Friday, September 14, 2012
A Fake Thing That Should be a Real Thing
Monday, July 9, 2012
Cure Humorous Wounds
Level: 1
Duration: Permanent
Range: Touch
Monday, May 21, 2012
New Goblinoid Games Playtesting Underway
The following except is from the email that went around to Society members this morning. If it piques your interest, why not go to the LLS page and sign up!
I'm looking for playtesters for a new Pacesetter System game developed by Michael Curtis. The genre is urban fantasy, particularly of the dark urban magic variety.Playtesters will receive credit in the book and free PDFs of the final release.
In order to be a playtester you need to have a currently active gaming group willing to play, and be willing to commit to playing three sessions before September 1st. I would also ask that the GM submit a playtest report, briefly describing your experience running the game and any comments by the players. Ideally you will already have played similar games like TIMEMASTER, ROTWORLD, SANDMAN, etc., but this is not mandatory.
I'm really excited about this game! I think Michael Curtis has done a great job with it.
Dan Proctor
Goblinoid Games
Thursday, April 26, 2012
In Case You Missed It
Looking for more Pacesetter SystemTM games? Michael Curtis has just finished writing and playtesting an all new game using this system. It will be opened for additional playtesting very soon to members of the Labyrinth Lord Society!I can't release any details until Dan makes a formal announcement, but let me just say I had a blast writing this one. If I could only tell you some of the weird-ass books I used as reference material on it... I was worried I went a little too far into Bat Country, but so far, those who have seen the game really dig it. Forget D&D Next! Sign up to become a member of the Labyrinth Lord Society and get a first-look and chance to playtest it before it hits the shelves!
Wednesday, February 8, 2012
Beware the Crazy-Ass Miniature Level of Stonehell!
Wednesday, February 1, 2012
I've Never Laughed Harder While Being Terrified
Thursday, January 26, 2012
Why is the OSR not producing a fanzine like this?
Thursday, January 19, 2012
Signs & Portents
Others more versed is such matters have undoubtedly already addressed some of the issues I’m about to mull over, but I’ve been head-down trying to catch up on projects and haven’t had much time to wander the blogosphere and the forums to see so for myself. Please forgive me if you’ve seen this hashed to pieces already.
Continuing in this vein (and remember this is mere speculation), what happens if the 1E books sell like hotcakes at a lumberjack competition? Wouldn’t the next logical step be to see if more out-of-print editions have a place in the market? Is the OD&D bookcase set we’ve been asking for, one to put in the game closet next to Monopoly and Trivia Pursuit, an inevitability? Again, this is a good thing.
Saturday, January 7, 2012
They were Gods in those Days
I was in a GAMMA WORLD game that Jim Ward ran a few years ago. It scared me to death. Jim has a habit of rolling huge numbers of dice of damage at the snap of a laser, and his campaign was full of amusing things such as Cthulhu-size lake monsters and deathray satellites that diced up ground targets with impunity. But his most famous creation was the subtly named Death Machine, a nice little military relic of the Social Wars of the game’s background.
What’s a Death Machine, some of you may ask. Here’s a story: A few years ago, when I was in the Army, I told everyone in my gaming group to each pick his or her favorite deity from the AD&D® game, and prepare to role-play that deity in a special scenario I had developed. The next hour was spent in feverish excitement as a large assortment of gods and supermonsters met on a deserted plain and awaited their opponents. Suddenly a huge space-time warp opened up in front of the incredible assembly . . . and out of the alien warp came three brand-new, fully armed, fully powered Death Machines on random programming.
Two gods died in the first 10 seconds of combat, each taking over 700 hp of damage. A third god died before the minute-long fight was over, and two other gods (including Demogorgon) fled the battlefield in utter panic. All the rest of the deities were pounded with atomic missiles, lasers, bombs, rockets, shells, bullets, force fields, and death rays. Thor bent the nose of one Death Machine with Mjolnir but took a nuke in return. If I had not used random attacks, all of the gods would have died in 30 seconds, no sweat. It was wonderful.
Thursday, December 22, 2011
What the Heck am I?
Friday, November 18, 2011
Here's Brian Blessed as M.C. Escher
Friday, October 28, 2011
Say What You Will About RPG Blogs, But...
Monday, August 8, 2011
Over the Wire & England Invaded

