Friday, August 3, 2012
I’m Very Two-Dimensional
Sunday, July 22, 2012
Beware of Lampreymen…Suckers
Monday, July 9, 2012
Cure Humorous Wounds
Level: 1
Duration: Permanent
Range: Touch
Thursday, May 10, 2012
Need a copy of the Dungeon Alphabet? These guys can help you
I know those prices aren't indicative of the market and/or the book's availability, and are merely an artifact of the way some online retailers work on Amazon, but I still find it pretty hilarious.
Thursday, February 23, 2012
Hex Crawl Easter Egg
Wednesday, February 1, 2012
I've Never Laughed Harder While Being Terrified
Wednesday, January 4, 2012
Why I'll Never Be a Superstar
Then I read this in the rules: Anyone with a cover credit on a hardcover RPG book is ineligible.
Damn you, The Dungeon Alphabet! If only Goodman Games had been cheap bastards and gone with a softcover rather than a stylish and durable hardcover I might have been the next RPG Superstar! Looks like I'll have to become one the old-fashioned way. Back to work for me.
Saturday, August 27, 2011
BÖC-Hurricane Party Video Mix
Thursday, July 14, 2011
You John Carter Fans Are Smoking Dope
You all are going to spend your hard-earned cash on this tripe? Bah!
Tuesday, May 3, 2011
Dragontales: “Sir George”
The Dragontales anthology (and yes, I’m still working my way through it) does its best to appeal to everyone, no matter what their preferred flavor of fantasy might be. So far we’ve seen game fiction, pulp sword & sorcery, and second-wave feminist faerie tales; it must therefore be time to delve into the comedic to lighten things up. We get it in the form of Carl Parlagreco’s “Sir George.”Like most of the authors whose work resides in Dragontales, Parlagreco seems to have been an unknown writer who caught the eye of Kim Mohan & company when assembling the anthology. It is possible that this Carl Parlagreco is the same one associated with The Spartacus File (the dates seem to fit in any case), but again a cursory web search reveals little about the author’s post-Dragontales writing endeavors.
What is evident is that Parlagreco has a fondness for puns, play on words, and is undoubtedly familiar with the works of Douglas Adams: “Sir George” is that kind of tale. In it, we are introduced to the eponymous protagonist, a dragon who awakens one morning to deal with both a sore throat and a bold (if inept) knight named Byron Elpus, Lord of the Pristine Lands. Yes, that makes him “Lord Elpus,” who is just the first of several outlandishly-named characters.
Lord Elpus needs George’s head so that he can marry his beloved, the glorious Maiden Form. George, being rather attached to it, manages to convince the knight errant that a solution exists that would allow him to keep his cranium while still meeting the conditions placed upon Elpus. And thus an unlikely buddy tale in the vein of Dragonheart is born.
The illustrations that accompany the story are the work of an artist who signs his or her work as “Yeehan,” “Seehan,” or “Geehan” depending on how one interprets the first letter in their signature. The pieces are all competently rendered and their style fits a lighter, funny story.Sir George is a one of the shorter tales in the anthology and being a comedy piece (especially on that relies on a lot of puns to deliver its comedic punch), there’s not a whole lot of depth or subtext to read into. That doesn’t mean it’s a poor tale, however, although one’s enjoyment will largely depend on your own attitudes towards word play in humor. Some of the puns are more dated than others, while still others are likely to sail over the heads of younger readers. It also ends on a slightly ominous note depending on how one chooses to read it.
Wong & Boris, Culinary Masters and Chefs of Renown
When the jaded palettes of nobility grow tired of stag, peacock tongue, and turkey-stuffed-with-chicken-stuffed-with-duck, they summon the legendary chefs, Wong & Boris. Once word arrives in their Kitchen Stronghold that their talents are required, the two masters of the culinary arts sally forth with the caravan of prep cooks, mobile larders, and chest of endless herbs & spices to wherever their skills are wanted. They charge a fortune for their efforts (one banquet they prepared for the Sultan of Yugglestan resulted in the economic collapse of the county’s infrastructure), but the results are well worth it.
