I’ve done a rough draft of the wilderness map using Grim’s Blank Hex Sheet to get my thoughts in order. It’s a great sheet for plotting out the hex crawl portion of you game and I can’t recommend it enough. This beginning map was, in turn, adapted from Rob Conley’s Wilderlands treatment of the OS game board. So the evolution process looks something like this:
The orignal Outdoor Survival game board.
My own rough map of the same area of wilderness.
Obviously, I’m the evolutionary throwback of the bunch. In my defense though, it looks much better in hardcopy and it’s still a work in progress.
My gut tells me I made the right choice in deciding to go with the Outdoor Survival map on this one. Looking the rough draft over, I can see that there is a variety of terrain types to play with and several of the little quirks of the map already suggest possibilities for adventures above and beyond that of Stonehell. If I had gone with my original intention to draw a wilderness map from scratch, I think I would have hamstrung my creative process too much as I attempted to pay lip service to real world geography and earth science. This way is much more liberating.
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