Friday, December 23, 2011
Wildwyck County Map
Friday, October 21, 2011
New Horizons
“OK, Mike, if that’s how you feel, what’s next?” I’m glad you ask.
Sunday, January 2, 2011
Portents, Plans, and Expectations
Having had a few weeks to recoup, catch up, and prepare for 2011, I’ve made some plans, decisions, and resolutions like many of you. Some regard my gaming, others are more personal improvements, but all are intended to make 2011 at least a moderately better year than 2010. Let’s keep our fingers crossed, shall we?
The biggest decision, and also the one that most impacts you, the reader, is that I’m 99% certain that this will be the last year of The Society of Torch, Pole and Rope. For several reasons, I’ve come to the realization that I’ve taken this particular blog as far as I can based on its original mission statement. Rather than slowly grind it into the muck of mediocrity, if not outright suckitude, I’d prefer to call it a night while the Society is still a shadow of its once-pertinent self.
As it stands at the moment, I suspect that I’ll keep the place running long enough to finish off the Stonehell sequel, my Labyrinth Lord campaign, and the one last project of mine that has been shuffled to the backburner so many times I can’t remember what it was that I started cooking. The blog’s 3rd anniversary would be in August, and ending the blog after a respectable three-year run appeals to me greatly, so we’re looking at the “Closed” sign going up towards the end of the year and not tomorrow. I hope that is a some consolation.
This is not a decision I made lightly or in anger. It’s just that time. I never signed up to keep this place running in perpetuity and I’m feeling anxious to try the next thing in my life. I’ll be continuing to create material for other venues and I’ll likely keep Secret Antiquities running, but the Society is entering its twilight months—unless something changes dramatically. One should avoid saying “never” or “always” after all.
Speaking of the Stonehell sequel, this will be the year for it. I hate leaving projects unfinished and despite my tendency to take up other people’s offers of work in lieu of my own, I will get the sequel completed and available by the time the year or blog winds down (whichever comes first). I will do my best to keep the quality of the sequel equal to or better than its predecessor. To do anything less would be an insult to you fine people. Remember though that quality takes time, so don’t expect the sequel out next week. And no I don’t have the slightest idea when it will appear yet either. You’ll be amongst the first to know if you continue to follow this electronic fish-wrapper in the coming months.
Expect to see my name attached to at least one project put out this year by another entity. I’ll speak more on it/them when I’m allowed, but all you need to know now is that they are very cool things.
Perhaps my most outrageous resolution for this year is to not buy any books until I’ve finished the humongous backlog that accumulated last year. As a bibliophibian, this will be a difficult one to adhere to, but I’m pretty adroit at keeping to things I put my mind to. I’m allowing myself to purchase a tome or three if I get a gift certificate or the like to a bookstore, but other than that, I’m on the book wagon until the box of to-be-reads is empty. And yes, this includes game books too.
I’ll be trying to reduce my backlog of unpainted miniatures as well, but that’s what every mini painter says at this time of year.
That’s where I stand on this warm January afternoon here in New York. I’m looking forward to the coming year not as a time of endings but of new beginnings. I hope that you can join me in this outlook. I’ll miss this place from time to time once it’s closed, but I expect whatever comes next will be at least equal in its utility, coolness, and all out funkiness. But that’s a long way down the road right now, so let’s have some fun while she lasts.
Thursday, October 14, 2010
That Word You Can Only Say In German
This Sunday is the 25th session of Watchfires & Thrones, something I'm extremely happy about. When we started the campaign back in March, my intent was to just play and let the details take care of themselves. There's no metaplot marching things along and I'll keep guiding the players through my world for as long as they keep showing up. I've got a little something special planned for this coming game and it should be fun.
The real surprise of the week is how much fun I've been having writing material for Secret Antiquities. While I'm still flailing about somewhat trying to determine where I'm going with that project, the lack of any firm guidelines has produced some cool ideas and I'm looking forward to figuring out how it all gets stitched together.
With that in mind, I was turning over a concept this evening and I lack the necessary linguistics to treat it properly. I dare say the majority of people reading this are familiar with the "doppelgänger" in game terms if not in its origins. Five seconds of research tells me that doppelgänger means "double walker" in the original German. Now my question for those who speak German is what would you call the doppelgänger of a place, location, or country? A locale that looks exactly the same as the one you call home, but isn't. I hope that makes a vague sort of sense. I'm poking at an idea and, should the German term for this concept work just as well as doppelgänger does, I might go that route. Suggestions are most appreciated.
