This week’s been a busy one, but fear not: I’ve not abandoned my post and continue to subject myself to post-apocalyptic misery in order to bring about a better Gamma World. The next installment of "Radioactive Theatre" is on the way, as is another edition post-mortem.
Until then, however, I thought I might share with you a little bit of bonus material I recently received in a used boxed set of Mentzer Basic, or as the owner of my FLGS called it, “free art.” There are three or four of these gems, each dating back to an earlier and simpler time, none of which were created by me. They easily could have been though, and looking them over reminds me of the adventures I used to create back when I was less concerned with maintaining things like “realism” or “play balance.” A state which I still strive to return to on some level.
Every time I come across one of these amateur adventures done by an adolescent, I always have the urge to try and take the germ of the idea they (or myself) created and expand and/or improve on it. One of these days, I may actually get around to doing so and thus allow my gentle readers to experience the Mike Curtis version of Module D1—The Dungeon of Dread.