Wednesday, February 1, 2012

'Naut Fight! Playtest 2

This cocludes the 'Naut Fight! portion of the consolidation process between Secret Antiquities and The Society of Torch, Pole and Rope. New content is on its way shortly.

This week we were back to four players again, allowing me to see if ‘Naut Fight! remains playable with even more ‘Nauts battling it out in the arena. Not only do the rules still allow for fast and exciting play with more players, the game seems to increase in fun at an exponential rate! The only drawback was I had to supplement my playing pieces with a Binary Load Lifter from WotC’s Star Wars Miniatures line


Everyone except last week’s winner chose to create new ‘Nauts this time and we had a wider array of engines and specials. Our first-time player allotted most of his build dice into Speed, allowing him to run rings around the other three combatants. Seeing that it would take their combined efforts to bottle up and destroy the swift-moving construct, the rest of the gladiators put aside their differences for several rounds and turned their attentions on the poorly armed and armored ‘Naut.



Having learned that putting a big hill for the ‘Nauts to fight over in the middle of the arena keeps the battle in one place, I decided to mix things up this time around. Instead of a pile in the middle of the board there was a pit with a single hex platform at its center. A glowing orb floated above the platform, and the returning players recognized this as a body reinforcement globe that added to their ‘Nauts’ hit capacity. One player headed straight for it in the initial round, almost reaching it, before discovering that the orb jaunted around the arena randomly, coming to rest in the middle of areas of intermittent fire. This proved to be no obstacle for one ‘Naut who possessed an engine that help resist fire damage. He scooped it up early in the fight, but the flame rings around the arena continued to be obstacles throughout the fight.


There was still a lack of body slams or overbearing attacks in the match, despite my reminding the players of that option. We almost had an attempt to push one ‘Naut into the center pit, but the opposing gladiator lacked the movement that round to close and make the attack and the threatened ‘Naut moved clear in the following round.


The special weapon of the game was undoubtedly the Fimbul Gun, a cold-emitting cannon that could inflict freezing damage on a ‘Naut or be used to ice down hexes in the arena to create slippery terrain that slowed down movement through them. Two gladiators had these, and you can see the iced-down ground in the pictures (the hexes marked with blue lines). The Fimbul Guns helped corral the speedy ‘Naut into a corner where it was finally destroyed.


The game is turning out to be a surprise hit and the guys are beginning to hint that I should be working on a demonstration model to shop around. They continue to provide valuable feedback and suggestions, but the real proof of the game will come the next time I get together with my friendly, non-roleplaying board gaming group. If ‘Naut Fight! proves to be a hit with them, it demonstrates that this could be something more than another portion of the October Country. I may have to pick up two more ‘Naut miniatures to bring the possible number of players up to six. If six is still fast, furious fun, I might really be on to something here.



After ‘Naut Fight! wrapped up, we managed to squeeze in some actual October Country roleplaying. The party picked up a fourth member at Hunger Rock College and got a lead through some useful inquiries (and thus skipped a part of the adventure, but this is a good thing) that led them out to the burned-out insane asylum downriver from the City of Midnight. Hired goons were encountered and defeated, and the party now believes a group called “The Silence” is involved with the attempt to shut down the library. Sounds of chanting were heard and exotic incense filled the air as they entered the asylum, but what awaits them at the end of the soot-covered hallway will be revealed next week (along with some pictures and game stats).

2 comments:

Anonymous said...

Hello I'm curious about this game and see in Naut Fight the way to re-use my Mechwarriors figs.
Hope to see more !
Ludovic (France)

Michael Curtis said...

Hello, Ludovic! More will be coming in the months ahead. I intend to eventually release the rules in some format once I have all the bugs worked out of them. 'Naut Fight has proven to be one of my better creations and I look forward to sharing it with others.