Science fiction has been serving as a respite from my usual delvings into the phantasmagorical these last two weeks. With the Stonehell layout underway, the Silmarillion acting as bedtime reading, and my return to my regular gaming group, I’ve reached my saturation point of fantasy. Something was needed to cleanse the palette. I thought supplemental viewings of
Red Dwarf,
Robinson Crusoe on Mars, and
Heavy Metal might prove a nice diversion, which they did, but they also got me ruminating on sci-fi in general.
When it comes down to it, I’m a bit of an odd duck in regards to science fiction. I’m a big booster for the space program and advocate lifting humanity off of the third stone from Sol, but when it comes to choosing an entertainment genre, science fiction isn’t really my thing. There are the usual caveats and exceptions, of course.
Star Wars debuted during my formative years, so the original trilogy remains close to my heart.
The Forever War and
The Stars My Destination rank high on my list of favorite novels, and
Alien is responsible for my greatest irrational fear. But classics such as Asimov’s
Foundation,
Star Trek,
Dune, and more just miss their marks with me.
The problem is that I like my science fiction the way I like my fantasy: extremely low in power and centered on the individual. I’m more fascinated by humanity’s attempts to reach our closest cosmic neighbors than by what happens once we spread across the galaxy. I also have difficulty seeing the allure of high-tech gadgetry. Since we are the “tool-using ape” and measure our progress with technological advances, wiz-bang gizmos are prevalent in these tales and another black mark for the genre in my mind. I don’t have issues with the “softer” forms of science-fiction, like cyberpunk, post-apocalyptic, or sword-and-planet, because these are less technologically-centered (or have reasonably speculative levels of tech) than “hard” science fiction. The reboot of
Battlestar Galatica had me interested for a few seasons simply because it was character-driven with clunky tech despite being hard science fiction.
In light of this, it’s not surprising that my role-playing background suffers from a dearth of sci-fi titles. I can only count
Gamma World,
Star Frontiers,
Shadowrun, and
Star Wars as games I’ve played more than once.
Battletech lost me at “heat sinks”;
Star Trek has no appeal to me at all, and I never had the opportunity to play
Traveller, which is a shame because it seems to be the one title that, properly run, would have grabbed my interest.
To me, science fiction is best done “20 minutes into the future”: a time when the tech is still recognizable, the setting is closer to home, and the cast is mostly human. Give me tramp freighters bound for Mars over skirmishes with the Romulans in the Neutral Zone any day. I found the background to White Wolf’s
Trinity to be one of the best I’ve read in a long time once you strip away the psionics and the space mutants, which is certainly not using the game “as intended.” The film,
Event Horizon, remains a guilty pleasure because it features working-class spacers and an intra-system setting – gateways to Hell notwithstanding.
Despite my general opinion of the sci-fi genre, I can pick out a few brighter spots amongst the star field and will likely comment on one or two of them over the next few posts, if only to turn my attention away from the worlds of the fantastic for a moment. Consider this to be a basic introduction to my attitudes, likes, and dislikes so as to better illuminate what is to come. Until then, however, feel free to share your own outlook on what does and doesn’t do it for you in deep space.