It’s safe to say that August 2012 won’t go down as a banner
month of posting here at the Society. Somehow, the entire last few weeks of
unofficial summer here in the Northern Hemisphere slipped by without much
activity around these parts. Such is the nature of blogging, especially when
you’ve been doing it for four years now.
This dearth of regular postings does not reflect a lack of
activity on my part, however. Quite frankly, I’m busier than ever writing,
designing, planning, scheduling, corresponding, and brainstorming on new
projects. If the OSR is in fact dead as the naysayers would have you believe,
somebody neglected to inform my inbox of that fact! I’d appreciate it if you
all kept it on the QT as well since I’m having a lot of fun keeping busy with
the work.
So, like a neglectful boyfriend, I find myself needing to
explain why I haven’t written you all lately. Hopefully, I haven’t damaged our
blogger-reader relationship irrevocably, even if I’ve been catting around with
other slutty projects on the side.
As long-time readers and fans of The Dungeon Alphabet undoubtedly
know, Goodman Games and I are deep in cahoots. The lion’s share of work that’s
been occupying my time has been for Joseph Goodman and the Dungeon Crawl
Classics RPG. My adventure “The Undulating Corruption” debuted in this year’s
Free RPG Day release from Goodman, but it’s not the first adventure I wrote for
the game. That honor belongs to Emirikol Was Framed! which should be on the
shelves of your finer FLGS either this month or next depending on when the
printer gets finished with it. I’ve seen the layout of the adventure, including
Doug Kovacs’ excellent maps and player handouts, and I’m mighty pleased how it’s
all turned out.
When I took the job of writing Emirikol, I knew I was
putting myself in the crosshairs. When you’re dealing with one of the iconic
images of the hobby, you’ve got to accept that people are going to have their
own expectations firmly in place before they even get a look at the damned
thing. Early speculation pegged it as a parody module, but it’s absolutely not.
It’s a solid, pulp sword & sorcery adventure, one where Conan or Fafhrd and
the Gray Mouser would be at home. My hope is that once people get a chance to
read it (or better yet, play it), Emirikol will be judged on its own merits.
Time will have to tell.
In addition to Emirikol, I’ve completed two more
adventures for DCC. One is The Sea Queen Escapes!, a nautical-themed
adventure with a deliciously evil twist for the judge to spring on his players.
The second is a more traditional “stop the evil brotherhood” dungeon crawl. I’m
not sure if I can make any formal announcement regarding its content or title,
but regular readers can probably speculate on its subject matter if you recall
what I’ve play-tested at conventions this year.
These two are not the end of my scribbling for DCC RPG
either. Contracts have been signed for at least two more adventures by yours
truly and they’ll take us safely into the heart of 2013. I’m also doing work
for a third-party DCC RPG release entitled Tales From the Fallen Empire to be
published by Chapter 13 Press. Suffice to say, if you enjoy my work and DCC
RPG, you’ll be a happy camper for the foreseeable future.
The DCC RPG stuff is in addition to two more books I’ve
written for Goodman (well, one and half, really). Next month sees the release
of the expanded version of The Dungeon Alphabet, available in both the regular
and limited-edition covers. The third printing is 33% larger than the original
and features new art in addition to eight more entries covering other classic
dungeon tropes we couldn’t squeeze into the original. I think “T is also for
Treasure Chests” is worth the price alone, especially when you see Holloway’s
accompanying illustration, but there’s plenty more to inspire in there as well.
The second book in the schedule is The Adventurers’ Almanac,
a title in the same vein as The Dungeon Alphabet. It’s not a “this is how you
do it” text, but one written to inspire the referee and get the creative juices
flowing. I had a lot of fun writing this one. A system-neutral supplement, The
Adventurer’s Almanac provides an entire year’s worth of adventure seeds,
monsters, interesting NPCs, magic items, weird events, strange celebrations,
and other juicy morsels to season your campaign world. It’s also a big book,
much larger than The Dungeon Alphabet, so you’re bound to find something in
there to suit your purposes. The release date is not yet set on the book, but
hopefully it’ll be available the first or second quarter of 2013.
As part of the grand plan to make DCC RPG your game of
choice in 2013, I’m going on the convention trail throughout the fall and
winter of this year and a lot of the next. I’ll be running play-tests, demo
sessions, and regular games at various locales along the East Coast (or as we
here call it, the “Right Coast”). The process of hammering out dates and appearances
is still ongoing, but there’s a better chance than usual I might be in your
neck of the woods in the months ahead if you rub shoulders with the Atlantic
Ocean. More on these appearances as things get finalized.
Putting my Goodman Games projects aside for now, I still
find I’ve got irons in the fire, on the anvil, or quenching in the bucket. As
mentioned previously, I wrote an urban fantasy game for Goblinoid Games and the
play-test period of that is at an end. No official word from Dan Proctor on it
yet, but if you’re a fan of Hellblazer, Clive Barker, or classic film-noir, I
encourage you to check this one out once it’s available.
I’ve not forgotten poor old Stonehell Dungeon either. I
recently squeaked past the halfway point on the manuscript (thirteen quadrants
are finished and there’s thirteen to go) and I’m desperately trying to ride the
downhill inertia to completion. For those of you playing along at home, this
means that Stonehell 2 is three quadrants larger than its predecessor. Even when
the manuscript is finished, there’s still a lot to be done (cartography,
editing, layout, and proofs) before it gets the green light for sale. I remain hopeful
that it gets completed this year, but it’ll be close.
I decided that I won’t be doing a Kickstarter for the book,
although that has been suggested. It’ll be in the same style as the original to
keep the aesthetics identical and the cost down. If you own the first book, you
know exactly what to expect. Perhaps, somewhere down the line, I’ll go back and
combine the two books into a prestige version, but that’s so far over the
horizon at this point you can barely even see it from space.
Finally, I’m writing my own role-playing game and expect to
have the first draft of the rules and setting completed in the next two months.
After that, I intend to spend a year in play-testing to make sure the wheels
don’t fall off before offering it up for public consumption. It is not a
retro-clone and it isn’t even a traditional fantasy game. Despite this, I’m
designing it with old school sensibilities in mind. My goal is to keep it
simple and flexible, and to leave as much agency in the referee’s hands as
possible when running it. I hope to have a formal announcement as well as a
design & promotion blog ready in October.
There’s more things going on, but I’ve already taxed your time
and interest enough with this post. Besides, I’ve got work to do. I’m eagerly
anticipating the fall months as they’re not only my most favorite time of the
year, but also my most productive. Hopefully, you’ll reap the benefits of that
intellectual harvest in the year ahead.
4 comments:
I'm exhausted just reading it all Michael, I hope it all goes smoothly and comes together nicely, I'm looking forward to the completion of your various projects.
Sounds great, Michael. Definitely looking forward to catching up again over a fine brew at our next meet-up (likely at GaryCon, unless you'll be in the Philly/SJ area over the Christmas holidays?)!
Allan.
I am very tired, but, like in academia, it's publish or perish. That and I'd hate to disappoint 11-year old Mike who would probably go bonkers if he knew he would grow up and get to write this stuff for a living.
@Allan: Yes, most likely it'll be Gary Con. I think I'll be CT in December. Maybe I can finally get into a game of Aliens in LG...or a rematch of Pirates vs. Ninjas vs. Zombies vs. Monkeys, if Chris Holmes is in attendance!
I am very much looking forward to seeing Stonehell 2.
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