Monday, August 12, 2013
Pardon the Interruption
Tuesday, January 1, 2013
The 2013 Gaming Resolutions
Wednesday, December 12, 2012
Curriculum Vitae (Current as of 2.16.14)
The Croaking Fane
Frozen in Time
MAJUS RPG
The Tower out of Time
The Old God's Return
Intrigue at the Court of Chaos
A Single Small Cut (to-be-released)
The Chained Coffin (to-be-released)
Stonehell 2 (to-be-released)
"Gnatdamp: Sanctuary in the Swamp." Gygax Magazine #1
"The Wildwyck Gazetteer" Fight On! #14
"Artifacts to impart ancient lore" Gygax Magazine #3
The Monster Alphabet (additional entries; to-be-released)
Sunday, November 25, 2012
Forty Odd Years
Tuesday, July 24, 2012
The “Jennisodes” Podcast is Now Live
Thursday, July 19, 2012
Let’s Talk “Of Unknown Provenance”
Tuesday, May 8, 2012
Rainy Night in the Garret
Sunday, May 6, 2012
Oh, That’s Right: I Have a Blog
Those of you who contributed to the “Help Mike Relocate to the Wilderness Where He Belongs” Fund will all receive a special mention when the book comes out, as promised. I’m really dumbfounded by the contributions some of you made and am in awe that you were willing to part with your hard-earned cash to help out some guy who writes about monsters, magic, and other dubious pursuits, one many of you have never even met. Those funds were a real life-saver this week when I was hit with some unexpected bills above and beyond the astronomical cost of renting a Penske truck and filling that beast with gas. The alternator went on my car and I got hit with another $100+ bill for another repair. Without that extra money, I’d be scared spitless regarding how I would survive until my first paycheck clears. So although I’ve already thanked you all in email, let me do so again: “Thank you, thank you, thank you very much!”
OK, I’m done. Off to howl at the moon a bit before bed. Thank you all again for the well-wishes, support (both verbal, financial, and professional), and camaraderie you’ve provided me since I first dipped my toe into both the OSR and the industry. I couldn’t have done it without you.
Saturday, April 21, 2012
So Long For Now
As hectic as this has all been (and not to mention a little scary), you people have made this so much easier with your kind words of support and even more outstanding contributions to help defray the moving expenses (Holy crap! Have you seen what it costs to rent a truck for a one-way move of 150 miles, lately?). I am in your debt, both emotionally and financially, and will attempt to repay both in the months ahead.
Despite the fact that I'm moving onto a new phase in my life, the old one hasn't ended entirely. This week I've been privy to some very exciting news from two of my publishers and I can't wait until I get the OK to break silence and let you know what's going on behind the impenetrable DM's screen of OSR publishing. Really, really cool stuff.
So, until life calms down and my PC is hooked up to the internet again, so long and thanks again. You folks are amazing.
Best,
Mike
Wednesday, April 18, 2012
End of One Era, Dawn of Another
Friday, March 30, 2012
Off to I-Con XXXI
Monday, March 12, 2012
Convention Schedule or How to See the Elusive Mike in the Wild
Monday, February 13, 2012
White Box to the Rescue!
Monday, February 6, 2012
The Search for Plastic Toys from Our Youth
EDIT: Whoops! After looking for days and posting this, I stumbled upon a clue. I guess it was the lava man who looked like the shambling mound!
EDIT AGAIN: Nevermind. Answered my own question.
Thursday, January 12, 2012
Change is Good
Friday, October 21, 2011
New Horizons
“OK, Mike, if that’s how you feel, what’s next?” I’m glad you ask.
Thursday, October 13, 2011
Question Authority—Especially if that Authority is Me
My players don’t ask a lot of questions in-game. This is completely alien to me because that’s all I ever do when I’m playing. Maybe it’s because I’m a referee or a designer or simply because I play these games to temporarily lose myself in the fantasy we create and becoming invested in the shared world makes it easier to do so. Most of my players, however, and others that I’ve gamed with are seemingly content to lay back and assume a completely submissive role in the play experience. Unfortunately, this can be fatal to their characters.
Here’s a recent example: I was running a quick filler game using the material I created for my Out of the Box campaign. It got off to a good start with the players going to the tavern and one making an inquiry about any recent goings on in the area. The barkeep revealed that some settlers had been attacked on the road recently, and had been kidnapped by forces unknown. I was happy. The guys were interacting with the campaign world at large, which was a big step forward for some of them. But then old habits kicked in.
They learned that the local temple couldn’t provide any healing potions, but heard a rumor that a witch in the woods might be able to. Rather than ask any more questions, they figured they’d just stumble around in the woods for a while and run into her. Things got worse after they decided to leave the safety of the keep and go dungeon-crawling. There were three options on a map that a local had, all of which were merely names on a paper. The party picked one at random and headed for it, not even pausing to see if anyone knew anything about the site they had chosen. As it turned out, the dungeon they picked was scaled for 3rd level characters and the expedition resulted in a massacre.
The same tendency occurs during the actual adventure. In my Stonehell game, the PCs occasionally encountered phenomenon or items that they didn’t recognize. Occasionally a player might ask something like, “Does my magic-user know anything about this?” or “As a dwarf do I recognize that?” When I answer “No,” they seem to take that as “No and you never will.” The thought of seeking out an NPC expert doesn’t even occur to them.
