I was reading the paper this morning and quickly glanced over a headline that read “Steep Gun Laws Considered.” In my haste, I read “Sleep Gun Laws” and thus the following was born. Use it in your next weird science fantasy campaign or have it left over from the Elder Race that founded the campaign world.
Sleep Gun: Formed from an unearthly substance similar to glass, yet stronger than adamant, this object is of a fluted, Baroque design. The device features a protruding grip by which to hold it while aiming the object’s tulip-shaped barrel towards an opponent. When operated, the item fires an invisible, soundless beam of slumber-inducing particles, causing the victim to fall into a deep sleep. This beam acts like the 1st level magic-user spell, sleep, but only affects a single individual of up to 4+1 HD. Although the victim does not receive a saving throw to avoid the effects of the beam, the sleep gun must successfully strike its target and requires a successful “to hit” roll on the part of the operator. The sleep gun ignores armor for the purpose of determining a successful strike, but DEX adjustments apply to both the operator’s attack roll and to the defender’s adjusted AC. Sleep guns have 2d10 power charges when found.