Showing posts with label bullshit. Show all posts
Showing posts with label bullshit. Show all posts

Wednesday, January 18, 2012

Back from Black

Readers attempting to visit this blog yesterday discovered that it did not exist. I hope I caused no undue alarm, but I pulled the Society of Torch, Pole and Rope down in support of the boycott against SOPA and PIPA. I figured my readership is smart enough to twig to that and no clarification was necessary, especially once the Society reappeared after midnight. As it turns out, the blackout was successful in demonstrating that many are unwilling to let corporate interests curtail the Internet and several of the legislations’ sponsors withdrew their support of the bills. I guess an election year was the wrong time to try and muscle these bills through.
   
We now return to your regularly scheduled, non-political programming.

Monday, June 13, 2011

I Beg to Differ

I wanted to point this out because I’ve been seeing it a few places online now and it just needles me. Maybe you’ve see it too.

I’m referring to the ads for Dungeons & Dragons Daggerdale, a new title for the Xbox. I’m not one for console gaming, but it’s not that there’s a D&D video game which irks me. It’s the fact that they use this quote as part of the advertising campaign:

That’s pretty much the most asinine statement I’ve heard in recent weeks. OK, I’ve vented; back to lighting candles and not cursing the darkness. Sorry about that.

Wednesday, February 9, 2011

The Siege of Fort Wolf’s Head

Last Sunday saw the players in my Labyrinth Lord campaign defending a remote frontier settlement against a horde of goblins. The scenario was lifted directly from Night’s Dark Terror, although the events leading up to the siege were a result of the players’ own actions. Putting them in charge of the fort’s defense was a great way to shake up the game for a session before returning to the dungeon crawl that seems to be the preferred style of play. I almost, almost sent out an email to players to suggest they watch Zulu or Assault on Precinct 13 before the game, but decided to not tip my hand ahead of time. Michael Caine references were made nevertheless.

The biggest problem in preparing for the battle was that I didn’t have a map of the frontier fort that accompanied the module. My copy of B10 is secondhand and is missing the big map and counters. If I was dealing with people who maintain a reasonable business model, I would normally have the option to buy a PDF version of that adventure and print out the map in pieces to tape together. Alas, Hasbro has an interesting method of doing business. Thankfully, someone was kind enough to provide me with a copy of the map so I could reproduce it on a sheet of Gaming Paper ahead of time. I’m attaching a photo of that reproduction to this post—just in case anyone else out there was wondering what the map of the outpost looks like.

Wednesday, January 26, 2011

Ideological Conflict at the Temple School for Young Amphibians

I’m still waist deep in projects this week, but the level of work is slowly dwindling. I have a few things in the pipe for later this week or the next, but until then, here’s a little something I found on my old computer during the Great File Transfer of 2011:

This is also a reminder that The Fane of St. Toad, one of my first contributions to this thing of ours and a tribute to both Dave Arneson and C.A. Smith, remains available as a free download here. If you’ve missed it before, check it out now.

Friday, August 13, 2010

I'm Certain Another Response Was Intended

I'm in the process of putting together another retrospective about the Forgotten Realms. It's a work in progress but it has been an enjoyable task. I've tracked down a couple products that I missed when they were initially released, and that's been a mixed bag looking them over. I'll cover that in more detail during the actual retrospective.

Today, I got my first look at the 4E Forgotten Realms Campaign Guide. I didn't purchase it, merely read through selected sections of it to get an idea of what's changed. I knew about this Spellplague thingamajig and the fact that they bumped the timeline ahead 100 years to accomodate all the changes that were made to 4th edition D&D, but I never took the time to see what that meant in actual game design terms.

I threw up a little when I read the book.

I'll be the first to admit that my general disgust is entirely on me. My memories of both the setting and the fun I had with it go back more than twenty years (a fact I still can't wrap my head around), so I'm obviously going to judge any new Realms product on that very subjective scale. Knowing this doesn't make the pain of watching something once so beloved become a travesty of all it was. I couldn't help be feel like I was experiencing the inverse of Nothing But Flowers.

