Matt Finch runs Mythrus Tower |
My belly filled and my scenario, pre-gens, and accoutrements
together, I slipped back to the Longhorn Room in time for the NTRPGCon Auction
and—more importantly—the announcement of the winner of the 2012 Three Castles Award. Regular readers already know I won in absentia last year for The Dungeon
Alphabet and was a co-nominee this year for Realms of Crawling Chaos
with Dan Proctor.
Unfortunately, I was tipped early that Realms was probably not
going to win when Doug asked me to present the award since I was in town.
Disappointing, but I expected my name in the mix again was unlikely to result
in another award.
Jim Ward runs Dragonlairds on Sunday morning |
Having already blown most of my budget (or so I told
myself), I slipped out after the award announcement and finished up the last
little details of preparing for my DCC session of “The Fane of St. Toad”
scheduled immediately after the auction concluded. I had my Brave Halfling Old School Game Box (the Erol
cover, natch, and now signed after “Emirikol”) stuffed to the gills with DCC
notes and was ready to roll.
Saturday night games at cons are always dicey (and not in
the good way). Exhaustion and drinks take their tolls and not everyone makes it
to the table. My game had seven players registered, but only three from the
list turned up. Luckily for me, I had three other eager players accost me
before the game and beg seats, which the low turnout allowed me to grant them.
Unlike “Emirikol,” whose players were largely unfamiliar with DCC, five of the
six players at “St. Toad” had copies of the rulebook with them and at least
passing acquaintance with the rules. After a quick rules overview, we hit the
ground running.
“The Fane of St. Toad” is the first full-length adventure I
wrote after getting involved with the OSR and it is dedicated to Dave Arneson.
I hadn’t looked at it since I started working on Stonehell, and I always get a
little nervous revisiting old work. Surprisingly, it still worked for me. I
updated it to DCC, smoothed out a couple of rough edges, and made some changes
so that it wouldn’t be completely predictable to someone who had read the
original. In my own opinion, it turned out great.
Those red words: all toads |
In an eerie repeat of “Emirikol,” the elf in the party
called down the power of his patron and the party was near indestructible for
many, many rounds and enjoyed a healthy bonus to their rolls to boot. I did
manage to get the cleric swallowed by the avatar, but out-of-the-box thinking with
a Word of Command (“vomit!”) got him out of its belly and the Toad was slain,
leaving the party very rich and the session at an end. Alas, I didn’t get to
sic the giant Toad idol on them as they tried to leave with their booty.
The Not-Be by Jennell Jaquays |
The rest of the evening, although late, was a lot of fun. I
talked up my upcoming releases from Goodman Games with the DCC players and
signed a few books before heading back to the ballroom. There I talked about
Stonehell with Bad Mike, editing with Tim, and got the lowdown on Jennell’s
next professional leap (and got to see the “Not-Be” for myself). The hour was
late and after collecting my winnings from the silent auction (Call
of Cthulhu 5.6.1 autographed by Sandy Petersen, Secret of San Fransico,
and Cthulhu
Dark Ages—what can I say? I love me some Call of Cthulhu and spent
less than I would have at the store), I called it a night.
Erol, a gorilla, and I wait for the shuttle to the airport |
There were of course many people I didn’t get to say
good-bye to or spend enough time talking to during the con, but hopefully 2013
will correct all that. I’m going to try like hell to make it down again next
year. Writing this close to three weeks after the events of the convention,
there are many events, people, and good conversations I’m forgetting, but I do
want to thank all my fellow attendees for welcoming this New Yorker down to
Texas. The fact that so many of you took the time to introduce yourself and
compliment me on my work (and demand autographs!) means a lot to me. For those
of you who don’t do it as a vocation, writing is an extremely lonely pursuit
and it’s usually just me vs. the computer screen. Getting out and meeting
people who my work has brought some entertainment to means the world to me and
so long as you keep wanting more, I’ll keep writing it.
Thank you all!
Mike.