Showing posts with label gratitude. Show all posts
Showing posts with label gratitude. Show all posts

Thursday, January 12, 2012

Change is Good

No, this isn’t a post about the just-announced and forthcoming version of Dungeon & Dragons (but we’ll get to that in a moment). This is about looking forward to 2012 and new directions in the year to come—which may be important on the off-chance the Mayans knew something we don’t.

Last year, I announced that this blog would be coming to an end. I felt that I had taken the Society as far as it could go based on my original purpose of chronicling my return to the gaming fold and wishing to contribute something to this nebulous thing we call the Old School Renaissance (or whatever OSR stands for this week). In some ways, I still believe that. I’ve done what I set out to do and succeeded beyond my wildest expectations.

Since its inception, this blog and the material produced for it allowed me to establish a presence hitherto undreamt of—by me anyway— in the gaming community and the industry that supports us. I don’t think anyone can dispute that The Dungeon Alphabet and Stonehell Dungeon remain examples of some of the better works created by this movement. The Dungeon Alphabet was especially well-received and is one of the few works that achieved success outside of the OSR, drawing praise from not only grognards but folks who entered this hobby in more recent years. That continues to blow my mind.

Having done what I set out to do, my choices were to either start anew or shut down. My workload made me more inclined to the latter. But with the start of the New Year, my attitude has changed. I’m hacking away at the “To Be Done” list, and although I expect it will fill up again (at least I’m praying it will), I think I’ll be able to dedicate some more time to this blog o’ mine. The Society has been around for more than three years now and maintains a steady readership. And while it doesn’t have the number of fans some older and more prolific blogs have, SoTPR is still in the upper echelon of old school blogs. It seems as shame to throw away all that hard work now.

So what to do? First off, it’s high time this place got a revamp. In the weeks ahead I will be playing with the design a bit to come up with something new, but still legible. I’ll be editing and updating my links section and playing with ideas for a nifty new banner up top (I remain one of the few elder statesmen of blognards who has never gone beyond a text header). It’ll likely be a hack job since the visual arts is not my forte, but I’ll endeavor to keep it classy and discrete.

Secondly, I’m going to fold my side blog Secret Antiquities into this one. The premise of having a secondary blog for material not directly relating to fantasy gaming was sound, but the end result was two blogs I ignored and not much progress made on either. Seeing as we’re all gamers, I don’t think anyone will mind too much if I post the occasional design ideas for a system other than D&D and its various clones. Unless my readership starts abandoning the joint in droves, expect to see some reposting of things from Secret Antiquities here as I integrate both blogs into one.

Thirdly, and I know I’ve stated it before, 2012 will be the year the Stonehell sequel is finally released. The fact that it is so far behind tears me up more than I’d like to admit and since my name is synonymous with that dungeon, I feel its failure to see the light of day reflects poorly on me. To correct this, I’m committed to producing one new quadrant of Stonehell a week. While that might mean it takes all year to complete the manuscript, slow progress trumps no progress.

Lastly, although connected to the above, 2012 will see me at GaryCon IV. I intend to try and play as much as I can, but I will be bringing Stonehell with me to Lake Geneva, hopefully with brand new material to test drive. There are no official Stonehell sessions on the schedule, but if you corner me, I’ll gladly run it during the open gaming portions of the con. I’ll even allow your FLAILSNAILERS to bring your PCs for a visit if that’s cool with how things work in FLAILSNAIL-land. As always, Stonehell’s Save Your Ass T-shirts will be honored, so grab one now and edge out your competition for loot.

More projects and plans will be announced as they develop, but I think the above is going to keep me busy for awhile.