Compare this to my approach in the Labyrinth Lord game I’m participating it. We were running through the Village of Hommlet and the party, after learning of the Moathouse, decided to head out there and loot it. Immediately. “Whoa, whoa, whoa,” I cried. “Let’s see if we can’t learn a thing or two before we go out there.” My magic-user asked around town and learned of the backstory behind the Battle of the Moathouse and talked to a few soldiers who had been there that day. In doing so, he got a rough sketch of the exterior and learned that there was a single known dungeon level underneath the fort. He also got Rufus to kick in some troops and offer up a bounty for exploring the place. Sometimes knowing these little facts and whether you’re bound to run into goblins instead of orcs can save lives, especially fragile, 1st level lives.
After a bad run in with the frogs, my magic-user consulted with the local druid, thinking that if anyone could offer some advice about giant frogs, he’d be the guy. This lead to us getting a magic orb that created a cloud of monstrous flies and helped draw off some of the big batrachians in our path.
Maybe I’m just an exemplary player or perhaps reading all those “advice to the players” articles in Dragon back in the day stuck in my brain. Whatever the case, I’m just not seeing this trend in the gamers I’ve been playing with and I’m wondering why. Is it merely because they are “poor” players or is this symptomatic of a larger cause? Have video games that feed the players tidbits of information at predetermined points made gamers more passive? Did including a “Gather Information” skill make players think that the only way to get important information was to make a skill check and when that skill is missing from their plate of options they believe that information is unavailable? Am I a sucky referee who runs a game that provides no impetus for the players to peer beyond the surface? I really don’t know.
This had been on my mind a lot lately, mostly because I’m re-examining what types of games I enjoy running and because of some changes in my regular group. I look at Jeff Rient’s Twenty Questions and part of me wonders if it’s even worth answering them if nobody’s going to make those inquiries in the first place. This also explains my request that folks interested in play testing not “lay back and think of England” but get excited and get involved. A great deal of my lack of enthusiasm for continuing to run Labyrinth Lord comes from this absence of investment in the shared world we’re supposed to be creating around the table.
I’m not trying to be harsh or rude to my players, but it’s something that I have noticed in the year and a half we’ve been together. Not from all of them, but enough that it affects me and my own interest in running a game. And with my plan to introduce a new setting/game that I consider to be my most personal and immersive campaign ever, these concerns make me think that this is not the right time or group to do so.
Am I alone in noticing this trend in gamers, especially younger ones? Is this a singular phenomenon or has this affected your own games as well? I’d really like to diagnose this affliction and see what might be done to address it.
Wednesday, August 31, 2011
Three Years and Then Some
I’ve stated that I believe this will be the final year for this blog and my recent hiatus confirms that belief. I simply lack the interest to pursue this project much further. I’ve been blessed with a modicum of success and the things that I would once write about for this blog I now scribe for publication. As reasons to stop a blog go, that’s not a bad one. I’m keenly aware that there hasn’t been a lot of useful material produced by the Society in quite some time and that the signal-to-noise ratio is at the worst its ever been. Could I turn it around? Yes, but I don’t really care to.
As you can gather from the title of this blog, I started it with the intention to chronicle my return to the hobby by means of the classic dungeon crawl. My initial plan was to blog about my creating a megadungeon and getting a regular game going again; a plan that succeeded past my wildest imaginations. But alas, the megadungeon doesn’t have the luster it once had and my thoughts are going to places beyond the old Saturday night dungeon crawl. Don’t get me wrong: I’m not condemning it or the dungeon, but after three years of eating the same meal, one desires to sample other repasts. Add in the fact that most of the paid work I’m doing relates to fantasy and/or the dungeon, and I think you can understand my desire to do other things for recreation.
This doesn’t mean that I’m abandoning Stonehell Dungeon. I’m still working on it (unfortunately as slow as ever) and progress accumulates in between other, shorter projects. I will nevertheless be ecstatic when the second book is complete and I can close the Stonehell chapter of my life for a while. I’ll return to it after a well-deserved rest so long as people are interested.
Once I’ve written the final words for the Society, I plan to leave it up for an unspecified duration. I have no plans to burn the place to the ground as I walk out the door, but neither do I intend for it to remain up for whatever passes as eternity in the ether. At some point it will come down, but with plenty of warning—like a year’s worth—so don’t sweat it.
I remain interested in blogging, but I’m not certain if time and energy will allow for it in the future. Once Stonehell is out of the way and I can concentrate on other pursuits with more focus, we will see how things go. I have some cool stuff coming out and another project being discussed at the moment which might scratch an itch that I’ve been having. I’m cheerful about the future, even if the blog isn’t part of it.
This is not goodbye yet, but it is coming in the months ahead. It’s been fun, challenging, annoying, surprising, and enlightening, and I’m glad you all stuck around for so long. It is greatly appreciated by a guy who considers himself very, very lucky. I hope that even after I leave the Society behind that you’ll follow my efforts and hard work in whatever other forms they next appear.
Thank you all so very much,
Michael
Saturday, August 27, 2011
BÖC-Hurricane Party Video Mix
Tuesday, August 16, 2011
Mike’s Mid-Week Gaming Tour
Tomorrow night, I’ll be running D&D Gamma World as a place-holder in between the last D&D Encounters campaign and the next one. The regular DM is out-of-town for the next two weeks and I volunteered to run the only 4E-related game I own to keep the home fires burning until he gets back. So, if you want to give the latest incarnation of Gamma World a whirl and have free time between 7PM and 9PM this Wednesday, drop by Brother Grim Games and Collectibles in Selden, NY. I’ll have pre-gens ready to go.
Secondly, I’ll be attending the Gamerati Tour 2011 stop at The Compleat Strategist this Thursday in NYC. It’s been at least ten years since I stepped into the Compleat Strategist and I’m looking forward to pressing the flesh and playing some new games. The tour stop runs from 3PM to 7PM and you can get more information either here or at the Mule Abides.
I hope to see some of you there!