Life certainly has been interesting around these parts, lately.
We can plot and scheme and dream, but the universe usually has other plans for
us. Sometimes its designs are for the worse, but every now and then, life
surprises you and puts you in places and facing directions you never saw
coming.
When this blog began more than three years ago, I certainly
didn’t expect that it would be the key to my becoming a professional game
designer and writer. It began as a lark, a way to blow off steam and indulge in
creativity during a trying time in my life. Then the Dungeon Alphabet took off
and there’s been no looking back since.
Unfortunately, as many of you know, making a living as a
full-time designer is not an easy task. I’ve spent the last couple of years living
a hand-to-mouth existence on what should be supplementary income, but due to
other factors had become my primary one. The creative benefits, the modicum of
fame, and the occasional fan email, greeting at a convention, or supportive
comment on this here blog were all priceless rewards, but not quite so
pecuniary. While my design work was going well, my professional career as an
archivist has been going nowhere for the past two years.
About six months ago, I sat down and took a long, hard look
at my future. After much soul-searching, I decided that drastic steps were
necessary to ensure my professional and personal development in the decades I
(hopefully) have left on the third stone from the sun. The cost of living on
Long Island is getting higher and higher with each passing year, and being
situated in a place that is not only close to Manhattan, but home to two
universities offering Library Science degrees, competition for employment is
tough—especially given the state of the economy. It became very clear that I’d
have to relocate if I wanted any chance at jump-starting my archival career and
returning to the profession that I love just as much as game design (and is far
more lucrative).
Having made up my mind, I gave myself a three-month timeline
to locate a job, find a new place, and get myself re-established in another
portion of New York State. I anticipated doing a lot of grunt labor and
volunteer work to make ends meet and build a reputation within the library and
archival community in the area for my first year, but was hopeful to reap the
benefits of those labors after 12 months. Seems like a pretty sound plan, neh?
That’s when life decided to step in and accelerate my
timeline…rather abruptly.
Yesterday, I interviewed for and was offered a three-month
consulting archivist position in Peekskill, NY. Totally unexpectedly, I found
myself back in my chosen profession and with some income promised me in the
months ahead. That’s the good news. The bad news is that the position starts on
Monday, requiring me to completely uproot my life and relocate 150 miles from
home, all while knowing that if everything goes completely wrong, I’ll be
unemployed again in twelve weeks. I don’t even have an apartment lined up yet.
Stressful and completely unforeseen? Yes, very much so, thanks for asking. Nevertheless,
I’m excited and hopeful for the future, more so than I’ve been in awhile.
“That’s great news, Mike,” you may be asking, “but what
about me, your loyal reader and fan?”
Obviously, my main focus is going to be getting my career
back on track and my future stabilized. That means that this blog is largely
going to be neglected in the weeks and months ahead (I’m not even sure when I’ll
have internet access again). This doesn’t mean, however, that I’m leaving the
field of game design behind for good. With my daylight hours occupied by the
new job, my design time will be restricted to the evenings before bed and on
the weekends (provided a part-time job doesn’t appear swiftly). Despite this
reduction in hours, I intend to keep working on the Stonehell sequel until it
is finished and released. My lack of acquaintances in the area and no cable
largely guarantees that project will see more progress in the weeks ahead.
Also, I’ve built up quite a backlog of projects that are
completed and just vying for a position on various release schedules. I suspect
that between this year and the next, some of you may become quite sick of
seeing my name on various gaming supplements. There’s no danger of me fading
off the design radar for good despite my new responsibilities. I’ll also still
be attending NTRPGCon and expect to re-new my friendships with those of you I’ve
already met and make some new ones as well.
My change of location also means that I’m going to have to
say goodbye to the two or three gaming groups I participate in here on Long
Island, but their loss may be another’s gain. In the weeks ahead, I’ll be
looking to join or form a group in Ulster County, NY. If you’re currently
playing there and would like to add some new blood to your group, you can
contact me via the email listed there to the right. I’m really looking to get
out of the sword-and-sorcery fantasy scene for awhile (I get enough of that
doing design work). It’s my intention to get a Call of Cthulhu campaign running
(which ties in nicely with my new job) and to continue playtesting my October
Country material, which is going to be my next big design project once
Stonehell 2 is done and out.
You’ll also notice that I’ve added a “Donate” button on this
blog over there on the right. Money’s going to be tight in the months ahead
while I’m rebuilding my entire life upstate and every little bit helps. If life
is treating you well and you’ve ever gotten some use or entertainment out of
this blog or anything else I’ve had a hand in, please consider throwing a
dollar or two into the kitty. I’ll be taking down that button in a few months
once I’ve got me feet back firmly on the ground and the future is more clear,
but in the meantime, a little extra cash for gas, tolls, and moving expenses
really helps a lot. Contributors will be named (if they so wish) in a special "Thank You" section of Stonehell Dungeon 2.
The Society of Torch, Pole and Rope will rise again at some
point, so don’t kick it off your blog rolls just yet. This isn’t goodbye, just
so long for now. Thank you all for your steady support and readership, and may
your 2012 be just as interesting as mine is turning out to be (I mean that in a
good way).
14 comments:
Good luck Mike!
Good luck! We'll be here waiting for you when you get back.
Sounds exciting! Good luck!
Sounds like a great opportunity. Have fun, and like James said we will be around.
Good luck on this next phase of your life! I think you've secured a solid place in the OSR pantheon, so no worries there. I doubt you will fade from our collective consciousness anytime soon. If anything the OSR is mostly composed of "gamers of a certain age," (not that we're all old farts ;-), so your audience is nothing if not sympathetic and understanding. Heck, I'm pretty sure that most of us are also going through similar "adult life" events of our own, so we can relate when it comes to "responsibility coming before hobby time." So, take the time you need, and we'll catch you on the proverbial flip-side. Peace and happy gaming from one of your many satisfied customers!
Good luck and safe travels to you!
Good luck and certainly you are moving to a beautiful area of the state.
Thank you everyone for your well-wishes and support. An especially big "Thank You" to those of you who've given a little of your hard-earned money to get me out of suburbia and back into the wilderness where madmen like me belong!
Good luck!
Good luck!
All the best Mike! First secure a bridgehead, and then move inexorably into the hinterlands from there when the time is right. :) Bold new endeavours are the stuff of life. If I could help out more, I would. Cheers.
Good luck! It certainly sounds like a worthy adventure.
Good luck!
Who needs an archivist for just 3 months? Now I'm curious - and expect that you'll be very busy for that time. Courage.
Glad to see you'll still be attending NTRPG Con, Michael, we would understand if circumstances dictate you would have to cancel. Hope this job leads to other opportunities in your field.
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