However, when the galoot cologne is mixed with food before consumption, the results are quite different. On a failed saving throw, the consumer’s Charisma is permanently reduced by 6 points unless he or she already has a Charisma of 6 or less.
If this is the case, the consumer’s Strength is permanently increased by four points up to a maximum of 18. Additionally, the consumer develops certain antisocial tendencies and becomes quick to anger. Should the consumer have a Strength of 14 or better (and a CHA of 6 or less) prior to consuming the liquid, they become a strange creature (never before seen on Broadway).
In this event, the referee is encourage to determine their new form using the tables and methods presented in Exquisite Corpses, The Random Esoteric Creature Generator, “Random Monsters” from The Dragon #10, or similar products. Referees strapped for time may use the stats for an ogre and assign the character 2-5 bizarre traits or new body parts.
4 comments:
Why do they eat the cologne, as opposed to say, splashing it on to quell their razor burn?
it goes very good with mashed potatoes
The tortchum never stops.
Any chance you'll stat up a sample thingfish?
Also I'm foggy on the game effects of the Oil of Afro-ditee and the dust of the Grand Wazoo.
BRUT! ...by Faberge...
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