Sunday morning, I woke up with the feeling that someone snuck
up on me while I slept and poured a gallon of quick-dry cement into my head. I awoke
feeling completely uninspired, not the best way to start the day when you’re facing
your regular Sunday gaming group in a few hours. I had intended to whip
something up for my play test game sometime between Saturday and Sunday
morning, but never got around to it. I’m sure many referees know the feeling. And
when even my morning constitutional failed to get the blood flowing and the
creative juices juicing, I wasn’t looking forward to the game.
Getting ready to leave the house, I contemplated my options.
I could grab my Labyrinth Lord book and Stonehell and adjudicate another delve
through my homebrewed megadungeon, but I wasn’t up to dealing with all the baggage
that Stonehell has accumulated with my regular group. I could snatch Zombies!!!
off the bookcase and turn the day into a board game session, but having spent
Saturday night doing that already, the idea didn’t have much luster. Finally,
at wits’ end, I grabbed my OD&D White Box set and tossed it into my
backpack.
With a half-hour drive ahead of me, I started quickly
patching together a few ideas for what to do with White Box. About half-way to
the game site, Ronnie James Dio started telling me about a rainbow in the dark over
the radio and I was getting into the D&D vibe. A few ideas percolated up
from my reptile brain, and I pulled into the driveway with a fuzzy grasp of a
new dungeon in mind.
We were down a player, but one of my regular player’s wife
and another mutual friend were at the house, preparing to head out to do some
shopping. I pitched the idea of doing an OD&D game and not only was my
usual players up for it, but so were the two ladies. It seems that White Box
can trump a shopping trip if presented with the right degree of enthusiasm!
A half-hour later, index cards had become character sheets,
a few minis rustled up for marching order, and the five-strong party entered
the Gloomcroft, a series of ancient halls dug under the mountains by the giant
ancestors of the kobold race. In the four-hour session, chambers were explored,
monsters fought, killer pollywogs outwitted, puzzles solved, and a new word (“widdershins”)
was learned. One of the PCs was slain by a stirge-crow mashup monster, but the
party exited the dungeon with a few gold coins, a jeweled holy symbol, and a
magical cloak. Much fun was had by all and everyone is raring for another trip
into the dungeon as soon as schedules allow.
The session reminded me of two things that I truly love
around the gaming table. The first is a mixed gender group of players. As we
all know, men and women think differently, our thoughts colored by our
experiences, upbringing, and genetics. After almost two years of an all-male
gaming group, which is actually a bit of an anomaly for me, having three men
and two women at the table was a great pleasure. At the risk of feeding into stereotypes,
the ladies used brainpower, taking clues from the campaign world to think around
problems rather than booting in the door and hewing down everything the party encountered.
The guys were awestruck on a couple of occasions by the questions being asked
and the useful information those query revealed. I think everyone’s play
experience was improved by having a mixed group and some valuable lessons
learned in the process.
The second pleasure was having players relatively free of
the expectations and preconceived notions that long-time players fall prey to.
One of the ladies had some experience with RPGs through her husband, but the
other had played in just a single session of Vampire: The Masquerade.
With White Box D&D, a lack of experience with RPGs is beneficial. The
novice players didn’t feel constrained by what was written on their character
sheets—or rather what wasn’t scribed on them. Experienced players sometime fall
into the trap where if they don’t have a skill or a feat or a power that says explicitly
that “You can do X” they can’t try it at all. Novice players seem free of such
constraints and that makes for a perfect fit for bare bones OD&D.
I’m looking forward to the next time I can break out White
Box and play. I hope this spur-of-the-moment group has more adventures together
and that we get the opportunity to build upon this world I threw together at
the last minute. Many mysteries presented themselves yesterday and the freedom
I experienced running White Box is very, very alluring. There are few better
ways to spend a chilly Sunday afternoon than with simple rules, a few dice, and
good friends.
7 comments:
Cool, sounds very much like a typical session of Dungeon World!
That sounds great!
A while ago I started to think back to how I got all jazzed up when I got my copy of S&W whitebox. Nothing happened to the plan of using the game, and now I looked at the box wondering why I had been so pumped up about it.
This post of yours brought it back to me. Having just a simple frame, what you hang upon it becomes the game.
How I long to use that game now!
(First time back here since the redecoration. Very good looking site these days!)
Hi! I have completed trhee sessions with S&W Whitebox edition and I really fell in love with that system. After three year long torture with 3E/Pathfinder I like to be free from chains of combat grid, attacks of opportunity etc. I feel that some fire that I used to feel in times of AD&D 2E has returned. S&W has it's flaws, but still it is great fun to run it. Glad I'm not alone!
I have to say that Sunday's game was fantastic. Having the ladies there only made it better, I have played for too long in a men only games. I look forward to playing with this group and in this dungeon again in the future.
I do have a question though. You used a method to determine success of certain actions by rolling against ability scores. We would used d6's and would roll a number of them based on the degree difficulty. My question is this, is this a house rule you developed on the fly, something you came up with a while ago or something you found on the blogosphere? I am just curious.
The Xd6 check for ability scores is something that I've run into both online and in actual play two or three times, but I've never used it before and thought that OD&D with its average ability scores would be the perfect venue to try it out for myself. I'm always on the lookout for new systems and tweaks.
I wasn't 100% sure the math would support it as a viable alternative, but some kind folks on Goggle+ steered me to the correct probability charts that do support it numbers-wise.
Do you have a link I would love to check it out.
This is strict probability:
http://i44.tinypic.com/118q8g5.png
This is more than you'll even need to know:
http://anydice.com/program/e7c
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