tag:blogger.com,1999:blog-4727301007280965202.post8511255960307422394..comments2024-02-25T08:15:34.559-05:00Comments on The Society of Torch, Pole and Rope: The Future is ThenMichael Curtishttp://www.blogger.com/profile/13217338828086458862noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-4727301007280965202.post-77470171914245012682009-05-01T10:51:00.000-04:002009-05-01T10:51:00.000-04:00"Star Frontiers. Alpha Dawn.
Conan the RPG
and B...<I>"Star Frontiers. Alpha Dawn.<br /><br />Conan the RPG<br /><br />and Boot Hill."</I>man, Star Frontiers takes me back!James Pickeringhttps://www.blogger.com/profile/12364394416726593510noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-61515308715390144692009-04-30T15:39:00.000-04:002009-04-30T15:39:00.000-04:00Star Frontiers. Alpha Dawn.
Conan the RPG
and Bo...Star Frontiers. Alpha Dawn.<br /><br />Conan the RPG<br /><br />and Boot Hill.<br /><br /><br />If you are going to flesh out the TSR late 70's/early 80's aternate games. I could go for some Alpha Dawn playing soon with the adventuring ameoba people. And the things with the flaps between their arms.Vanadornhttps://www.blogger.com/profile/04342660129465098326noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-71158260505769792412009-04-30T13:56:00.000-04:002009-04-30T13:56:00.000-04:00In my first (and only) GW 1e campaign (back in '88...<I>In my first (and only) GW 1e campaign (back in '88 or so), one of the characters was a walking shrub... and another was a telepathic fungal growth on the shrub's branches. We figured they had a symbiotic relationship of some sort. And they went blasting monsters.</I><BR>Awesome! :) what is there not to love about that?AndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-67252890105600370202009-04-30T13:50:00.000-04:002009-04-30T13:50:00.000-04:00Yep, sounds brilliant. I know of Mutant Future, bu...Yep, sounds brilliant. I know of <I>Mutant Future</I>, but is there no retro-clone for 1e <I>Gamma World</I>?thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-25002468716534826752009-04-30T09:15:00.000-04:002009-04-30T09:15:00.000-04:00I never actually played GW, and I'll totally admit...I never actually played GW, and I'll totally admit that part of the reason was that at the time I thought it was sort of cheesy for all of these "cool gonzo" reasons everyone is talking about. I wanted something more serious.<br /><br />Now, looking back, I have no idea why. This all sound like so much fun.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-84113336060305099802009-04-30T08:25:00.000-04:002009-04-30T08:25:00.000-04:00Re: random tables
Don't forget the Dragon magazin...Re: random tables<br /><br />Don't forget the Dragon magazine table of random mutations, featuring the astonishing 6 meter prehensile tongue.Chris Khttps://www.blogger.com/profile/04691319018164612005noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-12516148277403719992009-04-30T01:53:00.000-04:002009-04-30T01:53:00.000-04:00Hey, I remember that tuba! And wasn't there a ...Hey, I remember that tuba! And wasn't there a sealed set of AD&D rulebooks on the treasure charts as well?<br /><br />In my first (and only) GW 1e campaign (back in '88 or so), one of the characters was a walking shrub... and another was a telepathic fungal growth on the shrub's branches. We figured they had a symbiotic relationship of some sort. And they went blasting monsters.noburonoreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-39563503440711663682009-04-30T00:09:00.000-04:002009-04-30T00:09:00.000-04:002E had a treasure table, but it was stocked with a...2E had a treasure table, but it was stocked with a lot of weird futuristic doodads that were up to the GM to define. Stuff like "Half Ton Magnyl Chorts" or "Portable Gremlin". 1st ED had some great stuff in the treasure table, like the flattened tuba and the bag of polyhedral dice. <br /><br />You could just get a Sears Catalog and random roll for the page number to flip to. I bet you could dig up a 70's era one for extra verisimilitude. <br /><br />The beauty of Gamma World is you could set the date of the apocalypse whenever. Heck, look at "Fallout" or "Six String Samurai" where they set the big one in the 1950's. It definitely alters the flavor of the campaign based on what artifacts the characters are dredging up...BigFellahttps://www.blogger.com/profile/03052419088140204154noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-88687436956629851142009-04-29T22:41:00.001-04:002009-04-29T22:41:00.001-04:00sirlarkins, on the right hand side of this blog is...sirlarkins, on the right hand side of <A HREF="http://kellri.blogspot.com/2008/12/gamma-world-random-settlements.html" REL="nofollow">this blog</A> is a list of GW tables and stuff created and collated by Kellri.Chris Thttps://www.blogger.com/profile/11064988977152302364noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-55776431220673500072009-04-29T22:41:00.000-04:002009-04-29T22:41:00.000-04:00See, now it's mental images like this that make me...<I>See, now it's mental images like this that make me want to sit down and play some old school, damn-the-anachronisms Gamma World right now</I>.<br /><br />I told you that mental picture's got some pull to it!Michael Curtishttps://www.blogger.com/profile/13217338828086458862noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-69278199275761133312009-04-29T22:40:00.000-04:002009-04-29T22:40:00.000-04:00Question: what resources are there by way of rando...