Thursday, June 27, 2013
I Get Burned
This week, I'm the first-ever "special guest" on the new DCC RPG-focused podcast, Spellburn. Judges Jeffery, Jim, and Jobe grill me on topics such as my involvement with DCC RPG, the secret Easter Eggs behind certain spell names, the status on Stonehell Dungeon, and why I'd pick Fritz Leiber and Clark Ashton Smith over REH in an Appendix N grudge match. Check out the episode over here.
Tuesday, March 5, 2013
An Interview with Grognard Games
Saturday, October 13, 2012
Dungeon Alphabet Pre-Order Offer
Dungeon Alphabet Pre-Order Offer – Place your pre-order now for the third printing of The Dungeon Alphabet! All pre-orders placed by Oct. 31 will be included in a drawing to receive one of two free copies autographed by cover artist Erol Otus or Stefan Poag! This offer applies to both the color cover edition and the limited-edition gold foil cover! Place your order online now or download the flyer to order in stores!
Monday, October 8, 2012
New Dungeon Alphabet Art
Dungeon Alphabet Art Preview – The third printing of The Dungeon Alphabet is at the printer, with a great selection of new art! This expanded edition features new images by Russ Nicholson, Jeff Easley, Jim Holloway, Brad McDevitt, Peter Mullen, Stefan Poag, Michael Wilson, and William McAusland, plus the great art from prior printings. Check out the Dungeon Alphabet art gallery!Here's but one example of some of the new pieces accompanying the expanded third printing. It's the new end sheet created by Peter Mullen. Looks great, no?
Monday, September 10, 2012
Affairs: See “State of”
Tuesday, July 24, 2012
The “Jennisodes” Podcast is Now Live
Friday, July 20, 2012
Third Printing of The Dungeon Alphabet Announced
Thursday, May 10, 2012
Need a copy of the Dungeon Alphabet? These guys can help you
I know those prices aren't indicative of the market and/or the book's availability, and are merely an artifact of the way some online retailers work on Amazon, but I still find it pretty hilarious.
Wednesday, March 21, 2012
I'm Such a Sell-Out
Don't fret, however. A third printing is on the way and it might have some new surprises. Maybe those of you at GaryCon can ply me with black lotus powder and I'll let some details slip...
Thursday, January 12, 2012
Change is Good
Monday, November 21, 2011
A Dungeon Alphabet Question
Thursday, July 7, 2011
Mike’s on the Chronic…
…Rift, that is. I recorded an interview with the New York-based podcast the Chronic Rift last week as part of the celebratory tour of wining the Three Castles Award. Host John S. Drew and I talk about the Dungeon Alphabet, old school gaming, and why my OSR membership card is in jeopardy. For those of you wishing to hear my dulcet tones, you can go here, download the podcast directly over here, or get it through iTunes or Zune.Tuesday, June 14, 2011
One Hell of a Bookend
Thursday, June 9, 2011
Promos & Discounts
In related news, I somehow missed that this was announced over at the Legends & Labyrinths development blog, but here it is: The Dungeon Alphabet tables will be incorporated into the L&L rules in a piece of cross-company synergy. You’ll still need a copy of the DA to get the full use of the tables, but they’ll hopefully help neonate referees design their own subterranean nightmares to inflict on their players.
Finally, before I get back to work, Lulu is having another 20% off sale, so this is the perfect time to stock up on print or PDF copies of Stonehell Dungeon: Down Night-Haunted Halls or its second supplement, Buried Secrets. Just plug TOP305 into the designated field by June 13th during checkout to enjoy a fifth off the cover price. Buy extras and put them under windshield wipers at the mall parking lot or make them into decorative hats that makes Paree say “Oui!” this summer.
Sunday, June 5, 2011
Thank You All Very Much
I was honestly surprised to discover that the book had won. After the final nominees had been announced, I was certain that Jim Raggi’s the Lamentations of the Flame Princess Weird Roleplaying was going to take the award and I sent him an email to wish him luck and to say that I thought LOTFP: WRPG was the title to beat this year. Jim replied that he was certain the Dungeon Alphabet was a shoe-in, which goes to show that not only does Mr. Raggi have a better sense of prophecy than I do, but that writers are wracked with self-doubt about the quality of their own work. In this case, I am pleased to have been proven wrong.