Something needs to be done about this.

Friday, July 30, 2010

Is This The Final Purge?

I've noticed that for the past few weeks, the link to the Old Edition Downloads section of the Wizard of the Coast website has been a dead link. While it is still possible to find your way to some of the PDF versions of older showcased modules like The Palace of the Silver Princess or Ravenloft II, you have to know what you're looking for because the main page is no longer valid.

While it's possible that this might simply be a matter of a change to the informational architecture of the site, I have an uneasy feeling that it's truly the death knell for getting legal PDFs of older products. That's a shame, because I was really looking forward to browsing some of the classic Realmslore products that were once hosted there.

Tuesday, July 7, 2009

Updated Update

The files are again available. While doing some research on the various file-hosting alternatives offered by you fine folks, I rediscovered that I had a Mediafire account stemming back from the time the Open Game Table was being assembled. Since it was still valid and several of you had suggested Mediafire as an alternative, I went with them. If there are no problems with the files hosted there for the next several months, I'll likely keep any future crazy, homebrewed files there.

I believe that I found all the dead links and updated them to reflect their new homes. It's conceivable that I may have missed one or two, so if you do stumble across a non-working link, please drop me an email or leave a comment here so that I can make the correction. A complete list of all the files currently available can be found at http://www.mediafire.com/poleandrope.

I again thank you for your patience during the chaos and hope that it remains the exception around here and not the rule. My further thanks to everyone who made suggestions or offered temporary hosting services over the last two days.

Monday, July 6, 2009

Files in the Ether Update

Well it appears that unless I wish to pay Orbitfiles $60 a year to upgrade my account, I can't link to any of the files currently residing in my non-public "shared" folder. Considering that I don't make any money off of my crazy .pdfs posted here, that's an additional cost I can't justify in this economy.

Some alternative options have been suggested and I'll be exploring those in the next few days. In the meantime, all the links will remain non-functional. If you really, really need to get your hands on one of the .pdfs, drop me an email at the address listed to the right and I'll try to work something out. Sorry for the inconvenience.

Files in the Ether

I've been using Orbitfiles.com to host most of my crazy-go-bananas homebrews for the last several months. Just recently, they changed their free plan features to no longer support a personal user page for hosted files. I've just become aware that this change means that all my former linked files are now coming up "file deleted."

The files are still stored on Orbitfiles but on a separate, non-public page and I'll need to go back and adjust the links to these files accordingly. I intend to start doing this later tonight and will make an announcement once the switch is completed. My apologies to anyone whose tried to access any of my supplemental material recently only to discover they appear to have been deleted. I'll be looking into other file hosting options in the near future to see what else is available for my needs.

Wednesday, July 1, 2009

The Growing Division

As a rule, I try to avoid using the Society of Torch, Pole and Rope as a platform from which to throw rocks. I like to think of this blog as a place to celebrate creativity rather than chastise stupidity. There are plenty of other sites more than willing to indulge in the latter. Nevertheless, sometimes something so asinine occurs that I can’t help but break my own rule.

Today saw the conclusion of the One Page Dungeon Contest. This contest asked the gaming community at large to submit their best ideas for adventure locales in a game-system neutral format. The response to the call for entries was an unforeseen 112 entries, all of which will be offered as a free .pdf in the coming months. The winners of the contest were awarded a few generous, albeit not grandiose, prizes, and their endeavors will receive a great deal of exposure to gamers around the world.

Back in February of this year, Fight On! magazine offered the Erol Otis Art Challenge, which invited artists of all calibers to submit their best variations on a theme to be judge by the esteemed Erol Otis himself. While I don’t know for certain how many entries were received for this contest, if the amount of winners are any indication, the entry pool must have been quite deep. The winners, runner-up, and honorable mentions of this contest will all receive some much deserved limelight in the pages of Fight On!, if not other places, over the coming year.

Fight On! also just announced the “Weird Enclaves and Black Pits” competition. Whereas the Erol Otis Art Challenge was looking for artists in the visual medium, “WEaBP” is searching for wordsmiths to submit fantasy fiction for a planned anthology. Again, prizes are small but the opportunity for exposure is the much greater reward.

