Wednesday, May 5, 2010

New Magic Item: Galoot Cologne

Created by an evil prince (and part-time theatre critic), this vile substance is extremely lethal when consumed in its purest form. Anyone drinking the galoot cologne (cuh-LOG-nuh) must save vs. poison at -4 or die.

However, when the galoot cologne is mixed with food before consumption, the results are quite different. On a failed saving throw, the consumer’s Charisma is permanently reduced by 6 points unless he or she already has a Charisma of 6 or less.

If this is the case, the consumer’s Strength is permanently increased by four points up to a maximum of 18. Additionally, the consumer develops certain antisocial tendencies and becomes quick to anger. Should the consumer have a Strength of 14 or better (and a CHA of 6 or less) prior to consuming the liquid, they become a strange creature (never before seen on Broadway).

In this event, the referee is encourage to determine their new form using the tables and methods presented in Exquisite Corpses, The Random Esoteric Creature Generator, “Random Monsters” from The Dragon #10, or similar products. Referees strapped for time may use the stats for an ogre and assign the character 2-5 bizarre traits or new body parts.

4 comments:

rainswept said...

Why do they eat the cologne, as opposed to say, splashing it on to quell their razor burn?

Pallando said...

it goes very good with mashed potatoes

Anonymous said...

The tortchum never stops.

Any chance you'll stat up a sample thingfish?

Also I'm foggy on the game effects of the Oil of Afro-ditee and the dust of the Grand Wazoo.

Anonymous said...

BRUT! ...by Faberge...