who I met last year at I-Con. I was pleased that Frank not only remembered me, but went out of his way to welcome me into the ranks of professional game designers. (I’ll let the “Stonehell Outhouse” comment slide, Frank.) Frank’s always a pleasure to talk to and is generally interested in my own efforts to till a row in the field of game design. That means a lot to me.

As I was wearing my Stonehell T-shirt the first day, it wasn’t long before I had my first fan approach me to say how much he enjoyed my work. I’d see Zach (a.k.a. Nogrod from Dragonsfoot) several more times during the con and he’s another great gamer, one I’d share the experience of Tim Kask’s OD&D game with later in the day.

When 2 PM rolled around, it was off to the wargaming room for a game of Dungeon!, an activity I last enjoyed when Reagan was in the White House. Running the game(s) was Dave Megarry, the original designer of Dungeon! Dave took the time to explain the origins of the game, as well as bring the original Dungeon! prototype board for us to “ooh and ahh” over, but the real bomb shell was yet to come. I had encountered Dave and his wife upstairs an hour earlier as they unloaded a large table from the back of their car. I gave them a hand wrestling the dark green table through the front doors of the hotel, not thinking much of the activity other than I was giving a fellow gamer a hand. Only during the event was the identity of that table revealed: it was Dave Arneson’s ping pong table, the same one where he played the original Blackmoor campaign on decades ago! Having never met Dave in person, this was the closest I’d ever get to him and it was an incredibly cool experience. I could see that the opportunity was not overlooked by fellow Dungeon! player, Tavis Allison of the Mule Abides and Adventurer, Conqueror, King. I’ve met Tavis before and, knowing his interest in the history of our hobby, was certain he was just as floored by playing at Dave’s table as I was.

After finishing the Guinness Book of World Records’ Longest Game of Dungeon Ever (the other game’s players packed up, departed, and went on to marry and see their children graduate from college before we finally completed our game), it was back into the Vendors’ Hall to hang around the Goblinoid Games table. There, I met Jeff “bighara” Sparks and his wife (who is not at all still angry about a game Jeff ran 10 years ago), and signed a few more copies of Stonehell Dungeon.

At 6 PM, I got to play OD&D with Tim Kask. The adventure saw us exploring a frigid glacier and the mysterious Tower of the Phoenix located within it. I had a blast, even though we lost a few party members before we actually got inside the place, and, in true old school fashion, forged the legend of Sigurd Bear-Breaker. Facing down a certain TPK, my dwarf drank a potion of giant strength and challenged two giant polar bears to a wrestling match. He broke both their spines and allowed us to continue the adventure to its completion.

Tim was another pleasure to finally meet, especially since he was one of the judges on last year’s "Three Castles Award." During a break in the game, Tim invited me to the VIP Smoking Lounge (otherwise known as the patio off Tim and Frank’s room where they had stashed one of those big standing ashtrays they had somehow “acquired” the days before) and we talked about the old days of Dragon, the Dungeon Alphabet, and artists. Like his partner in crime, Frank Mentzer, Tim was very gracious, kind, and encouraging in regard to my design efforts. It was great getting to talk with him outside of the game.

The game ended around 10 PM and I had the chance to talk with some more fellow gamers (both newly met and by this time old friends) up at the bar. Eventually, the day’s events began to take their toll and I excused myself to grab a few hours’ rest before starting in all over again the next day.

Wednesday, March 21, 2012

Off to See the Wizards


I'm off to GaryCon first thing tomorrow morning, so this will be the last you'll hear of me until next week at the earliest. Due to technical limitations, I'm not going to be blogging from Lake Geneva, but keep an eye out for me in various photos that might turn up online during the weekend.

This trip marks my first vacation in far too long. I depart having turned in my final draft of a Secret Project that I've been working on for a publisher of some renown in the OSR, so I'm footloose and fancy free. I've also received word that Dan Proctor will be attending GaryCon thanks to a last minute cancellation, and Goblinoid Games will have a booth there. Dan has kindly offered to display Stonehell Dungeon amongst his wares, freeing me from having to sell copies out of my hotel room like a black market smuggler. He might have a single Stonehell T-shirt, too. If not, I will. If you need an XL classic black Tee, hunt me down.

I'll see some of you tomorrow!

Thursday, January 12, 2012

Pacesetter is Back! No Time-Machine Required

Dan Proctor announced yesterday that Goblinoid Games has acquired the rights to both the Pacesetter logo and brand. This comes in the wake of Goblinoid Games’ acquisition and re-printing of Pacesetter’s TIMEMASTER game. Unfortunately, former Pacesetter titles like CHILL and STAR ACE remain tied-up with other property owners for the foreseeable future. Nevertheless, this marks the next step in Dan’s plan to revive old games and produce new ones based on those titles, much like he did with the recent release of ROTWORLD. Expect more announcements in the vein in the months to come.

