Showing posts with label Erol Otus. Show all posts
Showing posts with label Erol Otus. Show all posts

Saturday, June 23, 2012

Throwing Rocks in Texas (Part 2)

Friday morning saw me up early, rising before most of my fellow gamers emerged from their bedrolls, and the restaurant was just beginning to serve breakfast. But first: a quest! Needing various sundries, I decided to venture out to the gas station across the highway from the hotel. This stretch of thoroughfare was under severe construction, littered with traffic cones, mesh netting, concrete barriers, and thick, sticky mud. Traffic was a snarl even at the early hour and the whole unsightly mess became known as “The Highway Jim Ward Designed” for its sheer lethality. Dodging traffic and acquiring a thick coating of Texas mud to my sandals (they’re still caked in the stuff two weeks later), I managed to make it to the service station and back with all my hit points and limbs intact.

After breakfast, I milled around with the early risers for awhile, thinking I had time to kill. My first DCC session was supposedly scheduled to begin at 10 AM and the website and gaming grid supported that belief. Unfortunately, the convention program had it listed as starting at 8 AM, so I headed down to make the correction on the table sign in case anyone showed up early. Imagine my surprise when I found the entire table filled with players patiently waiting for me. OK, game on!

The scenario was “Emirikol Must Die!,” a stripped-down version of “Emirikol Was Framed!” I rigged up just for Texas. I discarded a lot of the backstory and set-up to get things rolling quickly, but soon learned I should have stripped it down more. As it was, I had to throw out the entire middle section of the adventure to get to the part where the PCs get a shot at the Chaotic One. They did triumph over Emirikol, thanks largely to the intervention of the elf’s patron, The Three Fates, who, thanks to a really great spellcheck, made them nigh-invulnerable for several rounds and gave them a +5 to most of their actions. Similar wise use of magic allowed the PCs to avoid a few of the deadlier traps, but I did almost manage to kill one character with a magical blueprint of death (buy the module when it comes out and see what I’m talking about).

A note about my referee style: I’m not usually a squat-behind-the-screen-and-roll kind of guy. I like standing and moving around when I run a game. This session had me going all out, however. I used the entire room to my benefit, peering over a divider to demonstrate a PC clinging to a balcony, skulking along a wall to show a thief’s move quietly attempt, squatting on a chair to emulate a pair of sleeping pterodactyls, and, in one moment of showmanship, throwing myself onto the floor to recreate a disastrous failed spellcheck roll. Something about this game had me on my best (or worst) hamming it up behavior.

I did forget to get everyone’s names who participated in “Emirikol Must Die!” A few are obvious (Erol Otus sat at my left hand during the game and took up the challenge of a DCC RPG Wizard) and fellow blogger Robert Fisher and his son were there as well. However, we had a few no-shows who were replaced by walk-ins and I didn’t grab everyone’s real names during the game. Goodman Games wants to credit you all as playtesters, so if you’re interested and are reading this or your know someone who played in that game, please contact me with your name either in the comments section or at the email addy over on the right.

After Emirikol died, I headed back to ballroom and chatted with fellow con attendees. I think I dropped some more cash at the con store at that time, picking up a secondhand copy of both Quag Keep and C.L. Moore’s “Northwest Smith.” Allan Grohe and I talked preservation of materials with intrinsic historic value (Black Blade has something very nifty in its possession and is just waiting on contracts to announce it and release it into the wild. Thanks for the early look, Allan). I’d see Allan a little later in Castle Greyhawk, but I yet again managed to miss a single one of his Aliens games. Gary Con V for sure, I promise!

Finished hobnobbing, it was time for me to wander back to the Longhorn Room for the impromptu “Gonzo Gaming” panel that was scheduled for Tim Kask and I. The link to the video of that is here. It was very nice to see some familiar faces in the crowd and I hope that Tim and I managed to sum up what “gonzo gaming” means to us and not bore you too much with war stories and off-beat ideas. Doing the panel with Tim was a lot of fun and we’re already thinking of what the “Tim & Mike Show” might do for Gary Con V.