<I>Question: what resources are there by way of random tables in the vein of the DMG or the Ready Ref Sheets for use in such settings</I>?<br /><br />1E GW is pretty light on random tables for the ref. Outside of a set to randomly determine artifacts, a couple of random wildrness encounter charts, and the Treasure List (consisting of non-artifact items), there's not much else. Even things like stocking ruins and determining what loot the monsters might have is left entirely up to the GM rather than a set of tables.<br /><br />I don't remember if 2E has anything along those lines and there are a few Dragon articles that introduce some random charts for the ref, but mostly GW is ref's-fiat to determine what's where and when it happens. If I ever get a chance, I'm going to set up a bunch of Wilderlands-type tables for hex-crawling but that has a slim chance of happening in the far foreseeable future.Michael Curtishttps://www.blogger.com/profile/13217338828086458862noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-44319797889338375912009-04-29T22:39:00.000-04:002009-04-29T22:39:00.000-04:00This comment has been removed by the author.Chris Thttps://www.blogger.com/profile/11064988977152302364noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-14673943707294533302009-04-29T22:34:00.000-04:002009-04-29T22:34:00.000-04:00I also want to point out "Encounter: Critical", wh...<I>I also want to point out "Encounter: Critical", which I saw as kind of a ode-game to the crazy-bananas feel of Gamma World and maybe some of the Palladium books</I>That was pretty much my take on EC when I first read it. And while I think EC is a pretty good gonzo game, GW has the advantage of actually being written in the time of gonzo games and not an homage to them. I think you can go really crazy with EC but I'm always going to choose GW given the option.Michael Curtishttps://www.blogger.com/profile/13217338828086458862noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-38556672041410674152009-04-29T22:32:00.000-04:002009-04-29T22:32:00.000-04:00I want that '77 G. :D
It's a pretty sweet ride to...<I>I want that '77 G.</I> :D<br /><br />It's a pretty sweet ride to rule the wastelands with.Michael Curtishttps://www.blogger.com/profile/13217338828086458862noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-63717255546838680052009-04-29T22:31:00.000-04:002009-04-29T22:31:00.000-04:00But I don't think trying to make GW fit is quite t...<I>But I don't think trying to make GW fit is quite the answer</I>.<br /><br />I agree. I've tried to monkey with GW to make it into a more traditional post-apocalyptic game setting and, while it can be done, I think you lose a lot in doing so. If I was going to run something more akin to the Hiero novels, I'd probably go with GURPS plus a whole bunch of sourcebooks to flesh it out.Michael Curtishttps://www.blogger.com/profile/13217338828086458862noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-2011696001905461972009-04-29T20:18:00.000-04:002009-04-29T20:18:00.000-04:00"...a band of mutants roaming the wasteland in a c..."<I>...a band of mutants roaming the wasteland in a custom ’77 Chevy G-Series (complete with airbrushed painting of a topless Valkyrie riding a saber-toothed bear on the side) while listening to Earth, Wind & Fire on 8-track...</I>"<br /><br />See, now it's mental images like this that make me want to sit down and play some old school, damn-the-anachronisms <I>Gamma World</I> <B>right now</B>.Christopher Bhttps://www.blogger.com/profile/17368794259249607299noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-3939792915131526142009-04-29T19:39:00.000-04:002009-04-29T19:39:00.000-04:00I too am about ready to get back into my own post-...I too am about ready to get back into my own post-apocalyptic sandbox schemes as an antidote for D&D overload.<br /><br />Question: what resources are there by way of random tables in the vein of the DMG or the Ready Ref Sheets for use in such settings? I've never had a chance to look at the earlier editions of GW--did they have charts of that nature?David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-72325053648501645542009-04-29T13:58:00.000-04:002009-04-29T13:58:00.000-04:00I, too, dig the retro-futurism now implied by some...I, too, dig the retro-futurism now implied by some of the settings created in the 80's. My personal preference is to play them without adding in technologies or even concepts not present when the setting was created.<br /><br />I also want to point out "Encounter: Critical", which I saw as kind of a ode-game to the crazy-bananas feel of Gamma World and maybe some of the Palladium books. Good for a larf!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-32862756236631818642009-04-29T13:52:00.000-04:002009-04-29T13:52:00.000-04:00100% agreement.
I want that '77 G. :D100% agreement.<br /><br /><br />I want that '77 G. :DTimeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-20412563462391211292009-04-29T13:23:00.000-04:002009-04-29T13:23:00.000-04:00Totally agree with what you're saying here. Peopl...Totally agree with what you're saying here. People keep talking about GW's crazy-go-nuts gonzo feel as if it's a bug. It's a feature. Jim Ward designed the game, and has more than a bit of the weird and the campy humor in him.<br /><br />Having said that, I recently read Hiero's Journey and would be interested in a post-apoc game that fit more into the serious, highly lethal world Lanier drew. But I don't think trying to make GW fit is quite the answer.Wayne Rossihttps://www.blogger.com/profile/11347401495298367324noreply@blogger.com