While tooling around online looking for Victorian period minis, I happened upon a mention of the miniature skirmish wargame, England Invaded. Produced by Over the Wire Games & Miniatures and available from Warrior Miniatures in the U.K., it seems to be set in an alternate history timeline where World War I broke out a couple decades early. The minis are the perfect mixture of the Victorian and the Great War, and cover the English, German, French, Turkish, American, Cossacks, and a few independent forces (the Americans all have cowboy hats).
I’m not much of a mini wargamer and have no interest in pursuing a second career as Warhammer general, but this line tickles me in just the right places. Has anyone out there had any experience playing this or with the minis? The prices aren’t bad for buying them overseas, but not cheap enough to justify spending the cash without doing some research.
My attitudes and interests when it comes to RPGs have been heading in strange directions lately, and if this turns out to be a winner, I can see strange fruit being born from peculiar trees.
Wednesday, June 29, 2011
Your Adventure Design Homework for the Weekend
Hercules versus The Three Stooges. Or, the Three Musketeers get transported to Mars where they’re going to fight the evil king of Mars, and, as it turns out, Mars is like the party planet; all the women are running around naked and there aren’t very many guys, so it’s kind of like Australia where there’s like 10 girls to every guy. Something like that.Extra bonus points if you can squeeze in Bigfoot.
Saturday, May 21, 2011
All Next Week: School's Out for Summer

Wednesday, May 11, 2011
The Internet is Useless in Certain Endeavours
Any L.A. natives (or as close as one gets to being native in a city composed of transients) know the scent I'm thinking of? A light, floral smell that seems most potent in the winter months? I may have to start haunting florists to nail it down
Monday, May 9, 2011
In Order to Discover New Places, You Must First Throw Out the Old Maps
In retrospect, I realize that I made an error in introducing material from the Advanced Edition Companion. Not because the supplement is flawed, but because it essentially undermined my whole purpose for going back to the roots of the hobby for this campaign. The campaign began to resemble AD&D in rules and style, and if that was the case, why wasn’t I just playing AD&D? It was time to chuck all the extraneous material and go back to basics and cultivate anew.
One of my primary goals in keeping to the basics and building from there was that I was hoping to create a game that was uniquely my own and not just another standard D&D world. This has been a mental hobgoblin of mine for quite awhile now, one which gets aggravated every time someone decides to expand the types of playable classes and wanders into the same old paladin, ranger, bard, druid, etc. territory. Having seen some of that appear in my own world, I had had enough and was seriously looking to break out of these same old variations on a theme.
It was a route I had taken before with both my Mule and Octopus class—solid, yet unorthodox player classes that explored what you can do with a class-based fantasy RPG—and one I plan to continue following. So, instead of adhering to the classic fantasy archetypes, I’ve become more inspired by other driving forces: “Is it something I’d like to play?” and “Is it something different?” The answers to these questions so far are indeed inspired.
As an example of where my mind had been wandering, an instance I’m most proud of, I’d like to present you with my latest class: the ghost. That is not a metaphorical name; it is a dead adventurer who continues to practice his former profession, unwilling to let a little thing like kicking the breathing habit slow him down.
I’m continuing to tinker with a trader class, one that relies more on role-playing than combat and avoids the granting of magical powers, which is a route I’ve seen before, but never quite understood. There are a few other classes (or races, rather) in the stew pot and I’ll either debut them here or submit them for publication as they come to completion.
The ghost may not be for everyone, and it is certainly not for all campaign worlds. My vision of what D&D continues to change, even more so after a year-plus of old school playing. It is unlikely that I’ll ever return to what I once considered its default settings, and I’m looking forward to what this new territory contains.
Thursday, April 28, 2011
S&W WB Acquired

That vein of thought has managed to merge itself with a discussion I had with someone a few weekends ago, and I'm now thinking of coupling it with Swords & Wizardry White Box.
I'm aware that the WB rules remain available, but part of my idea involves taking a seed and nurturing it to its ultimate end--for weal or for woe. Thus, BHP White Box is almost ideal for my purposes.
Having just missed an eBay auction for one, I thought I'd cast my net upon the waters of my readers and see if someone has a gently used set they'll never find a use for. If so, before you put it up on eBay or offer it up to Noble Knight, drop me a line and we'll see if we can come to terms in either cash or swag.
Thursday, March 24, 2011
The Final Level of Stonehell Dungeon

Last night, we had snow yet again here in New York and I decided to while away the hours by making a mash-up of both types of Presto-Magix sets. You can see the final result by clicking the image below. The entire time I was creating this masterpiece, the only thing I could think of was that this looks like either the ultimate battle in Stonehell Dungeon or just another day in the world of Encounter Critical. Incidentally, I’m also pretty certain that this is what’s going on inside of Jeff Rients’ head at any given moment…
