tag:blogger.com,1999:blog-4727301007280965202.post5043061801721067401..comments2024-02-25T08:15:34.559-05:00Comments on The Society of Torch, Pole and Rope: A Reprieve from HellMichael Curtishttp://www.blogger.com/profile/13217338828086458862noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-4727301007280965202.post-69100832104933788312009-04-27T23:37:00.000-04:002009-04-27T23:37:00.000-04:00Speaking of which, any hints about Level 1's quadr...<I>Speaking of which, any hints about Level 1's quadrant A</I>?<br /><br />I can't give any hints as to what might change with 1A right at the moment. I've yet to actually sit down and start editing Level 1 through 3, since I'm concentrating on trying to determine what's in the last two levels to finish up the whole first half.<br /><br />You can of course drop a couple hints as to what's on the rest of Level 1 - captured or bribed Kobolds make a great way to do that - and maybe foreshadow level 2 a bit. What the final alterations or hinted knowledge to the upper few levels is still to be determined.Michael Curtishttps://www.blogger.com/profile/13217338828086458862noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-39520733385959647642009-04-23T02:28:00.000-04:002009-04-23T02:28:00.000-04:00Sounds good to me! My Stonehell is starting to tak...Sounds good to me! My Stonehell is starting to take on its own personality, but I'd really enjoy seeing more of your ideas, particularly in terms of interconnecting the levels and areas a little more. <br /><br />Speaking of which, any hints about Level 1's quadrant A? I get the feeling my players will be in there for quite some time to come, and I'd love to start sprinkling in the sorts of things they'll see more of when your compilation is done. <br /><br />(word verification: uncedie. Isn't that some kind of Jawa cussin'?)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-23296339642208477752009-04-21T00:04:00.000-04:002009-04-21T00:04:00.000-04:00"I'm a bit hesitant about this plan. One of the gr..."I'm a bit hesitant about this plan. One of the great feature of Stonhell as it currently exists is that the two pages in front of me are everything I need to run the level. What do you think of combining the new toys by level?"<br /><br />I'm with Jeff...the very act of "tidying" the levels up seems to be a refutation of the purpose of the thing. However, let me say, that personally I don't have a problem with that as I would never, never, never be able to work the two page dungeon scheme myself...I'm much too in love with fiddly bits, descriptive passages and long winded explanations. It makes me wonder if the entire 1 or 2 page dungeon extravaganza is just a "fad" that will soon fade away as bloggers move into other meatier pursuits.Badmikehttps://www.blogger.com/profile/06199830751033032585noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-49819770377315847582009-04-19T22:11:00.000-04:002009-04-19T22:11:00.000-04:00perhaps on the random monster tables have the poss...perhaps on the random monster tables have the possibility of a monster from another level or area.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-14403833036880546112009-04-17T16:36:00.000-04:002009-04-17T16:36:00.000-04:00That's another idea that I'm still conside...That's another idea that I'm still considering. The layout may end up with a page or two of general notes about a level section or two, followed by the two-pager, then more level notes, with another two-pager after that.<br /><br />I really want to keep it so that both pages of each section appear side by side so that if the compliation is printed, the ref dosen't have to flip around. Compling monster & magic notes by level section might be the best compromise, as this will keep the info close at hand. I'll have a better idea once I get the initial layout hurdles fixed and see how things are going to line up.<br /><br />Thanks for the suggestion, Jeff.Michael Curtishttps://www.blogger.com/profile/13217338828086458862noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-23538736915320115002009-04-17T16:27:00.000-04:002009-04-17T16:27:00.000-04:00My plan is to go back and make the changes that I ...<B>My plan is to go back and make the changes that I feel I need to do, collect the background, monsters, new magics, etc. into single chapters and to assemble a definitive upper works of the dungeon to help tie the whole thing together.</B>I'm a bit hesitant about this plan. One of the great feature of Stonhell as it currently exists is that the two pages in front of me are everything I need to run the level. What do you think of combining the new toys by level?Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-47020463277298845702009-04-17T15:03:00.000-04:002009-04-17T15:03:00.000-04:00I don't plan on abandoning my mantra of "Stop worr...I don't plan on abandoning my mantra of "Stop worrying and love the dungeon." This is not an attempt to make things more sensible or realistic. <br /><br />I plan to include a bit more foreshadowing on the upper levels as to indicate what awaits adventurers deeper in and make a few changes to make Stonehell appear to be a living setting - more cross-level traffic signs, interaction between levels, etc - while still allowing the whole setting to be used piecemeal if needed. I also have some pretty groovy ideas for the appendices that the space on the two-pagers doesn't allow for.<br /><br />I've got high hopes but I see a few hurdles that need to be solved before this becomes a reality. Once I have all the six levels laid out, the biggest of those hurdles will be solved and I expect a swift turnaround after that point.Michael Curtishttps://www.blogger.com/profile/13217338828086458862noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-42333799250761688072009-04-17T13:16:00.000-04:002009-04-17T13:16:00.000-04:00Nothing at all wrong with retconning stuff. I do i...Nothing at all wrong with retconning stuff. I do it regularly with my own CotMA. Might be interesting to keep a list of the changes, though, for posterity's sake.Josephhttps://www.blogger.com/profile/01355324231111953098noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-68174344456674826092009-04-17T12:08:00.000-04:002009-04-17T12:08:00.000-04:00Yeah, totally understand. I'm also looking forwar...Yeah, totally understand. I'm also looking forward to the compilation and seeing if I can catch the tweaks. :)Zachary Houghtonhttps://www.blogger.com/profile/01166638173640517627noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-9925949223832396072009-04-17T09:53:00.000-04:002009-04-17T09:53:00.000-04:00Remember the advice when you're doing your review:...Remember the advice when you're doing your review: "Shut up and just love your dungeon!" :D<br /><br />(Word verify is: slizedef - Maybe a name for one of your upcoming monsters?)Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-91852033610606939152009-04-17T09:18:00.000-04:002009-04-17T09:18:00.000-04:00*twitches and shivers from cold turkey*
"Aw heck ...*twitches and shivers from cold turkey*<br /><br />"Aw heck Mike. You /gotta/ hit me up. I'm really hurtin' here man..."<br /><br />Nah, it's all good. Looking forward to seeing the finished product.Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.com