Friday, October 8, 2010
Engaging the Weird Gear
I’ve been very neglectful of my tertiary web project, Secret Antiquities, as of late. I’ve been more concerned with getting projects finished, running Watchfires & Thrones, and playing in the radiation for next year’s Gamma World campaign. It is October, however, a month that has historically been one of great creativity for me and an all-around enjoyable time of year.Stop on by if this sort of thing sounds like your cup of ichor.
Friday, April 30, 2010
A Secret is Revealed
However, this little piece of electronic fish wrap is responsible for me being offered some incredible opportunities and it’s given me a place to exchange ideas and intellectuals jabs with people I might not have otherwise met. To end such an endeavor simply because I was getting a little ragged around the edges seemed to be a drastic step. So rather than pull the plug, I cast about for new paths of escape and considered remedies for this affliction. Ultimately, some seemingly unconnected events provided me with a solution.
Back in March, I got to play Call of Cthulhu again, and that session turned out to be a godsend for me mentally. I got a temporary reprieve from the dungeon and its assorted denizens to play in the realm of historical horror for an all-too short time. That brief session reminded me of how much I enjoy that genre of both literature and gaming. I have an appreciation for the macabre and my love for real world history—especially that period between the post Civil War period and the end of World War I –combined with my career as an archivist makes historical horror a subject that I’d like to explore again. It’s been too long since I dipped my toes into that murky pool.
Not too long after this, I began volunteering my time at the local historical society. I’ve been out of touch with historical documents for a while and wanted to keep my hands (literally) in the game. Summer is always a busy period for small historical preservation groups and my community’s society is undertaking some large projects that could use an experienced archivist to help out on. It’s a win-win for both of us, and working in such a setting is conducive to both my sanity and to nurturing the historical horror seed which had been planted.
As the particular seed started to germinate in my head, we experienced storms that brought a near-Biblical deluge here on Long Island. As the water rose, I went to check in on a storage lock-up that I have simply to ensure that my belongings weren’t in danger of being swept out to sea. It’s a good thing that I did, for the fire wall that my unit abutted was beginning to seep, which resulted in me having to evacuate my possessions to a drier and more secure unit deeper in the bowels of the storage facility. Since I had to reorganize all the sundry boxes and cartons anyway, I took the time to reexamine some of their contents and to retrieve anything that I didn’t want to risk losing again. This included numerous writings of mine, many of which go back to my college years and before. Amongst them, I discovered my notes for a place I haven’t given much thought about in many years.
Once upon a time, I helped create a “spooky little town” setting for a live action Halloween game. Although the game was a one shot, the town itself lived on in other projects, including two movie scripts and a television series treatment. A large quantity of notes, background, research, and even photographs were assembled over the years in regards to that town—more than I ever remembered generating.
With the historical history bug already in place, the rediscovery of these notes seemed particularly synchronistic. Here was a new book just waiting to be written. It would give me a break from both the dungeon and the rule set which I’ve been eating and breathing for the last two years and allow me to walk down avenues previously unexplored. So, after getting the go ahead from my former writing partner, I decided that 2011 will see me writing a game supplement for use in a historical horror role-playing game.
I’ve slowly started laying the ground work for this project, but the most concrete result has been that I’ve created a second blog—one which I’ve up until now remained quiet about. This other blog is somewhat different than the Society. Here, I’m often aware of my readership and that sometime affects what I post. This secondary blog is fully a venue for my own enjoyment. That freedom has allowed me to compose posts that would not otherwise fit in amongst my usual role-playing game related writings here on the Society of Torch, Pole and Rope. It’s become a pressure-release value and escape hatch for me. To offer an odd metaphor, if the Society is my Hollywood acting career, this other blog is my rock band or restaurant—that thing one does not to make money or advance a career, but just to have fun. And it’s precisely what I’ve needed.
Since I’ve started writing non-D&D related stuff (but still role-playing game related) content on the other blog, I’ve started to feel better about the Society again. You may have noticed that my posting here is on an upswing and that trend can be attributed to my other just-for-fun blog where I get to think about historical horror before I start on the new book next year.
I doubt that what I write there will be to the tastes of the Society’s entire readership, but I thought I’d invite you to stop by and check it out for yourself. I have no set schedule of postings and I haven’t even taken steps to keep tabs on the blog’s traffic. It’s merely a mental playground/open notebook for me to use as I research and prepare to write this future game supplement. I plan on having some fun along the way with it. Maybe you can join in too.
Pack your things, hope into your Packard, and head of down the turnpike for October Country. You’ve got some Secret Antiquities to examine.