The panel ended, allowing me an hour to grab dinner at the hotel bar before heading off to explore Castle Greyhawk. Allan Grohe does a great take on it, but I’ve learned that I really have problems facing 1E in an evening session at a con. I ran into the same situation at Gary Con IV. Basic D&D has become my game of choice and facing that wall of 1E modifiers and classes is just too much for my frazzled mind to handle in the evening hours. Notice my glazed look in the picture to the right. I’ve made a mental note of this and the next time I tackle 1E it will be the first session of the day. Despite my difficulties, my bard survived (barely), but those of us at the table agreed to never speak of the rust monster battle again.

After Castle Greyhawk wound down, I hung around for a little while longer, talking with Dough Rhea and Mike Badolato and other people wandering around. I saw Matt Finch and wished his good luck on the morrow’s Three Castle Award and finally got a chance to say hello to Tavis Allison. We kept seeing each other around the con, but never had the opportunity to shake hands and catch up. Tim Kask and I eventually wandered off to talk more about Eldritch Enterprises and other non-gaming related stuff, but soon it was way past the Witching Hour and I had to make my farewells for the evening before climbing into bed and falling instantly asleep.

Next up: Travelling through time and space, the Not-Be, and a whole lotta toads.

Friday, June 22, 2012

Throwing Rocks in Texas (Part 1)

It’s been more than two weeks since NTRPGCon and I’ve yet to chronicle my exploits in Bedford, TX. Partly to blame was the inevitable post-con crash that afflicts most of us who spend four days in the company of our far-flung comrades in dice bags only to return to the mundane daily grind, but I also came home to find my internet connection on the fritz for a week and that took the wind out of my sails. Enough time has passed to fill my proverbial canvas anew, but that also means the following may be corrupted by time and faulty memory. Take this all with a small pinch of salt.

Unlike my journey to Gary Con, the trip down to Texas was a breeze. Once again, I got to fly in a turbo prop from Long Island down to Philly before graduating to a real, honest-to-goodness jet plane. Some folks might see that as a quaint means of travel, but with my love of the past, there’s nothing like taking a ride through the skies and watching the props whirl just outside the window. Plus, the guy sitting next to me had the largest carry-on bag in history, so the flight attendant (although I think I can call her a “stewardess” if the plane has propellers) moved me up to the front row in return for promising I’d open the emergency hatch in case of a crash. That is assuming a prop didn’t break free on impact and turn me into Wash in the closing half-hour of Serenity.

From Philly it was a nice flight to Dallas-Fort Worth. The young guy beside me, hailing originally from a formerly French-controlled African nation and having the most unique accent I’ve ever heard, spent the flight watching either that movie starring Real Navy SEALS™ or the longest Armed Forces commercial in history (it’s the same thing, actually) with French sub-titles. We arrived in Texas without trouble, but I learned that the previous evening saw Biblical thunderstorms in D-FW and interrupted the travel of fellow NTRPGCon attendees.

A brief wait (less than 15 minutes) had me in the Holiday Inn shuttle and en route to the hotel. Another con attendee was in the van with me, but was suffering through his own version of my trip to Gary Con. He apologized for his surliness later and now I must apologize because I can’t remember who that was. Sorry, brother. Refresh my memory if you’re reading this.

At the hotel, I learned that since I was technically two hours early for check-in, my reserved room with the rest of the con folks wasn’t ready and would I mind another room on a different floor? Knowing my gaming kin, “Yes, please.” So instead of being ensconced on the fifth floor, I had a quiet little room on the second floor right by the stairs down to the lobby. Again, after my room in Lake Geneva (literarily the farthest room possible from the action of the convention), it was a godsend. And those stairs meant I could avoid the elevator and work off some of the big Texas meals I figured I’d be eating while in town (more on that later). Mike Badolato, one of the con’s organizers wandered by as I was checking in, so I got to put names to faces from minute one. He was just the first of many folks I’d get acquainted with over the next four days.

