After breakfast, I milled around with the early risers for awhile, thinking I had time to kill. My first DCC session was supposedly scheduled to begin at 10 AM and the website and gaming grid supported that belief. Unfortunately, the convention program had it listed as starting at 8 AM, so I headed down to make the correction on the table sign in case anyone showed up early. Imagine my surprise when I found the entire table filled with players patiently waiting for me. OK, game on!
The scenario was “Emirikol Must Die!,” a stripped-down version of “Emirikol Was Framed!” I rigged up just for Texas. I discarded a lot of the backstory and set-up to get things rolling quickly, but soon learned I should have stripped it down more. As it was, I had to throw out the entire middle section of the adventure to get to the part where the PCs get a shot at the Chaotic One. They did triumph over Emirikol, thanks largely to the intervention of the elf’s patron, The Three Fates, who, thanks to a really great spellcheck, made them nigh-invulnerable for several rounds and gave them a +5 to most of their actions. Similar wise use of magic allowed the PCs to avoid a few of the deadlier traps, but I did almost manage to kill one character with a magical blueprint of death (buy the module when it comes out and see what I’m talking about).
A note about my referee style: I’m not usually a squat-behind-the-screen-and-roll kind of guy. I like standing and moving around when I run a game. This session had me going all out, however. I used the entire room to my benefit, peering over a divider to demonstrate a PC clinging to a balcony, skulking along a wall to show a thief’s move quietly attempt, squatting on a chair to emulate a pair of sleeping pterodactyls, and, in one moment of showmanship, throwing myself onto the floor to recreate a disastrous failed spellcheck roll. Something about this game had me on my best (or worst) hamming it up behavior.
I did forget to get everyone’s names who participated in “Emirikol Must Die!” A few are obvious (Erol Otus sat at my left hand during the game and took up the challenge of a DCC RPG Wizard) and fellow blogger Robert Fisher and his son were there as well. However, we had a few no-shows who were replaced by walk-ins and I didn’t grab everyone’s real names during the game. Goodman Games wants to credit you all as playtesters, so if you’re interested and are reading this or your know someone who played in that game, please contact me with your name either in the comments section or at the email addy over on the right.
Finished hobnobbing, it was time for me to wander back to the Longhorn Room for the impromptu “Gonzo Gaming” panel that was scheduled for Tim Kask and I. The link to the video of that is here. It was very nice to see some familiar faces in the crowd and I hope that Tim and I managed to sum up what “gonzo gaming” means to us and not bore you too much with war stories and off-beat ideas. Doing the panel with Tim was a lot of fun and we’re already thinking of what the “Tim & Mike Show” might do for Gary Con V.
Next up: Travelling through time and space, the Not-Be, and a whole lotta toads.