Showing posts with label play test. Show all posts
Showing posts with label play test. Show all posts

Tuesday, November 6, 2012

The Slow Climb Back and Other News

With Hurricane Sandy slowly receding into a bad memory for many (but by no means all) of us on the East Coast of the U.S., it’s time to get back to business of writing adventures and meeting deadlines. That is if the nor’easter that’s now heading our way doesn’t sucker punch us while we’re stilling recovering. Here’s to hoping that power systems don’t catastrophically fail again for a week or two.

But before I start the slow climb back to getting merely swamped with work again rather than drowning in it, a few reports and announcements:

Firstly, the expanded version of The Dungeon Alphabet is now in stores. I received several copies of both the “original” cover and the limited edition gold foil to bring to an in-store appearance (more on that in a moment) and the gold foil cover really impressed me. It’s got a very sinisterly eldritch quality to it. It almost dares you to open the tome and see what mysteries await you within. Foes of the “Good Price” faux-sticker will also be pleased to note that it’s gone from the original cover.

There’s been some grumbling about the expanded version, but both Goodman Games and I anticipated that. Some people feel that the added material “punishes” you fine folks who bought the original 48 pp. version of the book three years ago. And while I understand that argument, what it unfortunately comes down to is that it’s no longer financially feasible to print The Dungeon Alphabet and offer it for the original $9.99 cover price (which was a damned cheap price for a hardcover RPG supplement that features incredible artwork and a high reusable factor, you must admit). And so the decision was made to raise the cost and, to compensate for the increase, to add more material the book. Maybe some of the dissatisfaction comes from it being referred to as a third printing rather than the expanded Dungeon Alphabet. I really don’t know; I just write these damned things and do my best to read the minds of my fellow gamers.

All I can say for certain is that if you enjoyed the original version of the book and want to see what new art and material we’ve included in the third printing, please consider picking up the expanded version. If you think you’re being cheated in some manner because there’s new stuff in this printing, I can’t change your mind with a few sentences in a blog post. See what others are saying about the book in the weeks and months ahead and make a decision once you’ve read the reviews and shop accordingly.
The expanded version is available from Goodman Games’ web store, your finer FLGS, Paizo, FRP Games, and other online stores.

Speaking of the Dungeon Alphabet, this past Sunday saw me on the road to All Things Fun in West Berlin, NJ to help promote the new version and DCC RPG. Despite apocalyptic fuel shortages and mass destruction, the trip down and back was uneventful, and I can’t say enough good things about All Things Fun. The store is clean, bright, spacious, and has a wide variety of products available from a very friendly staff. And their name isn’t hype. You’ll find everything from comic books, board games, miniatures, CCG, RPGs, and t-shirts available in the store. If you’re a gamer in the southern New Jersey/Philadelphia area, I highly recommend a trip to All Things Fun to see what they might have to offer you.

As can be expected in the wake of a natural disaster, the turn-out for my in-store appearance was small, but that didn’t stop those folks who did come down from having a good time. My players got the opportunity to playtest a new adventure I’ve written for DCC RPG, being the first living, breathing players to take a crack at it. Not only did they have fun, but the scenario seems to be working as intended, which is always nice for a designer to see. It means the crazy idea I had has legs outside of my own brain and less rewriting before final submission. A very big and heartfelt thanks to Anthony, Mike, and Rich for venturing out and climbing the Ghost Ice. Those of you interested in hearing their impressions of the day should visit the blogs Circle of Dar Janix, Swords of Legend, and Once More Unto the Breach! where those good gentlemen may have more to say about the game and their experiences.

Lastly, the first round of the Goodman Games’ Mystery Map Adventure Design Competition has ended. There were a lot of great submissions to the contest and one lucky soul is going to walk away with both $1,000 and a contract to turn their creation into an official DCC RPG adventure published by Goodman Games. Now, Joseph Goodman, Harley Stroh, Doug Kovacs, Aldo Ghiozzi, Stefan Poag, Erol Otus, and myself have to pick the crème-de-la-crème from those entries that made it to the final round. It’s not going to be an easy task, but I think between the lot of us, we’ll agree on an entry worthy of joining the DCC RPG canon of adventure modules. Stay tuned for more news as we reach a final decision.

Tuesday, October 2, 2012

DCC RPG, Anonycon (Dec. 7-9, 2012), and Me

I’ll be in attending Anonycon in Stamford, CT on December 7th through 9th as part of the Dungeon Crawl Classics RPG world tour. I’ll be play testing some forthcoming DCC adventures, giving away some swag, and I might have a surprise or two lined up as well. The DCC RPG games currently listed on the website that I’ll be running are “Frozen in Time” and my convention version of Emirikol Was Framed! entitled “Emirikol Must Die.” I’ve submitted another two games as well and I’ll have further news if and when they get added to the schedule.

If you’re in the area, grab your Zocchi’s and come on down to Anonycon!

Monday, May 21, 2012

New Goblinoid Games Playtesting Underway

Regular readers will remember that I hinted at (well, OK, blatantly plugged) the fact that I've written a new game for Goblinoid Games using the Pacesetter System. As of today, the playtest document is now open to Labyrinth Lord Society members. If you want to get in on the action, you'll need to sign certain documents writ in the burning blood of Orcus and become a Labyrinth Lord Society member.

The following except is from the email that went around to Society members this morning. If it piques your interest, why not go to the LLS page and sign up!

I'm looking for playtesters for a new Pacesetter System game developed by Michael Curtis. The genre is urban fantasy, particularly of the dark urban magic variety.

Playtesters will receive credit in the book and free PDFs of the final release.

In order to be a playtester you need to have a currently active gaming group willing to play, and be willing to commit to playing three sessions before September 1st. I would also ask that the GM submit a playtest report, briefly describing your experience running the game and any comments by the players. Ideally you will already have played similar games like TIMEMASTER, ROTWORLD, SANDMAN, etc., but this is not mandatory.

I'm really excited about this game! I think Michael Curtis has done a great job with it.

Dan Proctor

Goblinoid Games

Tuesday, June 28, 2011

Legends & Labyrinths Playtest

I forgot to mention that I had the opportunity to sit down at my FLGS and play test a convention scenario for the upcoming RPG Legends & Labyrinths. There is literally something for everyone in the rules, no matter what edition you started with and some very innovative and interesting mechanics to the game. You can learn more over at the L&L website, including some blurry photos of the dungeon we were exploring (and a glimpse of my folded forearms).

Let me extend my thanks to George Strayton for coming out to the wilds of Suffolk County to run this session. George and I finally got to meet in person after several ridiculous near-misses and I hope to work with him in the near future. Thanks, George!