This is not to slight the other nominees. I own a copy of Rob Conley’s Majestic Wilderlands and found it to be a great book. Plus, as a fellow Goodman Games alumnus, I simply have to support his efforts and wish him well. Jonathan Becker’s B/X Companion has garnered its own fair share of acclaim and he too came out of nowhere to produce a book that was welcomed and respected by the old school roleplaying community. It was an honor to be included amongst them and I certainly hope they continue their efforts and submit their follow-up work for adjudication next year. I’ll be keeping my fingers crossed for them.
Winning this award is a fitting coda for a very strange and unexpected chapter of my life. I don’t speak much about my personal life on this blog, preferring to keep such matters to myself outside of the occasional game-related anecdote or observation. But in this case, a revelation is in order. A little over three years ago, I was quite literally homeless, living in my car and in skeazy motels when I could afford it. My life was in shambles and I was trying to follow a wildly-spinning compass that provided no direction. Luckily, before things could get any worse, I managed to find new guidance and started putting my life back in order.
Part of that process involved rediscovering what I enjoyed doing, which led me back to my earlier love of roleplaying games. That rediscovery guided me to the then burgeoning old school renaissance and then to this blog, a venue where I hoped to record my efforts to return to the hobby I had enjoyed and to give something back to the online community that had welcomed me. I expected nothing more.
Then, in November of 2008, what I considered a throwaway series of posts intended to buy me some relaxation time away from the blog caught the attention of the gaming blogosphere and catapulted me into the upper echelon of old school game blogs. This resulted in my getting noticed by Joseph Goodman, who approached me with the opportunity to expand those essays into a book. As a native New Yorker, I was skeptical (“What sort of scam is this?” was my first impression upon reading his email if I remember correctly), but some research allayed my fears and I started down a most unexpected path.
Like a lot of gamers, I remember wanting so badly to grow up and work at TSR. I read the TSR profiles in Dragon magazine with great interest, imagining how cool it would be to work with what appeared to be the most diverse and zaniest crew my young mind could comprehend. And while my interests shifted as I grew older and began worrying about making a living that could pay the bills and/or allow me to create art, I never truly lost my desire to maybe make games for a living. Joseph Goodman was kind enough to take a chance on an untried writer and designer to give me that opportunity—something which I will always be grateful for.
The Dungeon Alphabet continued to grow after I submitted my draft, nurtured by Joseph Goodman’s efforts. The occasional emails I received on its status staggered the mind as Joseph gave me progress reports on who was signed up for the art: Easley, Holloway, Roslof. Only Dee escaped the drag net due to other obligations. When the email that Erol Otus was doing the cover arrived, I knew that there must be some mistake. This was all intended for somebody else and an oversight at the Karmic Bureau had obviously occurred. I waited patiently for celestial agents to arrive on my doorstep and inform me that I’d be going back to sleeping in my car down by the river now. But that never came. The book, however, did and you fine, discerning folks embraced it and praised it. It remains (probably for only a short while longer) the most successful book Goodman Games has produced.
The success of the book and its suitability for winning this award does not rest solely on my shoulders and I’d be a fool and hypocrite to suggest otherwise. My writing merely served as a framework that Joseph Goodman provided the land for. Jeff Easley, Jim Holloway, Doug Kovacs, William McAusland, Brad McDevitt, Jesse Mohn, Peter Mullen, Erol Otus, Stefan Poag, Jim Roslof, Chad Sergesketter, Chuck Whelon, and Mike Wilson made that frame aesthetically appealing. Peter Bradley made sure the beams were lined up and the concrete had settled. Elizabeth Bauman ensured that the floors were level and free of typos to trip over. And David “Zeb” Cook, one of those people covered in Dragon’s TSR Profiles which I had read with great interest decades ago, stepped in to cut the ribbon and welcome visitors across the threshold. Without their efforts, The Dungeon Alphabet would still be a moderately successful, three-year old post series and nothing more. They are as worthy of this award as I am. For simplicity, I’ll keep it at my place, but they are all welcome to stop by to see it any time.
