Here we are with twelve brand-spankin’ new months ahead of
us. Naturally, it’s time to make resolutions for the coming year. I’m going to
keep mine short, simple, and realistic so as not to disappoint myself too
greatly in 365 days. Therefore, my gaming resolutions for the coming year are:
1) Finish Stonehell 2: I’ve made a great deal of progress on
the book in the past several weeks and the three-year-long delay is finally
being defeated. I’m finishing up Level 9 at the moment, leaving me with just four
more quadrants to complete before the most daunting portion of the book is
conquered. I remain hopeful I can debut the book at Gary Con V, but will settle
for unleashing it in June at NTRPG Con if things go amiss. Regardless of actual
release date, this is the year it escapes into the wild and I can cross it off
my “to do” list.
2) Keep writing: Like academia, freelancing is strictly “publish
or perish.” My workload in 2012 grew larger and I intend to exceed what I did
this year in 2013. I’ve got some scheduled projects already and a few pitches
in the air that I’m waiting on responses to. There’s also a post-Stonehell
project of my own which I intend to get out there this year. I’ll have more on
that in the near future.
3) Broaden the scope of my design work: Most every writer and
designer wants to prove their talents are applicable across a wide field and
that they’re not limited to a single system or genre. I’m best known for my old
school fantasy RPG material, but I want to do more with different games and
genres. The game I did for Goblinoid Games that should see print in 2013 is a
step in the right direction, but I hunger to do more. This desire will hopefully
take me out of my comfort zone, but that’s the only way to grow and to build a
reputation for versatility. Hopefully, this is the year I make that break.
4) No more damned miniature buying until I get some figs off
the damned worktable: A refrain everyone who dabbles in painting minis is no
stranger to. I don’t especially need more figures and I’ve got enough to keep
me busy throughout the year. Once the backlog gets hewn away at, then I’ll
consider future purchases.
5) Run games: Outside of the convention scene and a few
pick-up one-shots this year, I played more than I refereed, and that’s not what
I enjoy most about this hobby. I’ve got three campaigns in mind for 2013. One
is Pathfinder’s “Kingmaker” Adventure Path, which I started, but never got a
chance to finish. The second is Gamma World, a game I often dabble with, but
never get off the ground. The third is a playtest campaign for my new project. The
“Kingmaker” and Gamma World campaigns are symptomatic of my wish to step away
from the dungeon-centric game and get back to the hexcrawl. Once Stonehell 2 is
done, I need wide-open spaces and exploration on a geographic scale. I’m
itching to world-build, and both those games will give me the opportunity to do
so.
That’s it. Although apparently short and simple, those are
pretty sizeable goals for the New Year, ones that will occupy a lot of my time.
But I’m happiest when I busiest and these five look like the makings of a
pretty happy 2013 to me.
4 comments:
Sounds like a fun year in the offing, Michael. I hope it's a great one for you, and look forward to catching up some more in Lake Geneva :D
Allan.
Have a great and productive 2013 yourself, Allan. I'll see you on the convention trail!
Once Stonehell 2 is done, can we hope for a hardcover complete with everything?
I've had several requests for a compiled version of Stonehell once it is completed. I'm not saying it won't happen, but it's not high on the priority list. My main goal is to get the sequel completed. Compiling both into a single volume, be it soft or hard cover, requires a completely new layout, which for my ham-handed layout skills, is a tedious undertaking. But never say never.
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