It should be noted that Wong & Boris provide only the means to prepare and serve a meal, and the necessary garnishes and seasonings that accompany it, not the dish itself. For that, they typically rely on their employer or any number of wayward adventurers with empty pouches, loose morals, and questionable common sense. More than one out-of-work adventuring band met their end on a quest that bean with the appearance of an apron-clad, funny hat-wearing, mysterious stranger with an outrageous accent who sidled up to their tavern table with an offer of work.
These adventurers are tasked with the job of locating, killing (or sometimes capturing), and returning with the carcass of creatures running the gamut from anhkhegs to dragons to purple worms to tarrasques—all of which Wong & Boris have a dozen recipes for. Those adventurers who succeed with aplomb may even be granted a seat and plate at the meal (although usually seated at a small folding table near the kitchen).
Thursday, March 24, 2011
The Final Level of Stonehell Dungeon
Readers may recall that I was lamenting my lack of certain toys from my youth last year during the holidays. Amongst those I was missing were Presto Magix rub-on transfers. Christmas came and, lo and behold, I got a present from my brother in the guise of my two-year old nephew. He had forgotten about Presto Magix until my blog post reminded him of our misspent youth doing these things in front of our titanic wooden television set. He managed to not only track down a Star Wars set but several AD&D sets as well and presented them to me gleefully at Christmas.Last night, we had snow yet again here in New York and I decided to while away the hours by making a mash-up of both types of Presto-Magix sets. You can see the final result by clicking the image below. The entire time I was creating this masterpiece, the only thing I could think of was that this looks like either the ultimate battle in Stonehell Dungeon or just another day in the world of Encounter Critical. Incidentally, I’m also pretty certain that this is what’s going on inside of Jeff Rients’ head at any given moment…
Thursday, March 10, 2011
Thursday, February 24, 2011
Come for the Rant, Stay for the Chart
P.S. to my players: I will be using that chart in future sessions. You've been warned.
Saturday, December 18, 2010
Ten Things I Wish I Bought Back Then So I Could Have Them Now
Limiting myself to 10 items for 2010, they are, in no specific order, the gifts that I wish I had bought for myself back before they went out of print or became incredibly expensive to procure. Almost all of them are pure nostalgia fodder. I’ve specifically left role-playing game books and other supplements off the list as they represent an entire category of their own, one considerably longer than ten items.
10) A set of official Wraith: The Oblivion Dice. When it comes to role-playing games, I’m not a completionist except for two titles: Gamma World and Wraith: The Oblivion. I’ve mentioned that I own every Gamma World edition since its debut. I also have the majority of W:tO stuff. Nevertheless, the dice set never made its way into my possession. I think most of the run of these ended up in a landfill somewhere because they‘re impossible to find, even in the dark alleys of the internet.
9) A Dragonbone: We used to mock this thing mercilessly back in the day, not only because of the adolescent hilarity found in anything called a “Dragonbone,” but because we figured how lame were you if you couldn’t be bothered to actually throw some dice? (An opinion I still have.) Now I want one for simple nostalgia sake and to be able to “whip out my Dragonbone” the next time I’m at a convention and the guy next to me is using a friggin’ iPhone app instead of real dice. I’d show him some hard-core, old school boneage!
8) A Gryphon Games Miniature Case: Another cool product from the back pages of Dragon. I couldn’t paint worth a damn back then, but the idea of having what I imagined to be a massive treasure chest to keep them in was too cool to not want. These things didn’t leave so much as an electronic ripple on the Web, making me think that their plywood construction and brown leatherette covering failed to hold up to the passage of time.7) A few pads of Armory 1/10” x 1/20” Graph Paper: I posted about this stuff back in October. I haven’t got much of it left, but if I had known then how much this stuff still instills me with a sense of pleasant nostalgia and memories of happy afternoons drawing dungeon maps, I would have bought a pallet of the stuff back in the mid-1980s.