The Dungeon Alphabet led to other opportunities, the first being my other nominated book, Stonehell Dungeon: Down Night-Haunted Halls. I’d like to think that that book had something to do with my receiving the Three Castles Award as well, allowing me to demonstrate my design talents above and beyond the construction of interesting tables and instructive essays. Stonehell Dungeon would never had occurred had it not been for the work of David Bowman and Michael Shorten, both of whom I’m very grateful to and who I hope continue to produce and share their own creations with a wider audience. You guys both have talent you’re keeping under the bushel basket. Stonehell also owes a debt to Dan Proctor of Goblinoid Games who assisted me with my questions and was impressed enough to ask me to play with his Lovecraft action figures in that horrific sandbox know as the Realms of Crawling Chaos.
Despite these successes, it’s not been an easy year. Like a lot of Americans, I was hit by the downturn in the economy. My career is always somewhat dicey at best, being largely dependent on grant monies and other financial windfalls that can blow away all too easy in the financial breeze. I’ve been out of full time work for over two years now, making end meet with frugal living and by the occasional royalty check my game design work earns. Needless to say, any opportunity to do paid design work and writing is a welcome one, and I find it impossible to say no to those opportunities. (If you’re reading this and are looking to hire a new and now award-winning designer and writer, feel free to contact me. I can be there in a week if it’s a full time gig.) This award came at a time when I’ve been feeling especially low. It was a welcome respite from the doubts that have been plaguing me. Now, I’m filled with all new ones, the kinds experienced by the winner of “Best New Artist” each year in the record industry. Do I share the ultimate fate of Hanson, now? I shudder at the thought.
I think that I’ve carried on long enough. I’d like to close by offering my sincerest and deepest thanks to my friends who’ve supported and encouraged me during the last few years and to those designers who’ve welcomed me across the line between gamer and professional and offered me their own insights and wisdom in the process. And of course, I give my complete and utter gratitude to my family for being there for me even when I wasn’t. I love you all.
Michael Curtis
June 5th, 2011
Tuesday, March 22, 2011
“R is for Roslof”
The card that I sent Jim and his wife, Laura, was not one of condolences or best wishes in times of trouble, but a simple “Thank You” card. In it, I expressed the heartfelt joy and boundless wonder that Jim’s work had engendered in me over the years as well as my sincere gratitude that his work graced the pages of the Alphabet. Unfortunately, from what I’ve read, it is highly likely that Jim had already slipped into unconsciousness before my card made it to Wisconsin, so I fear he never got a chance to read my words. I can only hope that they were of some small condolence for Laura Roslof and that the card was just a drop in a torrent of well-wishes, support, and thanks.
There has been a bevy of remembrances and tributes to Mr. Roslof over the last few days—and he deserves all of them. His contributions to the hobby are immense, even if he didn’t receive the recognition that other TSR artists from that era commanded. And although glory may have eluded him, so many of his pieces helped define D&D and the fantasy roleplaying experience that it is almost impossible for gamers who got their start in the late 70s and early 80s to separate those images from their own memories.
From what I’ve read recently, Jim wasn’t only responsible for ushering in the next wave of influential fantasy artists at TSR, men with names like Holloway, Elmore, Caldwell, and Easley. He was also a great boss by some accounts. Jim Holloway said he was the best boss he ever had and shared this picture he took of Roslof during his tenure as art director:
How could you not love and respect working for a boss like that?
When I got my author’s copies of The Dungeon Alphabet, I had a brief moment of déjà vu as I flipped the pages. Seeing Roslof’s work inside the book took me back to my youth and I remembered the sense of wonder I experienced then while leafing through a new module and seeing his awesome illustrations waiting for me. I could almost taste the Red Hots candies and the Snapple Crystal Cola.
Jim’s art had a way of expressing both the "otherness" of a world populated by monsters and magic as well as the sense that his subjects were not heroes, but hard-working regular Joes looking for that one big score. He often took us into the middle of the action, his subjects portrayed in media res, leaving it up to the observer to determine what led to the image he was now witnessing and to conjecture on what would happen next. This mixture is why I particularly love his piece for “I is for Inscriptions” from The Dungeon Alphabet.
As a bibliophibian, archivist, and writer, words are important to me. They play a pivotal role in any game I run, often possessing great power and hidden secrets. I use inscriptions, books, sigils, and signs with great frequency, and having Jim do an illustration that could easily have come out of one of my own games was immensely cool. That it also depicts his usual mixture of the odd and the ordinary was utterly wonderful. Correct or not, I will always consider this piece to be my own, personal Roslof work. I only wish he could have known how much it touched me.
