With Hurricane Sandy slowly receding into a bad memory for
many (but by no means all) of us on the East Coast of the U.S., it’s time to
get back to business of writing adventures and meeting deadlines. That is if
the nor’easter that’s now heading our way doesn’t sucker punch us while we’re
stilling recovering. Here’s to hoping that power systems don’t catastrophically
fail again for a week or two.
But before I start the slow climb back to getting merely swamped
with work again rather than drowning in it, a few reports and announcements:
Firstly, the expanded version of The Dungeon Alphabet is now
in stores. I received several copies of both the “original” cover and the
limited edition gold foil to bring to an in-store appearance (more on that in a
moment) and the gold foil cover really impressed me. It’s got a very sinisterly
eldritch quality to it. It almost dares you to open the tome and see what
mysteries await you within. Foes of the “Good Price” faux-sticker will also be pleased
to note that it’s gone from the original cover.
There’s been some grumbling about the expanded version, but
both Goodman Games and I anticipated that. Some people feel that the added
material “punishes” you fine folks who bought the original 48 pp. version of
the book three years ago. And while I understand that argument, what it
unfortunately comes down to is that it’s no longer financially feasible to
print The Dungeon Alphabet and offer it for the original $9.99 cover price
(which was a damned cheap price for a hardcover RPG supplement that features
incredible artwork and a high reusable factor, you must admit). And so the
decision was made to raise the cost and, to compensate for the increase, to add
more material the book. Maybe some of the dissatisfaction comes from it being
referred to as a third printing rather than the expanded Dungeon Alphabet. I
really don’t know; I just write these damned things and do my best to read the
minds of my fellow gamers.
All I can say for certain is that if you enjoyed the
original version of the book and want to see what new art and material we’ve
included in the third printing, please consider picking up the expanded
version. If you think you’re being cheated in some manner because there’s new
stuff in this printing, I can’t change your mind with a few sentences in a blog
post. See what others are saying about the book in the weeks and months ahead
and make a decision once you’ve read the reviews and shop accordingly.
Speaking of the
Dungeon Alphabet, this past Sunday saw me on
the road to
All Things Fun in West
Berlin, NJ to help promote the new version and DCC RPG. Despite apocalyptic
fuel shortages and mass destruction, the trip down and back was uneventful, and
I can’t say enough good things about All Things Fun. The store is clean,
bright, spacious, and has a wide variety of products available from a very
friendly staff. And their name isn’t hype. You’ll find everything from comic
books, board games, miniatures, CCG, RPGs, and t-shirts available in the store.
If you’re a gamer in the southern New Jersey/Philadelphia area, I highly
recommend a trip to All Things Fun to see what they might have to offer you.

As can be expected in the wake of a natural disaster, the
turn-out for my in-store appearance was small, but that didn’t stop those folks
who did come down from having a good time. My players got the opportunity to
playtest a new adventure I’ve written for DCC RPG, being the first living,
breathing players to take a crack at it. Not only did they have fun, but the
scenario seems to be working as intended, which is always nice for a designer
to see. It means the crazy idea I had has legs outside of my own brain and less
rewriting before final submission. A very big and heartfelt thanks to Anthony,
Mike, and Rich for venturing out and climbing the Ghost Ice. Those of you
interested in hearing their impressions of the day should visit the blogs
Circle of Dar Janix,
Swords of Legend, and
Once More Unto the Breach! where
those good gentlemen may have more to say about the game and their experiences.
Lastly, the first round of the Goodman Games’
Mystery
Map Adventure Design Competition has ended. There were a lot of great
submissions to the contest and one lucky soul is going to walk away with both
$1,000 and a contract to turn their creation into an official DCC RPG adventure
published by Goodman Games. Now, Joseph Goodman, Harley Stroh, Doug Kovacs,
Aldo Ghiozzi, Stefan Poag, Erol Otus, and myself have to pick the crème-de-la-crème
from those entries that made it to the final round. It’s not going to be an
easy task, but I think between the lot of us, we’ll agree on an entry worthy of
joining the DCC RPG canon of adventure modules. Stay tuned for more news as we
reach a final decision.