Wizards of the Coast has also announced a new contest: the “Sell Your Sole Competition” in which they’re asking the gaming community to design a shoe. Yes, that’s correct. A shoe. (Rather than attempt to make fun of this, I’ll merely direct you to the Swords & Wizardry forum where I first became aware of this and where people are doing a much better job of mining the contest for laughs.)

My mind boggles at this, although it really shouldn’t. I spent just enough time in the corporate world to know that these “wouldn’t it be fun if?” ideas regularly make appearances. Especially when the company has just partnered with an apparel manufacturer and is looking for to generate “cross-company synergy to appeal to a target demographic.”

This contest comes at a time when WotC/Hasbro has already burned off a lot of goodwill in the gaming community due to their decision to pull their .pdfs from sale and their inability to get their digital D&D initiative fully functional. Although the company divisions involved don’t overlap, you’d think that they might be somewhat aware of the PR connotations that this decision for contest whimsy might engender amongst their consumer base. They should really be making at least a superficial gesture to make it appear as if they’re getting their house in order and a “Here’s a grand, kid, plus a free pair of kicks” competition that is a thinly-veiled scheme to get some cheap design work done for them isn’t going to help matters.

I have difficulty envisioning that this contest will lead to the emergence of the next INSERT YOUR FAVORITE RPG ARTIST HERE. Conversely, this is exactly what I expect will come out of the One Page Dungeon Contest, the Erol Otis Art Challenge, and the WEaBP competitions. Sometimes a little bit of encouragement is all it takes to get a previously reluctant but talented individual to get serious about writing or illustrating for the role-playing community. This is not idle speculation because this is exactly what happened to me.

Last year, Grognardia ran a series of contests called the “Grognard’s Challenge”. It was this series enticed me to submit some of my own creations for consideration. Surprisingly, two of my entries ended up winning. The success of my first entry led me to believe that somebody out there might be interested in some more of my ideas and this blog was the result of that speculation. This blog served as the birthplace for the Dungeon Alphabet, which was then brought to the attention of Goodman Games. The result of that was that I’ll soon have a professional rpg design credit to my name. While the Alphabet was still being written, I started submitting articles to Fight On! and Knockspell, and I’m pleased to be a contributor to those fine publications. There are a few more irons roasting in my fire at the moment, all of which can be attributed back to some minor success in the Grognard’s Challenge.

I’m not suggesting that I’m destined for any greatness in the role-playing publication world, nor am I saying that what happened to me will happen to everyone. What I am saying is that it is the little things like the “Sell Your Sole” competition (a most ironic title in my opinion) that suggest to me a growing divide between WotC and their target audience. If I had any vested interest in WotC and their current game line, I’d be a very angry man. Luckily, I have no dog in this fight and, if anything, I’m a beneficiary of this growing schism between what the gamers want and what Hasbro wants them to want.

Like the tiny shoots of grass that grow in cracked cement, destined to become great trees, the OSR and the smaller rpg companies have taken root in this growing divide. Rather than attempt to steer the audience in the direction they wish to go, they encourage the consumer base to define the market and to serve as a nurturing ground from which to harvest new ideas, new writers, and new artists. The role-playing community is seeing some new faces and new diversity, all of which is to the benefit of the community as a whole. These small contests are helping to uncover new talent and to give them the exposure and encouragement they need to flourish, and for that I’m extremely grateful.

So keep the contests and competitions coming. To all of the individuals, small groups, and companies that sponsor and support these opportunities for new talent to emerge, I thank you. To WotC/Hasbro, I’d like to say “good work.” Your ongoing efforts are much appreciated down here in the topsoil, even if we’re not going to be wearing your D&D sneakers.

Wednesday, April 15, 2009

.PDF or Perish

This is a reminder that anyone who has previously purchased Wizards of the Coast .pdf products from RPGNow.com or DriveThruRPG.com has until 10 AM EST tomorrow (Thursday, April 16th) to download your lawful property before they're gone forever.

Details here.