Knockspell Issue #4 contains a veritable cornucopia of gaming content for your retro-clone or out-of-print fantasy campaign! Here's a preview of the table of contents:My contibution to this issue is a primer on how to steal off-beat adventure ideas from Herodotus' The Histories. In other news, Allan "grodog" Grohe, Jr. offers up a review of The Dungeon Alphabet. I think he has nice things to say, but I've yet to read it myself.
From Kuroth’s Quill Allan T. Grohe, Jr.
Beneath the Crossroads: an Adventure Joshua James Gervias
Artist Interview: Christopher Burdett
Megadungeon Adventuring Tactics Matt Finch
Isles on an Emerald Sea 3: An Adventure Gabor Lux
Random Tavern Generator Robert Lionheart
Artifact Type & Attributes Scot Hoover
Spell Interval System John Stater
Online Roleplaying: A Quick Overview Marcelo Frossard Paschoalin
Rats in the Walls: an Adventure by Jeffrey P. Talanian
Stealing the Histories Michael Curtis
Free-Form Rules as a Referee’s Toolbox Al Krombach
Rolling Along: Wheeled Magic Items James Bobb
Weird Weather and other Unexplanable Phenomena J Shoultis, J Larrey, J Hartleb
Review: The Dungeon Alphabet Allan T. Grohe, Jr.
Weapon Generator J.R. Cone
New Magic Items James Bobb
Knockspell #4 is now available in both print and pdf versions from Black Blade Publishing
Wednesday, April 14, 2010
Knockspell #4 Now Available
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1 comment:
Here's my review of The Dungeon Alpahabet "It sold out before any of the FLGS I frequent received any copies."
At least all of those frustrating FLGS visits resulted in me owning more gamescience dice...
Word Verification: Deept - Obvious late nineties nu-metal band name...
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