tag:blogger.com,1999:blog-4727301007280965202.post8007888879657168598..comments2024-02-25T08:15:34.559-05:00Comments on The Society of Torch, Pole and Rope: Man: 0, Dungeon: 1Michael Curtishttp://www.blogger.com/profile/13217338828086458862noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4727301007280965202.post-34996318440410878332008-12-27T13:45:00.000-05:002008-12-27T13:45:00.000-05:00Thank you, all.I've have to state that I don't bel...Thank you, all.<BR/><BR/>I've have to state that I don't believe that the 18-month cap is a firm timelimit to a campaign. I do think that it is the limit of tolerance for running the same character in one, however. The campaign itself can continue for a much longer time if the players have the option of switching characters up from time to time within the campaign to allow them to shake off any staleness that comes with constantly playing the same role over and over again. Nowadays, this option isn't as common as it used to be and I think that, speaking from my own personal experience, it's something that we should begin to bring back into our individual games.Michael Curtishttps://www.blogger.com/profile/13217338828086458862noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-91783313110421697132008-12-21T19:17:00.000-05:002008-12-21T19:17:00.000-05:00Solid post. I like your comment on the 18 month ca...Solid post. I like your comment on the 18 month campaign. My last campaign went about 18 months, and I will be starting another one later in 2009. This idea that campaigns run out of steam after 18 months will probably influence how I set this up.Mr Baronhttps://www.blogger.com/profile/07502432352346301026noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-12788408738131518862008-12-19T12:30:00.000-05:002008-12-19T12:30:00.000-05:00Another excellent post filled with terrific insigh...Another excellent post filled with terrific insights.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-19202640873535540832008-12-19T09:29:00.000-05:002008-12-19T09:29:00.000-05:00Thanks for sharing this, it's good to think about ...Thanks for sharing this, it's good to think about this.<BR/><BR/>I'm going to be running my Dark Ages campaign with that in mind - that people may want to switch characters, people may drop in/out. Given that the story is player-driven (ala West Marches), this will hopefully lessen the fatigue and allow fresh new characters to come in. After all, if six months ago, the intrepid party of 1st levelers cleared out the Goblin caves, who knows who's moved in since...Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-4727301007280965202.post-84994471313365133212008-12-19T09:27:00.000-05:002008-12-19T09:27:00.000-05:00I agree with you Mike.Jeff (my cousin) has his cha...I agree with you Mike.<BR/><BR/>Jeff (my cousin) has his characters (who run the gamut from 14th to 23rd - they use the original 1st edition rules btw) of which I believe there are 6 players around the table - they all have henchmen/adjuncts that they "attracted" at Name level - and they take them with them on the dungeon crawls/adventures/town clearings.<BR/><BR/>Anyone can "swap" out to their hirelings if they want, making that guy take center stage - and the "main" character is then swept into the DM's pile and placed on auto pilot. Obviously the 15th level mage is not as effective when the DM has him on autofollow - but the player is having a blast using the 11th level ranger for that session.<BR/><BR/>IN fact, this became such a wild and fun thing, that his group has split into two adventuring parties - there is the main one under Baron Brand (Vic) that follows the story and the grand sweeping tale of ridding the barony of evil and goblin hordes and righting the wrong to the populace - and there is a second group of adventurers - which were all lower level henchmen but now banded together who beat up the monster haven, or fort, or take a magical gate to medieval/fantastic Aztec-land and beat up monsters there and engage in the spice trade.<BR/><BR/>Obviously they play a bit more than we do (every Sunday, 3 PM to 11 PM) as well as the play by email as time allows during the week, so their characters have nailed the name level and henchmen already while we are just dribbling into the gulf that makes up 4-8th level (which is a sweet spot to actually be an adventurer - but as you indicated, the meteoric rise in XP/level advancement does trail off).<BR/><BR/>Just keep an open dialogue with me Mike and I'm sure we can come up with something good and golden. :) And besides, you will have the opportunity to take over Amal, the last of the wildly suicidal orcish axe-swinging fighters for a bit - and nothing makes you feel as good as skull whacking an armored gnoll and hitting the bastage on a rolled "8" on your d20.<BR/><BR/>Talk with you Saturday!Vanadornhttps://www.blogger.com/profile/04342660129465098326noreply@blogger.com