tag:blogger.com,1999:blog-4727301007280965202.post44629139756449522..comments2024-02-25T08:15:34.559-05:00Comments on The Society of Torch, Pole and Rope: Impermanent LandscapesMichael Curtishttp://www.blogger.com/profile/13217338828086458862noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-4727301007280965202.post-24882649616038906162009-08-06T07:28:08.572-04:002009-08-06T07:28:08.572-04:00That's pretty cool, and I know I'd enjoy t...That's pretty cool, and I know I'd enjoy that as a player. If you can keep track of what you pull for each hex as they go along, maybe any hex that gets the same terrain type for 2 pulls in a row, or even 2 out of 3 pulls could then be made permanent.David The Archmagehttps://www.blogger.com/profile/11649391406526258069noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-65951313659265313502009-08-06T01:21:21.853-04:002009-08-06T01:21:21.853-04:00"Survive!" is a great game.
I do like t..."Survive!" is a great game.<br /><br />I do like this method if it's assumed the PCs would in-character know that gray areas of the map were going to be random.<br /><br />But even then part of me thinks it might be better to hide the mechanism from the players. That way they can't tell the difference between gray hexes and other hexes except through experience.<br /><br />The part I really like is the changing of the terrain over time. It could be part of the terrain itself. "Those mountains are almost always there, though sometimes they turn into bleak hills. But *those* mountains over there are temporary, but whatever terrain they are, they seem to be choked with hostile plant life..."K. Baileyhttps://www.blogger.com/profile/06623767121412820113noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-67557343559819298192009-08-05T15:08:55.256-04:002009-08-05T15:08:55.256-04:00I like your idea a lot. I think it would be cool ...I like your idea a lot. I think it would be cool to have certain features-- towers, great rift canyons-- that have set characters but move around, sort of like Tanelorn.<br /><br />I've been working on a way to play solo D&D for over ten years now, and only recently been making real progress.<br /><br />I haven't posted anything to my blog because I wanted it farther along, but maybe it's time. Anyway, it's hex based and meant to generate catacombs. I plan on releasing svgs for free on my blog and then maybe selling nicer versions screenprinted on canvas.<br /><br />What might interest you, is that I've devised a way to generate things on the map from the map. But that will be hard to explain without showing you so maybe I'll go work on that post . . .Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-47846929825061626472009-08-05T12:40:09.735-04:002009-08-05T12:40:09.735-04:00I like this. Complete impermanence might tend to a...I like this. Complete impermanence might tend to annoy me, but in a more limited way, I think would work well.<br /><br />For a while, I’ve been thinking of a setting like <i>Three Hearts and Three Lions</i> where there is a conflict between lawful civilization and chaotic wilderness and that there is an actual, moveable front between the territories. This strikes me as perfect for that. The lands of chaos/faerie should be shifting and impermanent. (Much like they seem in faerie stories.) As civilization expands, however, the lands take on a permanency. Should civilized lands fall to wilderness, their permanence once again fades.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-67799467572665831812009-08-05T12:39:13.207-04:002009-08-05T12:39:13.207-04:00I used a similar idea in a campaign under the name...I used a similar idea in a campaign under the name <i>psychomimetic</i>...<br /><br />The terrain of reality derives its shape from what you think (just like 'real' dreams) and is mapped as you explore. For example, the moon may have been made of green cheese in people's minds, but until someone travels there, it remains 'unmapped' - merely a visual element of the mapped space. When we travelled there, the intervening space was mapped as a vacuum to suit the astronauts' beliefs, and the moon 'proved' to 'be' an airless rock... because that's what the astronauts were expecting.<br /><br />Good thing they expected to get home safely :)<br /><br />Modern psychiatry uses the term psychomimetic to mean something along the lines of hallucinatory... but my D&D game doesn't have psychiatrists ;)rainswepthttps://www.blogger.com/profile/06165059567790555748noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-70248912882073951282009-08-05T11:59:47.269-04:002009-08-05T11:59:47.269-04:00I'd be keen on playing like that. Reminds me o...I'd be keen on playing like that. Reminds me of Moorcock's Champions of Law establishing reality out of Chaos.Ragnorakkhttps://www.blogger.com/profile/03812860633134547618noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-63297694805803675002009-08-05T11:40:20.167-04:002009-08-05T11:40:20.167-04:00Cardstock will slide around. Consider printing you...Cardstock will slide around. Consider printing your hexes on clear projector slides such that there is no "clear" white space left, then cut them out. Draw your hexes slightly larger on 2-3mm wood or fiberboard and cut those hexes out. Seal the board hexes with lacquer. Then use a tiny amount of rubber cement to glue your projector cell hexes to the wood hex bases. <br /><br />Advantages: The wood will cling to the map better, mainly because of the extra weight. An errant sneeze won't scatter them. They won't curl up at the edges and will fit together properly. They're waterproof. Most of the work is in the wood tiles and you can peel the projector cell off and use the tile for something else. Finally if you want to use both sides for different terrain you can.Tacomanoreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-36164938286329892102009-08-05T10:03:46.678-04:002009-08-05T10:03:46.678-04:00You know some of us ARE still slam dancing (moshin...You know some of us ARE still slam dancing (moshing...you kids today) well into our 40s.Pulp Herbhttps://www.blogger.com/profile/02486803457210325703noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-88906430014424406482009-08-05T09:37:28.972-04:002009-08-05T09:37:28.972-04:00Well, I think it sounds like a very cool idea, Mik...Well, I think it sounds like a very cool idea, Mike. The instability of the wilderness is pretty neat, but I especially like the idea that areas you visit often enough can eventually become static. I'd go with it!Reese Laundryhttps://www.blogger.com/profile/02225208626688676372noreply@blogger.com