I could keep saying it year after year and it would never be enough. Nevertheless, I’ll say it again: Thank you, Jim, for everything. I’m sorry I couldn’t have said it to you in person, but thank you especially for “I is for Inscriptions,” my very own piece of your incredible magic.
Wednesday, March 16, 2011
Jim Roslof is Gravely Ill
Old friend and former TSR Artist/Art Director Jim Roslof is rapidly losing his fight with cancer. His wife, Laura said cards are welcome and seem to cheer him up. Please send kind thoughts to: Jim & Laura Roslof W5409 Kenosha Dr, Elkhorn, WI 53147In addition to Jim’s work as TSR’s Art Director, he produced many iconic images that graced the pages and covers of various D&D books over the years. I fear that despite his hard work and talent, his efforts were often overshadowed by some of the other luminaries working for TSR in the early days.
Mr. Roslof was one of the legends who contributed work to The Dungeon Alphabet, something I’m very grateful for. And not to dismiss the other great artists whose work fills the pages of my professional debut, but Jim’s take on “I is for Inscriptions” and “P is for Pools” are perhaps my personal favorites of all the illustrations. He truly sums up the old school adventuring experience with those two pieces.
My hopes and prayers for a miracle go out to Jim and his family.
Wednesday, March 2, 2011
Miscellaneous is the Largest Category
1) RPGNow and DriveThruRPG are having a Game Master’s Day Sale from now until next week (somewhere around Tuesday or Wednesday). Enjoy 25% off or more from a slew of publishers including old school favorites like Brave Halfling Publishing, Fat Dragon Games, GM Games, Goblinoid Games, Goodman Games, Rogue Games, and more (apologies to those I missed). If you haven’t picked up a PDF copy of say The Dungeon Alphabet (let’s get it to a Popular Electrum Pick, people!) or Realms of Crawling Chaos for that shiny new iPad, now is the time to do so. It’s also the perfect opportunity to buy something nice for your own poor, beleaguered game master who puts up with your antics week after week with no thought of himself…
2) Obfuscate and Deny: Remember that thing I said about starting the Stonehell sequel as soon as I finish my current manuscript? Well, forget it. Another gig stepped in to take its place in the queue. The good news is that it’s not only a funky fresh opportunity, but it’s something that any old school gamer would be a fool to not be a part of. The turnaround time is short so there will still be plenty of time for me to finish Stonehell before year’s end (crossed fingers knocking wood).
3) Local Gamers Take Note: To anyone in the tri-state area looking for something to do on the weekend of April 15-17, turn your browsers to the homepage of ICON-30, Long Island’s biggest science fiction convention. This year’s gaming guest of honor is Mr. Frank Mentzer.
4) All the finalists’ entries for the Three Castles Award have been sent to their doom the judges for adjudication. Quote one unnamed judge: "The package arrived today, in good condition. Since there were no gold coins hidden inside, I doubt any of them will win... In fact, I was astonished by the excellent quality and professional appearance! I was afraid I would be judging amateurish entries hand-written on legal pads (well, maybe not that bad). What a great group of products for the first award. I hope all five get good recognition from this. Looking forward to judging them." I knew I forgot to put something in my parcel…
Saturday, July 31, 2010
Monday, July 5, 2010
The Dungeon Alphabet Now At Select Borders Books
It's probably needless to say this, but I'm extremely proud of this development. I think getting the DA into the Borders Books' distribution chain is a milestone for the OSR. I won't claim it marks the start of a new Golden Era for old school games, but by putting in on the shelf next to 4th edition D&D splatbooks, it may get new people interested in what it is we're doing here--and that's always a good thing.
Having the books sell is also in my interest as well--there's no denying that. So if you happen to walk down the aisle at your local Borders and see a copy sitting on the shelf, why not pick it up for yourself or buy it for a friend if you already have one ($9.99 is a very reasonable price). At the very least, pull it out and "face" it on the shelves so that everyone can catch a glimpse at the Erol Otus cover and wonder what exactly this book is all about.








