The Goodman Games forum’s METAMORPHOSIS ALPHA section
The METAMORPHOSIS ALPHA Facebook Group
The Google+ METAMORPHOSIS ALPHA Community
Dungeon Alphabet Art Preview – The third printing of The Dungeon Alphabet is at the printer, with a great selection of new art! This expanded edition features new images by Russ Nicholson, Jeff Easley, Jim Holloway, Brad McDevitt, Peter Mullen, Stefan Poag, Michael Wilson, and William McAusland, plus the great art from prior printings. Check out the Dungeon Alphabet art gallery!Here's but one example of some of the new pieces accompanying the expanded third printing. It's the new end sheet created by Peter Mullen. Looks great, no?
Looking for more Pacesetter SystemTM games? Michael Curtis has just finished writing and playtesting an all new game using this system. It will be opened for additional playtesting very soon to members of the Labyrinth Lord Society!I can't release any details until Dan makes a formal announcement, but let me just say I had a blast writing this one. If I could only tell you some of the weird-ass books I used as reference material on it... I was worried I went a little too far into Bat Country, but so far, those who have seen the game really dig it. Forget D&D Next! Sign up to become a member of the Labyrinth Lord Society and get a first-look and chance to playtest it before it hits the shelves!
1) RPGNow and DriveThruRPG are having a Game Master’s Day Sale from now until next week (somewhere around Tuesday or Wednesday). Enjoy 25% off or more from a slew of publishers including old school favorites like Brave Halfling Publishing, Fat Dragon Games, GM Games, Goblinoid Games, Goodman Games, Rogue Games, and more (apologies to those I missed). If you haven’t picked up a PDF copy of say The Dungeon Alphabet (let’s get it to a Popular Electrum Pick, people!) or Realms of Crawling Chaos for that shiny new iPad, now is the time to do so. It’s also the perfect opportunity to buy something nice for your own poor, beleaguered game master who puts up with your antics week after week with no thought of himself…
2) Obfuscate and Deny: Remember that thing I said about starting the Stonehell sequel as soon as I finish my current manuscript? Well, forget it. Another gig stepped in to take its place in the queue. The good news is that it’s not only a funky fresh opportunity, but it’s something that any old school gamer would be a fool to not be a part of. The turnaround time is short so there will still be plenty of time for me to finish Stonehell before year’s end (crossed fingers knocking wood).
3) Local Gamers Take Note: To anyone in the tri-state area looking for something to do on the weekend of April 15-17, turn your browsers to the homepage of ICON-30, Long Island’s biggest science fiction convention. This year’s gaming guest of honor is Mr. Frank Mentzer.
4) All the finalists’ entries for the Three Castles Award have been sent to their doom the judges for adjudication. Quote one unnamed judge: "The package arrived today, in good condition. Since there were no gold coins hidden inside, I doubt any of them will win... In fact, I was astonished by the excellent quality and professional appearance! I was afraid I would be judging amateurish entries hand-written on legal pads (well, maybe not that bad). What a great group of products for the first award. I hope all five get good recognition from this. Looking forward to judging them." I knew I forgot to put something in my parcel…
Today is Dungeon Crawl Classics Day over at the Goodman Games website.Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.
Designers’ Diary: Learn more about the RPG design in our regular entries.
Community: Discuss the DCC RPG on our forums!
Open Playtest: The core rules for the DCC RPG will be released in a free, open playtest in mid-2011. Watch this page for more details.
Support: Goodman Games will support the DCC RPG with an extensive line of adventure modules and select other materials going into 2012. More details coming soon!
Licensees: Select publishers will be offered licenses to publish supplemental material for the DCC RPG. If you are a publisher interested in learning more, please contact us.
Designer and writer: Joseph Goodman
Additional writing: Harley Stroh
Cover art: Doug Kovacs
Interior art: Jeff Easley, Jason Edwards, Tom Galambos,
Friedrich Haas, Jim Holloway, Doug Kovacs, Diesel Laforce, William McAusland, Brad McDevitt, Jesse Mohn, Peter Mullen, Erol Otus, Stefan Poag, Jim Roslof, Chad Sergesketter, Chuck Whelon, Mike Wilson Special thanks to the playtesters at DunDraCon, CondorCon, GenghisCon, GaryCon, North Texas RPG Con, Mount LeConte, GameFest, SaurusCon, Anaheim Mini-Con, Tacticon, Fal-Con, Dicehouse Games, Comic World, and elsewhere!GMG5070, hardcover, $34.99. Pre-order now!
From all available indicators, the 2nd printing of The Dungeon Alphabet has entered the distribution chain. It's been officially moved off the "Coming Soon" line-up on the Goodman Games site and into "Newest Releases" without the accompanying preorder mumbo-jumbo, and it's being hyped along with Free RPG Day.The entire first printing of The Dungeon Alphabet is gone from the Goodman Games warehouse (which I picture looking similar to the warehouse at the end of Raiders of the Lost Ark). If you haven’t purchased a print copy and you see one on your FLGS’s shelf, snap it up because it’ll be a while before it’s back in print.
A second printing is in the planning for late May and Goodman Games is currently taking pre-orders for the second print run. The second printing corrects a few minor typographical boo-boos and will feature Peter Mullen’s truly groovy endsheets printed in a 1980’s-TSR-module blue ink.
To have The Dungeon Alphabet, my first professional gaming book, sell out in three months is just the latest in the long string of unbelievable events for me regarding the book. First, Goodman Games rounded up a cadre of great artists, some who are legends in the hobby, to contribute artwork. Then, “Zeb” Cook, a designer who has influenced my own writing, was lassoed into doing the introduction to the book. After its release, the Alphabet became one of if not the best reviewed products Goodman Games has put out. And now it’s burned through the entire first printing. To paraphrase Captain Renault, I'm shocked, shocked to find that you all have embraced the Alphabet to the extent you have!
I am deeply humbled and thankful.