4 – Work on a Gamma World sandbox game: This is the most ambitious project I intend to undertake in the coming year. Inspired by what people have been doing with the LBBs and the philosophy of “Imagining the hell out of them,” combined with the recent movement back to the sandbox-style campaign, I hope to do something similar with my second-favorite role-playing game, Gamma World. I believe that there is just as much room for home-brewing and pushing the limits of what is presented in the 1st edition of Gamma World as there is with OD&D. Adding a Wilderlands of High Fantasy-type hex-crawl setting to that game just screams out to me to be done. I intend to undertake this project without any preconceived ideas of what a Gamma World game should be other than what is presented in the original fifty-six page rule book and see what I end up with.
3 – Play test Ol’ Nameless: This one almost goes without saying. I’ve got everything I need in place to see if I still remember how to design and run an AD&D dungeon. Now all I need to do is actually find the time to run a group through the upper levels and see if I’ve managed to kick the rust off. If all goes as I hope that it does, I see what I need to tweak and where my weaknesses lie in the design department. Plus, it would be more fodder for posts around these parts.
2 – Finish up Ol’ Nameless through Level Five: This one really needs to wait until after I complete Number 3. The urge to keep going on Ol’ Nameless is still strong within me, but since I’ve already had to revisit previously covered ground in building the upper levels of Ol’ Nameless, I’m loathe to keep going until I see the results of those efforts in action. Once I’m able to see what I’ve done right and what I’ve done wrong with the top levels of the dungeon, I’ll be able to tackle some more of it without as much self-doubt. I’m trying to keep this resolution realistic. I’m more confident that I’ll be able to wrap up another three dungeon levels and six more sub-levels than I’d be stating that I plan to finish the entire thing by next year’s end.
1 – Find a name for Ol’ Nameless: The biggest of the Twelve. It’s become almost comical that I’ve done as much as I have with The Dungeon Not Yet Named™ and still haven’t settled on a title for it that pops to my ear. I think I came a little close last week during the commute home, but I’m still not 100% sold on any name that’s come to mind so far. The long this continues, the more likely that Ol’ Nameless is going to forever remain “Ol’ Nameless”.