Or at least how they perceived Level One before they noticed that the layout had undergone...changes...since they last ventured inside.
Sunday, August 21, 2011
Stonehell from the Party's Perspective
Or at least how they perceived Level One before they noticed that the layout had undergone...changes...since they last ventured inside.
Sunday, May 9, 2010
Secrets of Stonehell: Hall of the Elders
There is a room on the third level of Stonehell Dungeon which seemingly contains nothing but a handful of marble busts set atop pedestals. Each bust depicts an older human male and is labeled with a name.
In true old school style, each of the five names is an anagram of the name of a real figure from the hobby’s history. Some of the anagrams are simple; others less so. The identities of all five figures are revealed here for the first time.
The first is easy enough: Yrag the Elder, who is of course Gary Gygax, a man who used “Yrag” himself. I included it in this room because I figured it to be the most blatant anagram example and hoped that it would encourage the players to try and decipher the rest of them.
The second bust is labeled “Evaders Noan,” which sounds like a pretty badass name for a D&D character. It also happens to be “Dave Arneson” rearranged. I used this name in a previous unfinished and unreleased dungeon, but liked it so much that I had to recycle it here. It is also my first “in game” tribute to Dave, appearing in my notes before he passed away and predating vaedium by several months.
Next in line is “Jeermilch So,” who is also the reason why I decided to reveal this secret of Stonehell now. “Jeermilch So” becomes “J Eric Holmes” when shuffled around. Like some of the gamers in my age bracket, I was introduced to the game by way of Holmes’ “blue book” when an older cousin convinced me to play around Christmas time in 1980. Unlike many gamers who also entered the hobby via Holmes, however, I never developed the personal fondness for that edition that they did, instead preferring the Moldvay Basic set which was released soon afterwards. Granted, I was eight-years old at the time, so the more introductory level writing of Moldvay’s edition was probably responsible. Despite this character flaw, I do have a great deal of respect for J. Eric Holmes’ efforts to promote the game and draw connections between the hobby of roleplaying and psychological development. I do feel a little ashamed for us as hobbyists who are trying to keep the old ways alive and honor those who blazed the trail. We dropped the ball on missing Holmes’ death by more than a month and we should all be a little red-faced about that.
The fourth bust is labeled “Yammod Volt” and, after the previous revelation, I suppose it comes as no shock to admit that that’s “Tom Moldvay” all jumbled up. Moldvay’s another designer who I find myself respecting more and more as I grow older. With Watchfires & Thrones leaning heavily on pulp sword & sorcery as inspiration, I suspect it’s only a matter of time before the Moldvay’s “pulp trilogy” of modules show up in the campaign world. I finished clearing out a space for The Lost City over the weekend and I have some fiendish plans for the other two if the PCs start heading down certain paths…
Lastly, there is the bust “Rolo Utes.” Old Rolo differs from the other four in two respects. First off, he’s not a writer but an artist, and secondly (and sadly for the others), he’s the only name who’s still living. “Rolo Utes” is none other than “Erol Otus.” If I have to explain his presence in Stonehell, you’ve obviously wander onto this blog by some very bizarre pathway. This is not the sole appearance of Erol Otus in my work either, although his other manifestation is somewhat blemished. Those of you who own a copy of The Dungeon Alphabet should turn to the “One Hundred Book Titles” chart on p. 8 and take a look at entry #98. There, due to a typographical error (one that will be fixed in the book’s second printing so you really should go preorder a corrected copy right now), “Rolo Utes” shows up as “Rolo Ites,” the man responsible for the book, The Master’s Art. And speaking of “One Hundred Book Titles,” there’s one chart that’s rife with anagrams and inside jokes. Perhaps I’ll do a post about those one day when the creative juices are running slow and I feel like pulling back the curtain on another work of mine.
Monday, January 18, 2010
Secrets of Stonehell: Coal
Some of these related anecdotes will be short and sweet; others will require a bit more text to relate. While not all of them may be especially interesting to everyone, I will attempt to stick to only telling tales that I think have some entertainment value. If you’re the type of person who likes Easter eggs or delights in the reason why the phrase “Stop her, she’s got Mike’s keyboard,” is so funny, this series of posts is for you. And to start things off, I’d like to tell you the story behind Coal the bear.
On September 14th, 2001, just three days after 9/11, I was on one of the first flights out of JFK to start a new phase of my life in California. Having found myself out of a job after the web bubble burst, a producer friend of mine offered me a gig out in Hollywood. I’d lived in L.A. before and knew the city, so, with nothing keeping me on the East Coast, I took him up on the offer.
My first job “on location” in the film industry took me to Auburn, CA, where I spent nine weeks working on a cable movie remake of the TV series, “Gentle Ben.” The film featured Dean Cain and Corbin Bernsen, and, in the role of Ben, an 8 year-old, 600 lbs. black bear named Bonkers.
The shoot itself was a trip. One colleague kept calling those nine weeks in the woods “band camp” with good reason. Despite 14-hour work days, six days a week, the fact that I was standing atop a mountain under a brilliant blue sky for my paycheck was a welcomed change from the previous three years I’d spent in front of a computer monitor. Plus, just like summer camp, plenty of shenanigans ensued to keep the cast and crew entertained during our limited downtime. Not a bad way to earn a paycheck!
The highlight of course was regularly working with a very large bear. Bonkers was a most unusual ursine. He ate ice cream and chicken fingers like a stoned frat boy and had a penchant for jumping up and down in his trailer, resulting in thunderous booms and rattling steel that would occasionally ruin the audio track on a take. Then came the day when it was discovered that we couldn’t legally drop an eleven year-old kid down a mine shaft and onto a bear. The director looked about and, seeing my size, promptly sent me to wardrobe to b
e placed in the bear suit. I spent the latter part of the afternoon crouching next to a crash mat while our child star’s stunt double fell down a mocked-up 10’ pit, “bearly” missing me with each take.That day was only the first of several which saw me standing in for our loveable bear. Thanks to some method acting and advice from Bonkers' trainers about how to comport myself, I blend seamlessly into the film. You’d never know it was me in the suit. As a reward for my efforts, I was allowed to pose with my co-star one afternoon during lunch. That’s me on the right there.
When it came to writing Stonehell Dungeon, I found the need to include a creature to help diversify the habitat of the surface level. So, as homage to my time in the Sierra Nevada Mountains and my hirsute co-star, Coal was introduced to the dungeon. And, just like his real life counterpart, Coal can seriously mess you up if you’re not careful.
As one side note to my time in Auburn, I was shamefully unaware of the pulp connection that Auburn had and its subsequent role in this hobby of ours. It was only after we had wrapped shooting that I discovered, thanks to the book, Shadows Bend, that Auburn, CA was once home of Clark Ashton Smith. Had I only known at the time, I’d have gladly taken one of my few days off to track down his home and search the hills for his discarded carvings. Perhaps someday I’ll return to Auburn to not only reminisce about the shoot but to follow in Smith’s footsteps.