6) Dungeons & Dragons Computer Labyrinth Game: I remember playing this as a kid and I wasn’t all that impressed with it after a few rounds with it, but I never had one of my own: a fact my friend Greg used to lord over me. Alas, that hole in my psyche can never be healed and this is just a vain attempt to fill that emptiness.
6) Kenner’s Alien board game: I actually owned this as a kid and it probably contributed to the irrational fear of xenomorphs that still plagues me to this day. The fact that there was a children’s board game published that was based on an R-rated move with a rape subtext still boggles my mind. Blame the Star Wars merchandising machine for this one. I’d love to have this in my closet again—even though the idea of an actual Alien in my closet makes me lose bladder control.
5) A carton of assorted Presto Magix transfers: Only tentatively gaming-related as some were historical or science-fiction in nature. I can’t even guess as to how many of these I bought at the corner variety store in my youth. Each came with a fold-out background the depicted some exotic vista and a sheet of color transfers that you rubbed over with a pencil to affix to the background. It allowed any kid, even the ones like me who couldn’t draw worth a damn, to create cool action scenes, provided you didn’t mind them not actually performing any actions.4) A complete set of the Gregg Press Fafhrd and Grey Mouser books: I mentioned in a previous post that this edition was my introduction to Leiber’s famous twain. I own scattered editions of more recent vintage, but to have the orange cover books from the 1970s on my shelf would make me a happy man.
3) All of the Grenadier AD&D miniatures boxed sets: Grenadier’s D&D minis and this game will forever be entwined together in my brain. I owned only a few single pieces in my youth, but each time I saw an advert for them in Dragon or encountered someone who owed these pieces, usually exquisitely painted, made me think I wasn’t getting the full D&D experience. I started refurbishing some of my old miniatures just before the “Out of the Box” game and was reminded that, as clunky and chunky as Grenadier’s early work was, those pieces remain the epitome of game miniatures to me.
2) A vintage set of Crossbows and Catapults: True story—In 1983, my brother and I were playing a game of “Crossbows and Catapults” on our bedroom floor. At the precise moment one of our walls (I forget whose) went crumbling down under a fired disc, a tremendous explosion rocked the neighborhood. Although we initially believed we had somehow unleashed Armageddon by means of a siege warfare game, our father quickly (and somewhat disappointingly) informed us that the Grucci Fireworks Co., located in the next town over, had exploded. That remains one of weirdest moments of synchronicity I've ever experienced in my life and I’d like to have a set again so that my brother and I could possibly destroy other local landmarks.
1) My true #1 is something I’d rather keep to myself. Suffice to say it would require a little bit of time-travel and whole lot of “I wish I knew then what I know now.” The best things in life aren’t things, you know. Barring that, however, how about a complete run of original ROM the Space Knight comic book series? I'm sure it wouldn't stand up to my memories of it, but I remember the Dire Wraiths as being pretty bad ass, largely due to the fact that they regularly killed folks, which was pretty radical for a comic book at that time. I never owned the ROM action figure, but the books had a big impact on my development...which probably isn't a good thing to reveal.
Monday, October 4, 2010
When Humor Passes its Freshness Date
I found this comic in the back pages of issue #2 of Gryphon, a game magazine that I never heard of until I picked up this copy during my distillation of gaming material last month. They say that true humor is timeless, and if that is the case, this comic is most certainly low on the "Ha Ha Funny List of All Time." Lacking a suitable test audience of the appropriate age, I can only imagine the confusion this comic would instill in the mind of anyone who wasn't around to witness a Wisk commerical during the '70s.Wednesday, August 25, 2010
Capitalizing on Hysteria
Stonehell Dungeon: Down Night-Haunted Halls: Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.Stonehell Dungeon: Down Night-Haunted Halls is done by amateurs for amateurs and features loads of clip-art and hand-drawn maps (that were later redone in Photoshop BY HAND!). STICK IT TO THE MAN AND BUY MY BOOK!!! ON SALE NOW at LULU.COM!!!