OK, with that out of the way, let me say my piece on the 5th edition which isn’t the 5th edition of D&D. In all honesty, I was completely indifferent about the announcement. That surprised me a little, but it’s the truth. There’s no gnashing of teeth or rending of raiment here. The game will come, I’ll check it out, and if it’s fun and captures my interest, I’ll play it from time to time. I’ve no expectations that it will heal the great edition rift or create the greatest version of the game ever. I might run it or I might not. I signed up to get a look at the beta version once it’s released, but I suspect that will be the extent of my involvement. I’m certainly not going to attempt to steer its direction. It will be whatever Mike and Monte design within the boundaries laid down by management. I wish them the best and hope Wizards comes out with an entertaining diversion that attracts more gamers to the fold. After all, more tabletop gamers are good in the grand scheme of things.

I don’t expect to give much coverage to the game here so this may very well be the last words I say on the game until it is released. Others will certainly be following its development with close scrutiny. I’ll say this though: “5E” looks really, really strange when seen written out to my eyes. I must be getting older.

Saturday, October 1, 2011

Thanks, Dave

I just got home from the 3rd Annual NYC Dave Arneson Memorial Game Day. It's been a very long, but very entertaining and sometimes enlightening day. I'll have a little more to say about it during the week ahead, but I did not get nearly as many pictures as I had hoped and things were still going on when I left.

Suffice to say, none of that fun would have been possible without the contributions of Dave Arneson. Thanks so much, Dave. You changed the world with a simple idea. Thanks also to Tavis Allison for organizing the event and to all the game masters and panelists who came down to help out. It was well worth braving the wilds of Brooklyn and getting up before dawn to do so.

Monday, December 20, 2010

Holiday Hiatus

Yesterday was the last session of the Watchfires & Thrones campaign for 2010. It ended on a triumphant note, and although unplanned, was the perfect session to end the year with. According to my belief that most successful campaigns enjoy an 18-month lifespan before the itch to explore new genres/settings or referee burnout takes its toll, this month also marked the halfway point of that lifespan. Although I’m anticipating that Watchfires & Thrones will end when the first few characters reach name level and construct bastions of civilization in the Uncertain Lands, I don’t have anything in particular planned for the campaign’s end, so it may not terminate exactly at the 18th month point. Nevertheless, it’s nice to see that the PCs advancement is roughly on track to this end.

As might be imagined with reaching the middle of the campaign, I did suffer through a few weeks of scraping the bottom of the creative bucket and a little referee brain fry, but I’m on the rebound and feeling better. Rather than take chances though, I’m going be (mostly) stepping away from the world of roleplaying games for the holiday season to spend time with the family, relax, and recoup. I’ll be toying with the campaign world some, reading a few old books, and working on some projects and posts for 2011, but these are all secondary, even tertiary, concerns. I just want to enjoy a peaceful break and be thankful for what the past year has given me, miser that it’s been at times.

To that end, this will be the last post for 2010, barring any unforeseen emergency announcements. I’d like to thank all of you who’ve put up with these often mad rambling for the past two years and counting. Your continued patience and unflagging interest is greatly appreciated. I’d also like to thank everyone who has willingly parted with their own money in these tight economic times to procure the products of my fevered brow, be it The Dungeon Alphabet, Stonehell Dungeon, or the second Stonehell Supplement. Like for so many other people, money has been tight around these parts and your generosity is occasionally the only thing keeping Knuckles and Bruno from knocking on my door and breaking my kneecaps. I am both deeply grateful and humbled.

I’d also like to thank everyone who has taken the time to personally write me an email to say how much this blog or my books fire their imaginations and how they’ve incorporated my ideas into their own campaign worlds. Writing is a lonely business; writing for the Internet even more so and your letters remind me that I’m not howling into the void in despair.

I’d especially like to thank my regular players, both past and present, who’ve allowed me to turn the theoretical ramblings here into actual play, allowing me to see where I was on to something and when I was just full of shit. Your constant presence at the gaming table is the greatest reward any referee can ask for.

So to all of you, no matter what creed you ascribe to or celebration you enjoy, I wish a happy holiday season and a happy, healthy, and prosperous 2011. I’ll see you on the far side of tomorrow.

- Mike