With my bags safely stowed in my room, I wandered down to the ballroom and grabbed my con badge. I ran into Allan Grohe manning the Black Blade booth, saw a few other familiar faces from Gary Con, and got settled. The area was quiet. Vendors had yet to arrive and most of the gaming tables were vacant. I began to wonder if this whole North Texas thing was all hype, but then learned that the Charity D&D game was underway down in the “Longhorn Room” (what else would you expect in Texas?) and that’s where the masses were gathered. Rather than join the crowd, I hung around the ballroom for awhile chatting with the stragglers and new arrivals. Out in the common area beside the lobby, Jeff Dee was setting up his display table and I introduced myself. We chatted about his Kickstarter projects and Goodman Games for a bit before Jeff kindly taught me how to play Cavemaster, his new Neolithic RPG. Folks, Cavemaster would be one of the bright lights of the con for me and I can’t recommend picking up a copy strongly enough. The whole premise (“it’s an archeological recreation of the first RPG played by our caveman ancestors”) and game mechanics (it uses rocks. Really, rocks.) are unmitigated genius if you enjoy turning an off-beat concept into high art and unique but simple rule resolution. I’d get a more in-depth crack at Cavemaster before the con was over, but Jeff taught me the rules in less than three minutes.

The Charity Game finished not long after and who should I run into by my Gary Con partner in crime and soon-to-be fellow panelist Tim Kask. Tim and I caught up, talked shop, walked the parapet, and then, (and there’s no way to write this that doesn’t sound sleazy) went back to his hotel room so he could show me his Snakeriders. Tim and Frank Mentzer, his fellow Eldritch Enterprises compadre and my own convention buddy, were roommates for the con and Frank rolled in shortly after. We chatted about upcoming EE projects (I’m eagerly awaiting “Spider Bitch on the Rag,” although I’ve been told it will have another, more commercial title when it hits the market) before they invited me to dinner at the hotel restaurant. The three of us headed out to eat and encountered the plague of NTRPGCon: the wait-staff (emphasis on “the wait”). The slow service would become the running joke of the convention. It was obvious that the Holiday Inn was not prepared for gamer appetites—or merely human ones—and I suspect that this is the primary reason NTRPGCon V will be held at a new location.

Dinner was mind-blowing, the highlight of the con for little old me. Halfway through my burger, I realized that my table companions were Jennell Jaquays, Frank Mentzer, Tim Kask, Jim Ward, and (briefly) Erol Otus. That song from Sesame Street—“Some of these things belong together…”—started running through my head, but everyone was very welcoming and encouraging and we had a blast mocking Alien vs. Predator on the restaurant TV. Nevertheless, it was a reminder that somewhere down the line I had crossed a threshold and was now officially a game designer of very small renown. Thank you all so very much for warm welcome.

When dinner wrapped up, Tim, Frank, and I hung out on the patio and they told me secrets Man Should Not Know about the old days with Gary and TSR. I don’t actively ask about the Old Days when I’m with those guys, wanting to avoid being a rabid fanboy, but I’ve learned that just by hanging around with them and letting them talk, I pick up a few interesting anecdotes along the way. I’m like the Margaret Mead of the gaming industry. Luckily for the guilty, I don’t always recall all the tales the next day, but the ones I do remember are doosies. At last, the late hour and the flight caught up with me and I managed to get to bed at a respectable hour—but not before dropping $40 on some old Judges Guild stuff from the con store. It would be the first of several purchases I’d make before heading back to NY.

Next up: Emirikol is killed and the Tim & Mike Show makes its debut. 

Thursday, June 30, 2011

Bad Ass Erol Otus Elf

I've been on an elven kick as of late for reasons I'll not yet reveal, but the result is that I'm looking at a lot of roleplaying supplemental material covering our pointy-eared counterparts. When it comes to roleplaying material for elves, Roger E. Moore's articles on the demihumans in D&D certainly stands out. There's a reason that the deities he created in those articles still linger on in the game to this day.

It has been awhile since I read his "The Elven Point of View." I haven't looked at it since my return to old school gaming and thought I should reacquaint myself with its contents. I fired up my Dragon Magazine Archive and found it with a quick search. And there, right smack in the center of the article's first page was this

I certainly did not remember this depiction of an elf, but it is truly a bad ass one. This ain't Orlando Bloom chewing fletchings off an arrow. This is an elf that's going to wreck your day with either his twisty staff of flying lanterns, his eldritch eye magic, or his long sword of Dead Kennedys.

Sometimes all you need is an alternate take on a stereotype to change your entire world view. From now on, all my elves have this guy as a relative.