(Because if I didn't do it, somebody else would)
Tuesday, July 20, 2010
A Missed Opportunity
One song on the album, "Imps of the Perverse," features a particularly humorous rant against Grandpa Theobald. I enjoyed it for years before I learned that the rant did not originate with the band, but with Avrim Davidson, the executive editor of Fantasy and Science Fiction magazine, who wrote it as a review of The Survivor and Others in 1963. It was intended in good fun.
I recently discovered that some wag put together a video featuring the song and placed it up on Youtube. The staccato appearance of the song's captioning just cracks me up. I'm not sure if Lovecraft would have approved, but I'm pretty sure Two-Gun would have cracked a smile.
Saturday, May 29, 2010
A Matter Of Completely Prurient Interest
A sex scene from The Swords of Lankhmar, cut by editor Don Wollheim ("Good Heaven, Fritz, we're a family publisher...") was published in Fantasy Newsletter #49 (July 1982)
So my question is: Where can I get a hold of a copy of the July 1982 issue of "Fantasy Newsletter"? ;-)
Thursday, May 20, 2010
Signs of Life
1) Roleplaying gamers are probably unique in their irrational tendency to argue that the rules of their games are not sufficiently” realistic” (and I include wargamers and other fans of simulation games amongst the roleplayers in this case). Imagine how many of the hoary old chestnuts of debate (alignment, wizards with swords) would no longer be fodder for arguments if gamers simply remembered that they are playing games, and that games, by their very nature, have artificial rules and limitations imposed upon them. I very much doubt that, over on the Monopoly forums, there are debates raging about how “I should be able to move farther on my turn because my piece is the guy on the horse. That horse has got to move faster than the iron!” or “I’m the car. Why can’t I just run over the dog and take Bill out of the game completely? That’s not very realistic!”
2) One of the unforeseen benefits of running a campaign that draws primarily on pulp sword & sorcery tales as inspiration is the ease of stocking dungeons and creating wilderness encounter tables. No longer do I find myself having to choose between kobolds, goblins, xvarts, or jermlaine. Instead, I just try to picture Elric, Fafhrd and the Gray Mouser, or Conan fighting a certain creature. If I can, that beastie makes the cut. If I can picture Conan as depicted by John Buscema & Ernie Chan fighting it, I know for certain it’s the right monster to use. There’s not going to be a lot of pegasi or chimeras lurking in the Watchfires & Thrones campaign.
Speaking of Watchfires & Thrones, for those of you interested in such things, the recap of last Sunday’s game is live over at the Archive of the Rotted Moon. I may squeeze in real post on the SoTPR before the weekend depending on what I accomplish today. If not, please enjoy yourselves, friends, and happy gaming!
Wednesday, May 5, 2010
New Magic Item: Galoot Cologne
However, when the galoot cologne is mixed with food before consumption, the results are quite different. On a failed saving throw, the consumer’s Charisma is permanently reduced by 6 points unless he or she already has a Charisma of 6 or less.
If this is the case, the consumer’s Strength is permanently increased by four points up to a maximum of 18. Additionally, the consumer develops certain antisocial tendencies and becomes quick to anger. Should the consumer have a Strength of 14 or better (and a CHA of 6 or less) prior to consuming the liquid, they become a strange creature (never before seen on Broadway).
In this event, the referee is encourage to determine their new form using the tables and methods presented in Exquisite Corpses, The Random Esoteric Creature Generator, “Random Monsters” from The Dragon #10, or similar products. Referees strapped for time may use the stats for an ogre and assign the character 2-5 bizarre traits or new body parts.



