Now that the Stonehell Supplement Two is out the door and working as intended (and I again thank you for your patience in the early hours of the day when things were amiss), it’s time to look at the last item on my “To Do” list for 2010.
Some folks remember that way back in June, I had a moment of inspiration and a new book idea exploded from out of nowhere. Several people kindly stepped forward to assist me on that project and I’ve gotten most of their contributed elements now. All that remains is some of the maps and for me to finish writing the damned thing. The draft is about half-way done and still needs some heavy beating with blunt objects to form it into the shape I want, but this is going to be my final project for 2010 and I expect to be putting all my energies into this one. It wants to be a bigger book than I initially imagined and I’m currently torn between giving it a little freedom and reining it in hard. In either case, I think some people will enjoy it while others maybe not so much. That’s why I’m doing it in-house rather than shopping around to see if some publisher has interest. If it face-plants on release, the suck stops here.
Without going too much into a book that’s still under construction, I’m going to be shooting for more of a high fantasy feel with this one instead of the grittier pulp vibe that’s been the backbone of the OSR. My design goal is, stated loosely, “What if Dragonlance was done more as a sandbox for starting characters instead of a railroad that led to the Big World-Ending Evil?” Now you see why I say some will like it and others will loathe it. I’ve got some ideas I think are nifty to bolt onto the Basic D&D/Labyrinth Lord framework without turning it completely into another beast, but it will ultimately be you folks who determine if I did it right or not.
I’m going to take a day or two of “creative palette cleaning” by scrubbing my brain with sci-fi, but then it’s back to high fantasy. I’m hoping that the book will be out in time for the holidays or to at least take advantage of the money you get for returning that crappy gift from Aunt Sheila. If you’ve already contributed art to the book, have no fear—the project is moving forward and you haven’t been forgotten. I’ll be contacting those folks again in a few weeks as I get closer to the finish line. I’ll likely be looking for someone to help slash the book to ribbons with an editorial pen since it’s too big and I’m too close to the material to do so myself.
A new Radiation Theatre will be up tomorrow, but here’s a short recommendation for another film. If you’re running or will be running a Metamorphosis Alpha game, I’d suggest checking out Pandorum. This is especially true if you’re starting the game using the alternate “We’re All Clones” beginning or are going for a darker, nastier feel to the campaign instead of wild and zany. The film is not high cinema, but it does feature folks running around an adrift spaceship while being chased by weird, murderous creatures without a clue of what went wrong. No robots, unfortunately.
1 comment:
An awesome film that triggered a brief Gurps campaign of my design that centered around the player being the recently re-awakened crew of a generation ship.
Go watch this film. it's not a classic by any means. Good entertainment and a host of great ideas. Thats what it is.
Post a Comment