I’ve done a rough draft of the wilderness map using Grim’s Blank Hex Sheet to get my thoughts in order. It’s a great sheet for plotting out the hex crawl portion of you game and I can’t recommend it enough. This beginning map was, in turn, adapted from Rob Conley’s Wilderlands treatment of the OS game board. So the evolution process looks something like this:
The orignal Outdoor Survival game board.
Obviously, I’m the evolutionary throwback of the bunch. In my defense though, it looks much better in hardcopy and it’s still a work in progress.
My gut tells me I made the right choice in deciding to go with the Outdoor Survival map on this one. Looking the rough draft over, I can see that there is a variety of terrain types to play with and several of the little quirks of the map already suggest possibilities for adventures above and beyond that of Stonehell. If I had gone with my original intention to draw a wilderness map from scratch, I think I would have hamstrung my creative process too much as I attempted to pay lip service to real world geography and earth science. This way is much more liberating.