For the record, I’ve told Dan that if he ever gets his hands on SANDMAN, I’d be the first in line to volunteer finishing that funky-ass experiment that Pacesetter started, but never saw to fruition. Oh man, what I’d do with that crazy game…

Friday, December 23, 2011

Wildwyck County Map

If you don't follow my spottily updated Secret Antiquities blog, you might not be aware that I'm doing a series for Fight On! magazine that introduces a 1920s historical horror setting for use with GORE and other percentile-based rule systems. The premier article covered the history of Wildwyck County and provides an introduction to the area that will be elaborated on in further detail as the series progresses. Due to what I assume was space restrictions, the black and white map of Wildwyck County that Ravi created was not included with the first article in my Wildwyck series in issue #13 of Fight On! The back cover of the magazine does feature Ravi's aged version of the map in glorious sepia-tone, but I thought that readers might like a clean black and white version for reference and playablility as the series develops. You can download the high-quality version of the map here.

Sunday, October 2, 2011

New Realms of Crawling Chaos Review

It has fallen out of public view in the past several months, which is only natural given the sheer amount of good stuff that's been coming out of various OSR publishers (professional and amateur), but I've seen signs that people are beginning to give Dan Proctor's excellent Lovecraftian supplement for Labyrinth Lord another look-see. People still seem to enjoy my paltry contributions to the book as well.

A new review of Realms of Crawling Chaos is up over at Reviews from R'lyeh. Swing on by and give it a read if you've been wondering if this might be the book to spice up your old school D&D game.

Wednesday, March 2, 2011

Miscellaneous is the Largest Category

Here’s a few bits and pieces that I wanted to touch upon before I forget. Look for real posts tomorrow and the weeks to come.

1) RPGNow and DriveThruRPG are having a Game Master’s Day Sale from now until next week (somewhere around Tuesday or Wednesday). Enjoy 25% off or more from a slew of publishers including old school favorites like Brave Halfling Publishing, Fat Dragon Games, GM Games, Goblinoid Games, Goodman Games, Rogue Games, and more (apologies to those I missed). If you haven’t picked up a PDF copy of say The Dungeon Alphabet (let’s get it to a Popular Electrum Pick, people!) or Realms of Crawling Chaos for that shiny new iPad, now is the time to do so. It’s also the perfect opportunity to buy something nice for your own poor, beleaguered game master who puts up with your antics week after week with no thought of himself…

2) Obfuscate and Deny: Remember that thing I said about starting the Stonehell sequel as soon as I finish my current manuscript? Well, forget it. Another gig stepped in to take its place in the queue. The good news is that it’s not only a funky fresh opportunity, but it’s something that any old school gamer would be a fool to not be a part of. The turnaround time is short so there will still be plenty of time for me to finish Stonehell before year’s end (crossed fingers knocking wood).

3) Local Gamers Take Note: To anyone in the tri-state area looking for something to do on the weekend of April 15-17, turn your browsers to the homepage of ICON-30, Long Island’s biggest science fiction convention. This year’s gaming guest of honor is Mr. Frank Mentzer.

4) All the finalists’ entries for the Three Castles Award have been sent to their doom the judges for adjudication. Quote one unnamed judge: "The package arrived today, in good condition. Since there were no gold coins hidden inside, I doubt any of them will win... In fact, I was astonished by the excellent quality and professional appearance! I was afraid I would be judging amateurish entries hand-written on legal pads (well, maybe not that bad). What a great group of products for the first award. I hope all five get good recognition from this. Looking forward to judging them." I knew I forgot to put something in my parcel…

Sunday, January 23, 2011

The Stars Are Right…And Much Sooner Than Expected

Start off your week with soul-searing revelations and alien vistas of non-Euclidean geometry. Realms of Crawling Chaos is now available as a PDF or saddle-stitched paperback. The tome is expected to go into distribution early this summer, but be sure to tell your FLGS about it now. Orcus…I mean Great Cthulhu commands it!

Monday, January 17, 2011

Labyrinth Lord Text Documents Available

After much pleading from the DIY crowd, Goblinoid Games has finally made the text of Labyrinth Lord, Original Edition Characters, and the Advanced Edition Companion available on their website. Here’s Dan Proctor with the announcement:

Hi all, I know a number of you have been waiting for the text files for these books, and they're now up.

An important note about the text files: These files are merely text versions of the books. Therefore they still contain product identity. This may or may not be relevant to you depending on how you use them. FYI.

Enjoy!

http://goblinoidgames.com/ogclibrary.html

Rejoice, oh ye who hath dreamed of making a "Rules Compendium" of your very own for your home game or just wanted to cut and paste the rules you use and leave out the ones you don’t. Quite frankly, I’d love to be able to make my own “house rules” version but I don’t have the time right now. Put it on the “to do” list.

Thursday, January 6, 2011

Iä!!!

At long last I can break my silence since Dan Proctor has officially announced it.

Without saying too much about the supplement just to be safe, this is an incredibly cool book and I’m honored that I was asked to be a part of it. My response on seeing Dan’s manuscript was, “It’s like you took the Cthulhu Mythos chapter from the unexpurgated Deities & Demigods and turned it into a sourcebook of its very own!” Dan did an amazing job on this one and I think a lot of folks are going to impressed by the stuff in there. You’ll find it awful stuff, by which I mean you be both “full of awe” and hopefully disgusted too. I know I blew out the “weird gear” in my mental transmission doing my section of the book and I hope the pain and madness comes through in the text.

Pick this one up when it hits the market. The psionic system is worth the price of admission alone. Your players will hate you for it.