I had a revelation this week: I suck at self-promotion. I’ll
talk your ear off about whatever cool widget or book that’s coming down the
pike that has my attention, but when it comes to plugging my own work, I need a
PR guy. A media assassin. Harry Allen, I gotta ask him.
This satori luckily coincided with the fact that I did an
interview for Jennisodes to help plug
“Of Unknown Provenance” and the rest of my upcoming projects. I’ll provide a
helpful link once it goes live, but, in the meantime, let’s take a closer look
at “Of Unknown Provenance” and the madness behind the method. Maybe once you
see what’s going on in my head, you might be willing to help turn it from a
flight of phantastical whimsy to an actual dead tree thing.
First of all: provenance. It’s not a word that gets tossed
around a lot, so a definition is in order. In short, provenance is the chain of
ownership behind an item. In the art, archival, and collecting worlds, knowing
the provenance of something is extremely invaluable when determining its worth.
Was that painting owned by a dear friend of the artist? Was is purchased
through legitimate channels or did it just appear one day on the market without
documented ownership? Establishing a clear provenance is very important in
legitimate dealings and collecting, so already you have an idea that this
adventure concerns people, places, and things not at all concerned with how
they got their paws on the items in question.
When James approached me to participate on the project, his
orders were pretty loose. In fact, they boiled down to “do whatever the hell
you want if it’s cool.” Now, that’s a constraint I can work with! So with that
direction in mind, I started brainstorming. Do a dungeon crawl? No thanks, been
doing too much of that with Stonehell and I need to expand my horizons. Hex
crawl? Extraplanar adventures across time and space? Again, not really that
exciting for me at the moment.
The hackneyed old phrase in writing is “Write what you
know.” As some of you are aware, I’m an archivist by trade when not churning
out RPG books and it’s a career and institution that doesn’t get a lot of play.
I think that outside of the Nick Cage “National Treasure” film, I can’t recall
the last time either archivists or archives got a fair shake in popular
entertainment. And so, I decided to correct that.
Archives, like museums, are repositories of items and
documents with “intrinsic historical value.” They’re places to stash stuff you
want to preserve, but don’t necessarily want to lock away forever. A place to
keep the grubby hands of the everyman away the good stuff and let those
qualified to handle and appreciate it do so under controlled conditions. As
John Constantine once said about the British Museum, “It’s where they keep the
loot.”
As we all know, loot and adventurers go together like gin
and tonic, so the concept of introducing such a store house—combined with my
own experience in the trade—seemed like a natural fit. Riffing off that idea, I
started thinking about the final scene in Raiders of the Lost Ark, the GURPS
supplement Warehouse 23, and the Sci-fi series Warehouse 13. What red-blooded, greedy adventurer wouldn’t want a
chance at prying open some of those crates and seeing what might be worth
taking? OK, I think we’re on to something here.
James Raggi has also been charting a different course for Lamentation
of the Flame Princess as of late, setting-wise. From my view, he’s been moving
away from your standard pseudo-medieval fantasy setting and looking towards the
15th and 16th centuries, a time when rampant imperialism
and the subjugation of anyone unfortunate enough to live in an area possessing
value to those empires was commonplace. That tied into the concept of a
storehouse of esoteric loot. After all, once the caretakers of such cultural
artifacts have been exterminated, who’s left to keep their “quirks” under
control? Best to stick those things somewhere safe until somebody can puzzle
that out. I’ll also now break a cardinal rule of writing and design that states
you should always obscure your sources by saying that Blue Oyster Cult’s Imaginos album, specifically “Magna of Illusion” plays
an important role in defining my course for “Of Unknown Provenance.”
Those of you familiar with my Stonehell know that I’m very
big on modular design, and not what one usually means when referring to “game
modules.” I enjoy telling a big story, but I also realize that not everyone
wants to listen to the whole tale, preferring only to take the chapters that
interest them instead. “Of Unknown Provenance” will reflect that same design
philosophy. To accommodate that goal, I
found myself drifting back to the old horror/sci-fi anthologies of my youth: Tales from the Dark Side, The Outer Limits,
The Twilight Zone, Amazing Stories, Friday the 13th: the Series,
and even Freddy’s Nightmares. “Of
Unknown Provenance” is an homage to those shows, featuring a central adventure “plot”
(for lack of a better word) comprised of several smaller vignettes that twine
together to give the players multiple views of what’s happening at the Night
Archive. So, if you’re the referee and have no interest in the big picture,
there’s going to be lots to loot from this adventure. I’ll even provide the
dotted lines for you to cut along when you take out your mental scissors.
I’m still not settled on an “appropriate for PCs of levesl X
through X” for the adventure and won’t be until the fingers hit the keys and
start exploring the Archive, but likely this one’s going to end up in the “PC
sweet spot” of 6th-8th level.
You can hear me talk some more about “Of Unknown Provenance”
once the Jennisodes podcast goes live, but in the meanwhile, I hope I’ve given
you all a little peek at what to expect from the adventure. If this helps you
decide you want to make “Of Unknown Provenance” a reality, hop over to IndieGoGo and make a
contribution. My thanks go out to everyone who’s already contributed based
solely on my name and the thumbnail description I provided. Hopefully you and
the rest of the gaming world will get a crack at the Night Archive and
discovering why it’s the uncertain things that make life so interesting.
9 comments:
Thanks Michael. Now with my limited funds I need to fund you and Jeff. Both modules sound awesome.
I hope it makes its funding, as I'd like to see this concept in action. I like the archive idea, and the modular aspect is fascinating.
If you haven't yet, you should definitely watch the movie The Librarian.
You already got my money, but I'm really glad at the peek behind the DM's screen.
@ R.J. Thompson: Thanks! OUP doesn't have shark-riding giants, but I still hope to please!
@ Kelvin Green: Good luck to your project as well, sir! I'm very excited about the modular approach. Even if this one doesn't make the funding, it's an idea I'll use in the future on another work.
@ Roger: I did see it, but it's been awhile and I don't remember much of the plot. But I think they had some sort of the same "let's keep this stuff under wraps" vibe the Night Archive works with.
@ Justin S. Davis: Thank you for your contribution, Justin. I'm glad you enjoyed the look inside my feverish brow.
Your campaign is one of the few that looks like it could make it. Almost a quarter of the way there already. Just needs a good strong push now at the end!
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